Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
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Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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parax0
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f64ee6b3b7
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A model's surfaces are now depth sorted together (except on world geometry)
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2016-05-03 05:05:10 -06:00 |
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parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
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parax0
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59d8de0f31
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Added support for depth groups on the renderer
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2016-04-27 23:32:02 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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9d782f5a4c
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Fixed rotation arrow rendering bug, fixed waypoint path bounding boxes not updating when the waypoints are transformed, fixed clone selection and paste nodes commands not properly notifying linked instances of their links being modified
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2016-03-21 16:01:14 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
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ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
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parax0
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d66b3dee8e
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Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
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2016-01-06 03:42:07 -07:00 |
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parax0
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3fa109d5b8
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Renamed CSceneManager to CScene
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2016-01-06 03:19:06 -07:00 |
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parax0
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5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
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parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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