27 Commits

Author SHA1 Message Date
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki
31dac74a64 Property cleanup 2018-09-22 13:36:50 -06:00
Aruki
e68b961a8c Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types 2018-09-22 12:18:39 -06:00
Aruki
a90f1d0441 Reimplemented array resizing 2018-07-09 06:53:56 -06:00
Aruki
641cf81dd8 Fixed array property display on UI (they still can't be resized) 2018-07-09 03:54:19 -06:00
Aruki
4faadbda61 Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now 2018-07-08 21:59:01 -06:00
Aruki
ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki
11917d03e8 Implemented property name validation system 2018-02-11 16:11:49 -07:00
Aruki
9928a599be Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
Aruki
fbdf9023d1 Upgraded to VS2015 64-bit compiler 2017-02-04 09:36:37 -07:00
parax0
2e1add84be Added support for sound properties, labelled most MP1 sound properties 2016-09-01 18:02:26 -06:00
parax0
0929b20ba1 Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo 2016-09-01 00:24:46 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
f02f7ada0f Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
parax0
9f2c4d75bf Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken. 2016-02-22 11:47:47 -07:00
parax0
d39a9dd1c1 Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
parax0
7bd97f0fce Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix 2016-02-10 18:48:34 -07:00
parax0
e13868921c Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value 2016-02-10 04:55:05 -07:00
parax0
55b2c053ab Added support for numerical property suffixes 2016-02-08 03:35:28 -07:00
parax0
a46cd5446f Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly 2016-02-07 23:48:43 -07:00
parax0
f6f36f4f2e Support for undo/redo on array resize 2016-01-31 14:25:16 -07:00
parax0
cc054cf571 Support for undoing property changes + tons of tweaks and fixes 2016-01-31 01:11:32 -07:00
parax0
c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0
c91c275af7 Template updates + small fixes 2016-01-25 23:12:22 -07:00
parax0
9a24a34bc6 Added interface for editing array properties in the property view 2016-01-25 16:57:04 -07:00
parax0
38942988d5 Implemented new property editor, CPropertyView 2016-01-22 13:53:57 -07:00