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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-08-07 20:49:21 +00:00
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297 Commits 4 Branches 6 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
parax0
8f2b39469a Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength 2016-08-14 04:56:51 -06:00
parax0
f9a2d019e1 Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes 2016-03-28 03:28:33 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
5009c08c87 Added support for script instance copy/paste in the World Editor 2016-03-20 06:31:23 -06:00
parax0
2bcf29dd7f Correctly handle link modifications, run OnLoadFinished when creating new nodes 2016-03-16 19:36:38 -06:00
parax0
c4e05610f3 Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object 2016-03-16 19:09:59 -06:00
parax0
f02f7ada0f Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
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