parax0
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8f2b39469a
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Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
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2016-08-14 04:56:51 -06:00 |
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parax0
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f9a2d019e1
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Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
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2016-03-28 03:28:33 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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5009c08c87
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Added support for script instance copy/paste in the World Editor
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2016-03-20 06:31:23 -06:00 |
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parax0
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2bcf29dd7f
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Correctly handle link modifications, run OnLoadFinished when creating new nodes
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2016-03-16 19:36:38 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
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