parax0
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9494d2276d
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
parax0
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aebb97c0f1
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More minor bugfixes (clear tint color before drawing gizmo, update camera orbit after moving selection)
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2015-11-26 05:35:02 -07:00 |
parax0
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c132197df0
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Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
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2015-11-26 03:42:42 -07:00 |
parax0
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373426a98f
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
parax0
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5ffa24592c
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Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
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2015-11-24 03:22:37 -07:00 |
parax0
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421e718d07
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Marked some CGizmo functions as const + added a comment
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2015-09-29 04:48:28 -06:00 |
parax0
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d8ac185656
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Implemented frustum culling
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2015-09-27 16:02:53 -06:00 |
parax0
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dbf002d12a
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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
parax0
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281a605586
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Scale gizmo transform functionality implemented
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2015-08-28 18:57:24 -04:00 |
parax0
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dd84250422
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Fix for scale gizmo not showing up until you use one of the other gizmos
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2015-08-24 10:18:23 -04:00 |
parax0
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614f73487e
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Rotate gizmo transform functionality implemented
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2015-08-23 21:02:14 -04:00 |
parax0
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63c8351dcf
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Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
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5977225aca
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Gizmo raycasting implemented
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2015-08-17 14:10:42 -04:00 |
parax0
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44d0900125
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Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
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2015-08-16 00:29:37 -04:00 |