14 Commits

Author SHA1 Message Date
parax0
a46cd5446f Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly 2016-02-07 23:48:43 -07:00
parax0
8e1b66fa5a Unsaved changes bugfix, added close event for start window 2016-02-01 22:15:28 -07:00
parax0
6669dd4367 Added check for the World Lighting Options property in LightParameters when lighting script nodes 2016-01-31 23:53:35 -07:00
parax0
bb7ec84397 Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer 2016-01-25 23:28:16 -07:00
parax0
c91c275af7 Template updates + small fixes 2016-01-25 23:12:22 -07:00
parax0
9a24a34bc6 Added interface for editing array properties in the property view 2016-01-25 16:57:04 -07:00
parax0
cae8caaabb Implemented sorting and context menus on the instance views 2016-01-23 04:00:26 -07:00
parax0
38942988d5 Implemented new property editor, CPropertyView 2016-01-22 13:53:57 -07:00
parax0
d1a73e6d02 Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator 2016-01-09 09:40:11 -07:00
parax0
37fd93d10e Added new batch of script object icons + some fixes 2016-01-02 11:03:33 -07:00
parax0
78400b7072 Updated to Script Template V4 2016-01-02 10:24:40 -07:00
parax0
6e3deb836c Getting rid of CylinderLarge, replacing with preview volume scaling support 2015-12-16 17:44:21 -07:00
parax0
2a38fb5b09 Added CRadiusSphereExtra for RadialDamage and Repulsor objects 2015-12-16 16:10:36 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00