Commit Graph

39 Commits

Author SHA1 Message Date
Jack Andersen 6e3b23ec50 Accurate MP3 material processing 2019-11-06 16:52:45 -10:00
Jack Andersen b507196851 LibCommon now being integrated as an add_subdirectory submodule 2019-06-04 14:44:39 -10:00
Jack Andersen 981b374232
Merge pull request #1 from Antidote/cmake
Silence Warnings
2019-05-26 15:38:50 -10:00
Jack Andersen d593500e18 Codegen fixes, DPI scaling, SVG icons 2019-05-26 15:29:10 -10:00
Phillip Stephens 1c80a13c23 Silence Warnings 2019-05-26 18:18:31 -07:00
Jack Andersen 9f94db6c82 Linux build fixes 2019-05-25 20:24:13 -10:00
Aruki 76bc2b50f8 WIP string editor UI 2018-12-26 23:59:59 -07:00
Aruki c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki 2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki 84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki 4faadbda61 Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now 2018-07-08 21:59:01 -06:00
Aruki 16e310fb2f Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1 2017-07-18 03:07:42 -06:00
Aruki 581d5f7267 Changed resource selector widgets so they can pop up a panel with a list of acceptable resources 2017-07-10 15:19:11 -06:00
Aruki 560706d285 Fixed issues in MP3 package list building 2017-05-09 14:16:41 -06:00
Aruki e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
Aruki 00a48e69f8 Added world/area info sections to the world info sidebar 2017-02-12 23:46:22 -07:00
Aruki 6d77604667 Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes 2017-02-09 10:54:38 -07:00
Aruki 1b97cd459a Reworked area saving to work with the project system; lots of bug fixes 2017-02-08 00:05:59 -07:00
Aruki c51d79cc42 Added "edit" button to resource selector context menu 2017-02-01 10:54:53 -07:00
parax0 a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0 3f3735ac7a Created application class to manage editor windows, improved camera AABox orbit 2016-08-30 00:47:02 -06:00
parax0 24c5ad5cd7 Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
parax0 2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0 b362a23e4b Added button icons to the character editor 2016-05-03 14:23:55 -06:00
parax0 ab38205611 Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string 2016-05-03 00:42:55 -06:00
parax0 7f3929d4ca Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes 2016-04-28 00:44:50 -06:00
parax0 1150ee2b22 More code cleanup 2016-03-27 20:26:33 -06:00
parax0 82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0 c4e05610f3 Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object 2016-03-16 19:09:59 -06:00
parax0 200918671b Implemented grid toggle in the model editor 2016-02-20 04:48:17 -07:00
parax0 75091f718c Added rotation arrow for when billboards are selected 2016-01-25 22:26:38 -07:00
parax0 3fa109d5b8 Renamed CSceneManager to CScene 2016-01-06 03:19:06 -07:00
parax0 5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0 efb21f629a Fixed bugged color pickers caused by incorrect conversion from CColor to QColor 2015-12-26 00:42:34 -07:00
parax0 4eaf4d9440 Renaming things in FileIO to match PWE's naming conventions 2015-12-16 15:21:21 -07:00
parax0 610c1c11a5 Fixing some CColor bugs and fixing icon paths 2015-12-16 12:17:03 -07:00
parax0 6b8966f0b9 Making CColor use floats instead of u8s 2015-12-16 03:28:40 -07:00
parax0 824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0 8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00