parax0
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394953434d
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Replaced CToken with TResPtr
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2015-12-13 13:52:17 -07:00 |
parax0
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b4855e37ed
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Disable gizmo mode actions when the selected nodes don't allow them
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2015-12-06 22:44:56 -07:00 |
parax0
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0da183b161
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Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated
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2015-12-06 21:23:52 -07:00 |
parax0
|
c260e547c9
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Added support for preview scale on script templates
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2015-11-29 04:28:10 -07:00 |
parax0
|
9494d2276d
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
parax0
|
4bad61acec
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Camera orbit bugfixes
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2015-11-27 14:18:22 -07:00 |
parax0
|
07e689071a
|
More fixes
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2015-11-27 05:26:32 -07:00 |
parax0
|
aebb97c0f1
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More minor bugfixes (clear tint color before drawing gizmo, update camera orbit after moving selection)
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2015-11-26 05:35:02 -07:00 |
parax0
|
7a69346ff3
|
Added Game Mode in the World Editor
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2015-11-26 02:05:26 -07:00 |
parax0
|
2e5678e863
|
Added orbit camera mode, set up orbit in World Editor and Model Editor
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2015-11-26 00:47:02 -07:00 |
parax0
|
367cb6c3d8
|
Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
parax0
|
07d7f14dc7
|
Added support for loading DCLN files and displaying them in the World Editor
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2015-09-26 16:55:14 -06:00 |
parax0
|
89c1654b6a
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Set up CBasicViewport to draw an XYZ axis overlay in the corner
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2015-09-01 19:21:10 -04:00 |
parax0
|
dbf002d12a
|
Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
parax0
|
281a605586
|
Scale gizmo transform functionality implemented
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2015-08-28 18:57:24 -04:00 |
parax0
|
8d633553c9
|
Made the transform spin boxes in the world editor functional
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2015-08-24 21:17:15 -04:00 |
parax0
|
db970c6c51
|
Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks
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2015-08-23 21:03:36 -04:00 |
parax0
|
614f73487e
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Rotate gizmo transform functionality implemented
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2015-08-23 21:02:14 -04:00 |
parax0
|
63c8351dcf
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Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
|
5977225aca
|
Gizmo raycasting implemented
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2015-08-17 14:10:42 -04:00 |
parax0
|
44d0900125
|
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
|
2015-08-16 00:29:37 -04:00 |
parax0
|
928381f8e4
|
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
|
0ba4b7ddd4
|
Added ability to change camera move speed in World Editor + display position in bottom bar, and WDraggableSpinBox fixes
|
2015-07-29 09:51:59 -04:00 |
parax0
|
c16c0899bf
|
Added "fake bloom" rendering mode for MP3 maps
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2015-07-28 12:22:08 -04:00 |
parax0
|
66e8c2ebcb
|
Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |