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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-06-11 17:13:31 +00:00
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74 Commits 4 Branches 6 Tags
Commit Graph

6 Commits

Author SHA1 Message Date
parax0
c132197df0 Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
parax0
373426a98f Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
parax0
367cb6c3d8 Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
parax0
d8ac185656 Implemented frustum culling 2015-09-27 16:02:53 -06:00
parax0
44d0900125 Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
parax0
928381f8e4 Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
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