Aruki
|
4084375dce
|
Finishing touches on PWE v1.2.0
|
2017-07-26 03:42:57 -06:00 |
Aruki
|
f980bc7536
|
Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
|
2017-07-26 01:30:52 -06:00 |
Aruki
|
95d0279027
|
Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
|
2017-07-26 01:29:40 -06:00 |
Aruki
|
18482cbae6
|
Added drag/drop support to directory tree view
|
2017-07-25 18:34:02 -06:00 |
Aruki
|
ca40c26154
|
Directory tree view now updates to reflect changes when moving/renaming folders
|
2017-07-25 04:02:48 -06:00 |
Aruki
|
5e79d88bb8
|
Minor bugfix - Prime 3 is not Wii de Asobu
|
2017-07-25 00:50:50 -06:00 |
Aruki
|
588c4aa0bd
|
Added support for building Wii de Asobu/Trilogy ISOs
|
2017-07-24 23:51:09 -06:00 |
Aruki
|
e4d7c37541
|
Added support for exporting Trilogy and Wii de Asobu builds
|
2017-07-24 21:08:12 -06:00 |
Aruki
|
305fbbdeed
|
Added ability to look up asset IDs with the search bar
|
2017-07-22 17:39:49 -06:00 |
Aruki
|
4f2828e0f8
|
Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon
|
2017-07-22 16:26:49 -06:00 |
Aruki
|
89d668a810
|
Added ability to display referencers/dependencies of assets
|
2017-07-20 20:56:29 -06:00 |
Aruki
|
905173a0a0
|
Added ability to create/delete directories
|
2017-07-20 20:48:12 -06:00 |
Aruki
|
16e310fb2f
|
Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1
|
2017-07-18 03:07:42 -06:00 |
Aruki
|
db277d7a15
|
Added ability to rename resources/directories in the resource table view
|
2017-07-16 03:24:14 -06:00 |
Aruki
|
932e2bff7a
|
Changed resource cache to save with the basic binary serializer to improve read/write time
|
2017-07-15 23:19:26 -06:00 |
Aruki
|
bfe541a35d
|
Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
|
2017-07-15 22:55:26 -06:00 |
Aruki
|
a813c4c61c
|
Fixed table view updating to properly show changes after moving resources/directories
|
2017-07-15 22:24:59 -06:00 |
Aruki
|
dbe8b7922c
|
Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
|
2017-07-14 18:41:56 -06:00 |
Aruki
|
fe9a074029
|
Added context menu to the resource browser; fixed search results not displaying correctly
|
2017-07-13 01:41:46 -06:00 |
Aruki
|
137c10f28f
|
Major resource browser UI overhaul
|
2017-07-12 20:45:14 -06:00 |
Aruki
|
31dec78050
|
Moved /WX flag in the .pro files into a win32 block
|
2017-07-12 00:22:04 -06:00 |
Aruki
|
097ab23687
|
Fix to .qmake.conf so MSVC compiler flags are only set on Windows
|
2017-07-12 00:17:42 -06:00 |
Aruki
|
0ffbaefcde
|
Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
|
2017-07-10 16:43:53 -06:00 |
Aruki
|
581d5f7267
|
Changed resource selector widgets so they can pop up a panel with a list of acceptable resources
|
2017-07-10 15:19:11 -06:00 |
Aruki
|
2348b8514f
|
Changed resource selector so you click the resource name to find it instead of having a separate find button
|
2017-07-09 23:55:29 -06:00 |
Aruki
|
096ef45bac
|
Added support for building Wii ISOs
|
2017-07-09 15:44:42 -06:00 |
Aruki
|
665a098d50
|
Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
|
2017-07-09 13:44:06 -06:00 |
Aruki
|
2ddba0cacc
|
Removed unneeded ToLower() call
|
2017-07-08 13:42:31 -06:00 |
Aruki
|
cbdebd2f7e
|
Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
|
2017-07-08 13:38:03 -06:00 |
Aruki
|
21efd3999f
|
Fixed issue causing the viewport axes to sometimes not render correctly
|
2017-07-07 23:14:41 -06:00 |
Aruki
|
5c1d4f70ae
|
Fixed save and save+cook buttons being enabled when no area is open
|
2017-07-07 20:52:14 -06:00 |
Aruki
|
8b84b638ac
|
Fixed all DKCR name generation issues
|
2017-07-05 01:10:57 -06:00 |
Aruki
|
6a01bf5982
|
Removed raw extensions
|
2017-07-04 19:55:44 -06:00 |
Aruki
|
2c21276f5a
|
Use uppercase extensions for editor resources
|
2017-07-04 19:32:12 -06:00 |
Aruki
|
3fa1279d29
|
Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
|
2017-07-04 19:02:56 -06:00 |
Aruki
|
4652e125e5
|
Resource database can now keep track of empty directories
|
2017-07-04 13:34:14 -06:00 |
Aruki
|
9a52fe52d4
|
Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
|
2017-07-04 04:59:22 -06:00 |
Aruki
|
1f3df14b02
|
Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
|
2017-07-02 15:56:30 -06:00 |
Aruki
|
4b73d0abcc
|
Added resource metadata files
|
2017-07-02 02:17:04 -06:00 |
Aruki
|
5a398423e1
|
Applied some fixes to the binary reader/writer classes
|
2017-07-02 02:12:01 -06:00 |
Aruki
|
c6e6ccaa89
|
Unify directory structure for cooked/raw assets
|
2017-07-01 19:03:56 -06:00 |
Aruki
|
4dc11023df
|
Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
|
2017-06-27 06:13:42 -06:00 |
Aruki
|
2081835ae6
|
Spiffed up progress dialog visuals a little
|
2017-06-26 20:41:17 -06:00 |
Aruki
|
46b65a5bcd
|
Added support for the remaining DKCR formats; DKCR repacking works now
|
2017-06-26 20:34:58 -06:00 |
Aruki
|
87906aafb9
|
Fixed bugs with copy/pasting instances
|
2017-05-23 19:58:36 -06:00 |
Aruki
|
09bcf4114c
|
Updated disc extraction/building progress bar code to use the new progress reporting functionality in nod
|
2017-05-22 00:26:24 -06:00 |
Aruki
|
8e819fd454
|
Fixed new link line not showing up in the world editor
|
2017-05-21 19:20:27 -06:00 |
Aruki
|
f5654dcfa7
|
Removed includes for deleted header files
|
2017-05-21 18:07:19 -06:00 |
Aruki
|
0a9b052413
|
Added progress bars for most major blocking operations
|
2017-05-21 18:01:09 -06:00 |
Aruki
|
31621874a6
|
Added preliminary support for building new ISOs
|
2017-05-20 23:29:09 -06:00 |
Aruki
|
4ffd1f0a2d
|
Remove the stupid "-component" garbage from MP1 instance names
|
2017-05-18 13:57:31 -06:00 |
Aruki
|
f9f6d1f963
|
Fixed bug where asset properties on new instances are created with the wrong length
|
2017-05-14 21:30:50 -06:00 |
Aruki
|
43a3558383
|
Fixed bug that could produce multiple script instances with equivalent instance IDs
|
2017-05-14 21:30:32 -06:00 |
Aruki
|
77cda50153
|
Modified world info sidebar so it handles DKCR much more smoothly
|
2017-05-14 01:49:15 -06:00 |
Aruki
|
b45eaae106
|
Fixed major issues when exporting DKCR
|
2017-05-14 01:48:47 -06:00 |
Aruki
|
7f18a33fae
|
Added support for Prime 3 package cooking
|
2017-05-09 21:08:52 -06:00 |
Aruki
|
560706d285
|
Fixed issues in MP3 package list building
|
2017-05-09 14:16:41 -06:00 |
Aruki
|
f72f82d519
|
Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
|
2017-05-07 20:29:33 -06:00 |
Aruki
|
283444cea4
|
Fixed broken UV anim modes
|
2017-05-07 19:25:46 -06:00 |
Aruki
|
e112c93498
|
Switch to using forward slashes in file paths
|
2017-05-05 14:06:42 -06:00 |
Aruki
|
fc29370427
|
Switch CStringTable over to using UTF-8 internally
|
2017-05-04 15:58:06 -06:00 |
Aruki
|
e950634db2
|
Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
|
2017-05-04 15:43:25 -06:00 |
Aruki
|
bdf0d188c3
|
Integrated FileIO as part of Common instead of a separate subproject
|
2017-05-04 12:18:52 -06:00 |
Aruki
|
336744ed49
|
Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
|
2017-05-04 01:14:51 -06:00 |
Aruki
|
9d6798b7ae
|
Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
|
2017-05-03 03:07:34 -06:00 |
Aruki
|
3fc35b7c09
|
Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
|
2017-04-30 23:45:56 -06:00 |
Aruki
|
88c11555c0
|
Added support for CHAR, SAND, and SCAN dependencies in MP3
|
2017-04-30 22:28:37 -06:00 |
Aruki
|
11ccd23baf
|
Removed zlib and LZO from the Common/Math pro files
|
2017-03-31 23:49:40 -06:00 |
Aruki
|
15f0b9338c
|
Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
|
2017-03-31 23:42:41 -06:00 |
Aruki
|
e138cd7035
|
Removed dependencies on GLM
|
2017-03-31 23:33:11 -06:00 |
Aruki
|
cd8f4147c2
|
Added a couple new utility/convenience functions in FileIO and Math
|
2017-03-30 01:25:50 -06:00 |
Aruki
|
98cd617b3e
|
Added support for loading Corruption particle dependencies
|
2017-03-01 00:52:25 -07:00 |
Aruki
|
ac2430e61c
|
Minor fixes/adjustments
|
2017-02-21 00:09:03 -07:00 |
Aruki
|
d350e983d9
|
Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
|
2017-02-20 23:40:19 -07:00 |
Aruki
|
e89d44f7a7
|
Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
|
2017-02-20 16:02:05 -07:00 |
Aruki
|
a88afe31e3
|
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
|
2017-02-20 03:42:04 -07:00 |
Aruki
|
5485d42b56
|
Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
|
2017-02-18 19:41:39 -07:00 |
Aruki
|
68840e69f9
|
Changed over to new FOURCC macro
|
2017-02-17 22:38:25 -07:00 |
Aruki
|
423613c1c1
|
Added 16x16 World icon, remove recent projects that no longer exist
|
2017-02-17 18:04:06 -07:00 |
Aruki
|
bdb753dca2
|
Added project settings dialog; added build name lookup functionality
|
2017-02-15 01:00:48 -07:00 |
Aruki
|
3697401ebb
|
Dropped support for resource collections in package definitions
|
2017-02-14 19:20:22 -07:00 |
Aruki
|
c5de322ac7
|
Fixed various bugs and crashes and moved more functionality into the world editor
|
2017-02-13 13:44:02 -07:00 |
Aruki
|
00a48e69f8
|
Added world/area info sections to the world info sidebar
|
2017-02-12 23:46:22 -07:00 |
Aruki
|
009c42f281
|
Moved edit mode buttons onto a toolbar, fixed a couple bugs
|
2017-02-12 14:19:51 -07:00 |
Aruki
|
4d87ef0312
|
Added functionality to change edit mode, made resource browser accessible from the world editor
|
2017-02-12 10:41:13 -07:00 |
Aruki
|
ce0c544168
|
Added new WIP UI to the world editor for loading worlds/areas
|
2017-02-12 00:34:04 -07:00 |
Aruki
|
9928a599be
|
Initial work towards making the World Editor the main application window
|
2017-02-11 18:35:33 -07:00 |
Aruki
|
568cd67994
|
Node rotation/scale now transforms correctly around the pivot point
|
2017-02-10 23:55:07 -07:00 |
Aruki
|
882973d9d5
|
Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
|
2017-02-10 14:52:47 -07:00 |
Aruki
|
6d77604667
|
Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
|
2017-02-09 10:54:38 -07:00 |
Aruki
|
9b6376af68
|
Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
|
2017-02-08 12:40:09 -07:00 |
Aruki
|
a7b0a2480c
|
Reimplemented save & repack button to work in the project system
|
2017-02-08 11:20:33 -07:00 |
Aruki
|
1b97cd459a
|
Reworked area saving to work with the project system; lots of bug fixes
|
2017-02-08 00:05:59 -07:00 |
Aruki
|
b3a0e52b6f
|
Fixed crash after generating asset names, added MP2 auto-generated names to the map
|
2017-02-06 15:10:54 -07:00 |
Aruki
|
eca833cf89
|
Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
|
2017-02-06 09:20:18 -07:00 |
Aruki
|
fbdf9023d1
|
Upgraded to VS2015 64-bit compiler
|
2017-02-04 09:36:37 -07:00 |
Aruki
|
7f9bed653b
|
Added type filtering to the resource browser
|
2017-02-02 21:20:54 -07:00 |
Aruki
|
c53352c290
|
Implemented "find" button on resource selector widget
|
2017-02-01 21:01:14 -07:00 |
Aruki
|
548fcb2f8e
|
Modified resource browser to use a filesystem browser view
|
2017-02-01 20:23:51 -07:00 |
Aruki
|
c51d79cc42
|
Added "edit" button to resource selector context menu
|
2017-02-01 10:54:53 -07:00 |
Aruki
|
4e8ecdb79c
|
Created new resource selector widget class
|
2017-02-01 08:43:42 -07:00 |
Aruki
|
8a66e393e7
|
Added CResTypeInfo class
|
2017-01-31 21:56:53 -07:00 |
Aruki
|
4f03c2431e
|
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
|
2017-01-31 11:23:28 -07:00 |
Aruki
|
5ac292ebc5
|
Made search bar in resource browser feel more responsive
|
2017-01-29 08:01:33 -07:00 |
parax0
|
678ca01fb1
|
Merge branch 'master' into ContentExporting
|
2017-01-29 07:33:14 -07:00 |
parax0
|
57c2830b04
|
Fixes for standable collision tris visualization in Metroid Prime 3
|
2017-01-29 05:01:41 -07:00 |
parax0
|
9654cf1428
|
Merge branches 'CollisionRendering' and 'release'
|
2017-01-16 01:31:25 -07:00 |
parax0
|
7cc8e2a0c9
|
Updated version number for public release
|
2017-01-16 01:02:03 -07:00 |
parax0
|
c62a01e4d9
|
Added a couple more collision view features; set up a proper UI for changing collision render settings
|
2017-01-14 10:32:41 -07:00 |
parax0
|
a2762e034e
|
Lots of collision surface color tweaking
|
2017-01-11 08:30:40 -07:00 |
parax0
|
08dee84367
|
Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
|
2017-01-11 06:29:30 -07:00 |
parax0
|
be40dfdf02
|
Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
|
2016-12-26 23:02:32 -07:00 |
parax0
|
78baa42bce
|
Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
|
2016-12-25 14:47:59 -07:00 |
parax0
|
c0fb54888d
|
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
|
2016-12-24 03:05:51 -07:00 |
parax0
|
712e545c7b
|
Fixed editor viewport rendering black when opening multiple editor windows at the same time
|
2016-12-24 02:11:25 -07:00 |
parax0
|
d96a3c2af7
|
Added functionality to import filenames from .pak.contents.txt files
|
2016-12-24 00:47:45 -07:00 |
parax0
|
ed446ccbec
|
Removed audio groups array from CWorld
|
2016-12-12 01:45:19 -07:00 |
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
parax0
|
efa85036c2
|
Added basic support for tracking DUMB dependencies
|
2016-12-03 14:32:41 -07:00 |
parax0
|
f6fd78af14
|
Lots of work to get MP2 repacking functional
|
2016-11-07 03:07:00 -07:00 |
parax0
|
040caca896
|
Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!)
|
2016-10-27 07:18:59 -06:00 |
parax0
|
595e4b931e
|
Moved animation-related classes to their own subfolder
|
2016-10-26 18:12:08 -06:00 |
parax0
|
3942c09e89
|
Added support for omitting unused animations from paks (needs work to not crash)
|
2016-10-26 06:15:08 -06:00 |
parax0
|
a18655da00
|
Added support for tracking event character indices in the dependency tree
|
2016-10-21 18:16:57 -06:00 |
parax0
|
10c87779b3
|
Added support for tracking AGSC dependencies
|
2016-09-16 02:47:46 -06:00 |
parax0
|
2e1add84be
|
Added support for sound properties, labelled most MP1 sound properties
|
2016-09-01 18:02:26 -06:00 |
parax0
|
0929b20ba1
|
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
|
2016-09-01 00:24:46 -06:00 |
parax0
|
f6ae1376ac
|
Added functionality to determine what AGSC a sound ID belongs to
|
2016-08-31 19:42:12 -06:00 |
parax0
|
1f357b4250
|
Fixed crash occurring when closing the world editor
|
2016-08-31 02:53:48 -06:00 |
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |
parax0
|
1de2691f33
|
Enabled MSAA
|
2016-08-30 19:05:28 -06:00 |
parax0
|
4fd3e9c437
|
Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this)
|
2016-08-30 01:09:54 -06:00 |
parax0
|
3f3735ac7a
|
Created application class to manage editor windows, improved camera AABox orbit
|
2016-08-30 00:47:02 -06:00 |
parax0
|
d263610d43
|
Added ability to double click a resource in the resource browser to open it for editing
|
2016-08-28 04:07:17 -06:00 |
parax0
|
20bddd5ed7
|
Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
|
2016-08-26 19:33:33 -06:00 |
parax0
|
3dc0d71403
|
Implemented binary serializer classes
|
2016-08-23 20:42:05 -06:00 |
parax0
|
9a243f94ac
|
Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking
|
2016-08-19 02:13:02 -06:00 |
parax0
|
881bb28d84
|
Added support for loading all dependencies of MP2 ANCS, FRME, and SCAN
|
2016-08-16 03:00:31 -06:00 |
parax0
|
bc35e15a6a
|
Added support for parsing MP2 particles
|
2016-08-15 00:40:13 -06:00 |
parax0
|
8f2b39469a
|
Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
|
2016-08-14 04:56:51 -06:00 |
parax0
|
a914736172
|
Added rel/rso module dependencies to the script template format
|
2016-08-13 23:57:41 -06:00 |
parax0
|
74574c318e
|
Moved EGame to Common
|
2016-08-13 01:43:55 -06:00 |
parax0
|
de18044ae0
|
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
|
2016-08-12 04:27:19 -06:00 |
parax0
|
0f2c0d5b39
|
Implemented serialization support and initial support for raw resource formats
|
2016-08-09 21:58:27 -06:00 |
parax0
|
b582e7208e
|
Finished dependency gathering support for MREA and MLVL
|
2016-08-09 21:36:41 -06:00 |
parax0
|
3bca8410b0
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Added support for gathering dependencies of ANCS and FRME; changed CDependencyGroup to use a vector instead of a set
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2016-08-03 13:01:48 -06:00 |
parax0
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11a7b86120
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Added support for loading dependencies of EVNT and STRG
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2016-07-27 03:24:15 -06:00 |
parax0
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7f2cac6216
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Added support for loading dependencies of CSNG, HINT, MAPW, and MAPU
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2016-07-27 01:47:47 -06:00 |
parax0
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1a0aed95ec
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Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation
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2016-07-26 16:12:07 -06:00 |
parax0
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5f1b5da430
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |