Logo
Explore Help
Sign In
AxioDL/PrimeWorldEditor
2
0
Fork 0
You've already forked PrimeWorldEditor
mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-05-31 03:31:32 +00:00
Code Issues Packages Projects Releases Wiki Activity
449 Commits 4 Branches 6 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
Aruki
ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki
3fa1279d29 Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes. 2017-07-04 19:02:56 -06:00
Aruki
e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
Aruki
bdf0d188c3 Integrated FileIO as part of Common instead of a separate subproject 2017-05-04 12:18:52 -06:00
Aruki
4f03c2431e Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes 2017-01-31 11:23:28 -07:00
parax0
20bddd5ed7 Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file 2016-08-26 19:33:33 -06:00
parax0
3dc0d71403 Implemented binary serializer classes 2016-08-23 20:42:05 -06:00
Powered by Gitea Version: 1.23.7 Page: 55ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API