15 Commits

Author SHA1 Message Date
parax0
ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0
cf84f9909a Added support for attaching assets from properties to locator bones in the World Editor 2016-04-30 06:17:02 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
c4e05610f3 Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object 2016-03-16 19:09:59 -06:00
parax0
8f82dcbdd9 Implemented functionality for editing, creating, and deleting script object links 2016-03-06 17:44:51 -07:00
parax0
c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0
739e3c51bf Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues 2016-02-10 17:38:32 -07:00
parax0
c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0
2e6024b413 Notify script nodes when their properties are modified 2016-01-30 11:21:29 -07:00
parax0
c0b74c9883 Added support for EGMC and a basic EGMC visualizer dialog 2016-01-15 16:36:58 -07:00
parax0
3fa109d5b8 Renamed CSceneManager to CScene 2016-01-06 03:19:06 -07:00
parax0
5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0
78400b7072 Updated to Script Template V4 2016-01-02 10:24:40 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00