Lioncache
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da5197b6c4
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CSceneNode: Make NodeType() const
These don't modify member state.
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2025-12-09 15:43:17 -05:00 |
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Lioncash
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4b3af988ad
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General: Add missing override specifiers where applicable
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2020-06-22 02:15:41 -04:00 |
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Lioncash
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31a1de9191
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CScriptExtra: Eliminate sign conversion warnings
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2020-06-18 06:50:17 -04:00 |
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Lioncash
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566a32fd75
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General: Migrate off non-constexpr constants
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2020-06-16 22:48:11 -04:00 |
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Lioncash
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012da6fb6d
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General: Remove unnecessary inline specifiers and add overrides
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2020-06-11 15:49:42 -04:00 |
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Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
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Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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parax0
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f967519a77
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Fixed unnecessary ray tests being performed
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2016-06-29 23:20:34 -06:00 |
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parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
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parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
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parax0
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3fa109d5b8
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Renamed CSceneManager to CScene
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2016-01-06 03:19:06 -07:00 |
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parax0
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78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
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parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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