Aruki
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e2d554ae8b
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Tweak templates for MP2, MP3, and DKCR
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2019-01-27 16:47:56 -07:00 |
Aruki
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a1d94cc58f
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Rewrote SCAN asset handling + loading
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2019-01-12 21:28:04 -08:00 |
Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
Aruki
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64e0aa8a44
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Updated outdated IArchive documentation and got rid of old template reader/writer classes
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2018-10-21 19:23:41 -06:00 |
Aruki
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7dcfda78ba
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Added support for converting some property types to other types
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2018-10-15 02:58:11 -06:00 |
Aruki
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cf219cf17a
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Added support for renaming property archetypes. Added support for enums to override the default type name. Added the ability for enums/choices/flags with no values/flags to be edited as ints.
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2018-10-13 16:33:31 -06:00 |
Aruki
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1ef86f0896
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Changed Echoes enum properties to choices
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2018-10-12 21:19:12 -06:00 |
Aruki
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22ab73883c
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Fixed property name generator/template edit dialog to work with new property system
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2018-10-09 23:15:15 -06:00 |
Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |