Aruki
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641cf81dd8
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Fixed array property display on UI (they still can't be resized)
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2018-07-09 03:54:19 -06:00 |
Aruki
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4faadbda61
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Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
|
2018-07-08 21:59:01 -06:00 |
Aruki
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6cbc2a3208
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Re-commit of VS2017/submodule/library changes
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2018-07-07 17:17:33 -06:00 |
Aruki
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15e46dc551
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Merge branch 'master' of https://bitbucket.org/arukibree/primeworldeditor
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2018-07-07 15:30:35 -06:00 |
Aruki
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635e3b8e58
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Initial commit of Qt Creator debugger visualizers
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2018-07-07 15:19:01 -06:00 |
Aruki
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6c866f4580
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Set up libraries as submodules, updated all libraries, updated to Visual Studio 2017 compiler
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2018-07-06 16:50:17 -06:00 |
Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
Aruki
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7099b97529
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More property names (most merged from Bearborg, some from DKCR3D)
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2018-02-18 14:26:24 -07:00 |
Aruki
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6719b82077
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Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
Aruki
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366c4cd3ff
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Some more property names from DKCR3D and Bearborg
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2018-02-13 20:18:10 -07:00 |
Aruki
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74e7d20329
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More new property names
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2018-02-13 12:03:45 -07:00 |
Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
Aruki
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ebab154a38
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Bunch of new property names
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2018-02-12 02:34:34 -07:00 |
Aruki
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11917d03e8
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Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
Aruki
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e4d4beeaed
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Fixed crash when copy/pasting objects in MP1
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2017-07-26 03:43:22 -06:00 |
Aruki
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4084375dce
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Finishing touches on PWE v1.2.0
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2017-07-26 03:42:57 -06:00 |
Aruki
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f980bc7536
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Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes)
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2017-07-26 01:30:52 -06:00 |
Aruki
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95d0279027
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Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
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2017-07-26 01:29:40 -06:00 |
Aruki
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18482cbae6
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Added drag/drop support to directory tree view
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2017-07-25 18:34:02 -06:00 |
Aruki
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ca40c26154
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Directory tree view now updates to reflect changes when moving/renaming folders
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2017-07-25 04:02:48 -06:00 |
Aruki
|
5e79d88bb8
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Minor bugfix - Prime 3 is not Wii de Asobu
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2017-07-25 00:50:50 -06:00 |
Aruki
|
588c4aa0bd
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Added support for building Wii de Asobu/Trilogy ISOs
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2017-07-24 23:51:09 -06:00 |
Aruki
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e4d7c37541
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
Aruki
|
305fbbdeed
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Added ability to look up asset IDs with the search bar
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2017-07-22 17:39:49 -06:00 |
Aruki
|
4f2828e0f8
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Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon
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2017-07-22 16:26:49 -06:00 |
Aruki
|
89d668a810
|
Added ability to display referencers/dependencies of assets
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2017-07-20 20:56:29 -06:00 |
Aruki
|
905173a0a0
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Added ability to create/delete directories
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2017-07-20 20:48:12 -06:00 |
Aruki
|
16e310fb2f
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Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1
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2017-07-18 03:07:42 -06:00 |
Aruki
|
db277d7a15
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Added ability to rename resources/directories in the resource table view
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2017-07-16 03:24:14 -06:00 |
Aruki
|
932e2bff7a
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Changed resource cache to save with the basic binary serializer to improve read/write time
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2017-07-15 23:19:26 -06:00 |
Aruki
|
bfe541a35d
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Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
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2017-07-15 22:55:26 -06:00 |
Aruki
|
a813c4c61c
|
Fixed table view updating to properly show changes after moving resources/directories
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2017-07-15 22:24:59 -06:00 |
Aruki
|
dbe8b7922c
|
Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets
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2017-07-14 18:41:56 -06:00 |
Aruki
|
fe9a074029
|
Added context menu to the resource browser; fixed search results not displaying correctly
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2017-07-13 01:41:46 -06:00 |
Aruki
|
137c10f28f
|
Major resource browser UI overhaul
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2017-07-12 20:45:14 -06:00 |
Aruki
|
31dec78050
|
Moved /WX flag in the .pro files into a win32 block
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2017-07-12 00:22:04 -06:00 |
Aruki
|
097ab23687
|
Fix to .qmake.conf so MSVC compiler flags are only set on Windows
|
2017-07-12 00:17:42 -06:00 |
Aruki
|
0ffbaefcde
|
Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
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2017-07-10 16:43:53 -06:00 |
Aruki
|
581d5f7267
|
Changed resource selector widgets so they can pop up a panel with a list of acceptable resources
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2017-07-10 15:19:11 -06:00 |
Aruki
|
2348b8514f
|
Changed resource selector so you click the resource name to find it instead of having a separate find button
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2017-07-09 23:55:29 -06:00 |
Aruki
|
096ef45bac
|
Added support for building Wii ISOs
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2017-07-09 15:44:42 -06:00 |
Aruki
|
665a098d50
|
Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
|
2017-07-09 13:44:06 -06:00 |
Aruki
|
2ddba0cacc
|
Removed unneeded ToLower() call
|
2017-07-08 13:42:31 -06:00 |
Aruki
|
cbdebd2f7e
|
Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor
|
2017-07-08 13:38:03 -06:00 |
Aruki
|
21efd3999f
|
Fixed issue causing the viewport axes to sometimes not render correctly
|
2017-07-07 23:14:41 -06:00 |
Aruki
|
5c1d4f70ae
|
Fixed save and save+cook buttons being enabled when no area is open
|
2017-07-07 20:52:14 -06:00 |
Aruki
|
2b4a9a2274
|
Updated asset name maps
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2017-07-05 02:06:30 -06:00 |
Aruki
|
8b84b638ac
|
Fixed all DKCR name generation issues
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2017-07-05 01:10:57 -06:00 |
Aruki
|
6a01bf5982
|
Removed raw extensions
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2017-07-04 19:55:44 -06:00 |
Aruki
|
2c21276f5a
|
Use uppercase extensions for editor resources
|
2017-07-04 19:32:12 -06:00 |