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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-07-29 16:35:49 +00:00
Code Issues Packages Projects Releases Wiki Activity
1,062 Commits 4 Branches 6 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Lioncash
ec66d7af9d General: Make use of ranged for where applicable 2020-06-28 17:30:49 -04:00
Lioncash
2cf3ac718b CTranslateNodeCommand: Make use of in-class initializers where applicable 2020-06-28 06:09:33 -04:00
Aruki
c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
parax0
c4e05610f3 Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object 2016-03-16 19:09:59 -06:00
parax0
f02f7ada0f Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
parax0
1a07a9c083 Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed 2016-02-01 16:42:12 -07:00
parax0
c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
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