parax0
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2690e79f95
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Skybox rendering bugfix (model matrix wasn't being set properly so the skybox was drawing with the old model matrix, which was the XYZ overlay one)
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2015-09-01 20:54:30 -04:00 |
parax0
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dbf002d12a
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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
parax0
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db970c6c51
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Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks
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2015-08-23 21:03:36 -04:00 |
parax0
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614f73487e
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Rotate gizmo transform functionality implemented
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2015-08-23 21:02:14 -04:00 |
parax0
|
63c8351dcf
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Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
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44d0900125
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Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
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2015-08-16 00:29:37 -04:00 |
parax0
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928381f8e4
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
|
c16c0899bf
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Added "fake bloom" rendering mode for MP3 maps
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2015-07-28 12:22:08 -04:00 |
parax0
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66e8c2ebcb
|
Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |