14 Commits

Author SHA1 Message Date
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
6d77604667 Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes 2017-02-09 10:54:38 -07:00
Aruki
c51d79cc42 Added "edit" button to resource selector context menu 2017-02-01 10:54:53 -07:00
parax0
3f3735ac7a Created application class to manage editor windows, improved camera AABox orbit 2016-08-30 00:47:02 -06:00
parax0
d263610d43 Added ability to double click a resource in the resource browser to open it for editing 2016-08-28 04:07:17 -06:00
parax0
2db740e572 Added a bunch of new options and tools to the character editor 2016-05-02 05:23:16 -06:00
parax0
7880dd34f4 Added keyboard shortcuts for play/prev anim/next anim to character editor 2016-05-02 00:36:11 -06:00
parax0
709087d2fe Added support for bone selection in the character editor 2016-05-01 21:01:15 -06:00
parax0
ed16d05136 Added skeleton hierarchy tree view to the character editor 2016-05-01 20:00:35 -06:00
parax0
98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0
61afbabfa4 Character editor UI improvements 2016-04-10 07:54:49 -06:00
parax0
feace9e38c Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor 2016-04-10 06:49:42 -06:00
parax0
ef523c2339 Added support for loading uncompressed animations and playing them back 2016-04-07 12:15:24 -06:00
parax0
2376a36f0b Added support for loading and rendering skeletons, added character editor 2016-04-05 17:26:16 -06:00