Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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Aruki
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6d77604667
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Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
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2017-02-09 10:54:38 -07:00 |
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Aruki
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c51d79cc42
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Added "edit" button to resource selector context menu
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2017-02-01 10:54:53 -07:00 |
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parax0
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3f3735ac7a
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Created application class to manage editor windows, improved camera AABox orbit
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2016-08-30 00:47:02 -06:00 |
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parax0
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d263610d43
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Added ability to double click a resource in the resource browser to open it for editing
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2016-08-28 04:07:17 -06:00 |
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parax0
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2db740e572
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Added a bunch of new options and tools to the character editor
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2016-05-02 05:23:16 -06:00 |
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parax0
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7880dd34f4
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Added keyboard shortcuts for play/prev anim/next anim to character editor
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2016-05-02 00:36:11 -06:00 |
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parax0
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709087d2fe
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Added support for bone selection in the character editor
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2016-05-01 21:01:15 -06:00 |
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parax0
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ed16d05136
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Added skeleton hierarchy tree view to the character editor
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2016-05-01 20:00:35 -06:00 |
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parax0
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98059cedaa
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
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parax0
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61afbabfa4
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Character editor UI improvements
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2016-04-10 07:54:49 -06:00 |
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parax0
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feace9e38c
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Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
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2016-04-10 06:49:42 -06:00 |
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parax0
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ef523c2339
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Added support for loading uncompressed animations and playing them back
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2016-04-07 12:15:24 -06:00 |
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parax0
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2376a36f0b
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Added support for loading and rendering skeletons, added character editor
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2016-04-05 17:26:16 -06:00 |
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