PrimeWorldEditor/resources/shaders/ColorShaderLighting.ps

17 lines
175 B
PostScript

#version 330 core
// Input
in vec4 COLOR0A0;
// Output
out vec4 PixelColor;
// Uniforms
uniform vec4 ColorIn;
// Main
void main()
{
PixelColor = ColorIn * COLOR0A0;
}