PrimeWorldEditor/templates/DKCR/Game.xml

3538 lines
108 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Game ArchiveVer="4" Game="DKCReturns">
<ScriptObjects>
<Element>
<Key>AAGM</Key>
<Value Path="Script/ActorAnimGridModifier.xml"/>
</Element>
<Element>
<Key>ACKF</Key>
<Value Path="Script/ActorKeyframe.xml"/>
</Element>
<Element>
<Key>ACOU</Key>
<Value Path="Script/Acoustics.xml"/>
</Element>
<Element>
<Key>ACTR</Key>
<Value Path="Script/Actor.xml"/>
</Element>
<Element>
<Key>ADMG</Key>
<Value Path="Script/AreaDamage.xml"/>
</Element>
<Element>
<Key>AIHT</Key>
<Value Path="Script/AIHint.xml"/>
</Element>
<Element>
<Key>AIKF</Key>
<Value Path="Script/AIKeyframe.xml"/>
</Element>
<Element>
<Key>AIWP</Key>
<Value Path="Script/AIWaypoint.xml"/>
</Element>
<Element>
<Key>AMKF</Key>
<Value Path="Script/ActorMultiKeyFrame.xml"/>
</Element>
<Element>
<Key>AOCL</Key>
<Value Path="Script/AudioOccluder.xml"/>
</Element>
<Element>
<Key>ARNO</Key>
<Value Path="Script/AreaNode.xml"/>
</Element>
<Element>
<Key>ARPA</Key>
<Value Path="Script/AreaPath.xml"/>
</Element>
<Element>
<Key>ASAS</Key>
<Value Path="Script/AreaStreamedAudioState.xml"/>
</Element>
<Element>
<Key>ATRN</Key>
<Value Path="Script/ActorTransform.xml"/>
</Element>
<Element>
<Key>AVIS</Key>
<Value Path="Script/AVIS.xml"/>
</Element>
<Element>
<Key>BABL</Key>
<Value Path="Script/BarrelBalloon.xml"/>
</Element>
<Element>
<Key>BARL</Key>
<Value Path="Script/BarrelCannon.xml"/>
</Element>
<Element>
<Key>BIRD</Key>
<Value Path="Script/BirdBoss.xml"/>
</Element>
<Element>
<Key>BLME</Key>
<Value Path="Script/BloomEffect.xml"/>
</Element>
<Element>
<Key>BLMV</Key>
<Value Path="Script/BloomVolume.xml"/>
</Element>
<Element>
<Key>BLUR</Key>
<Value Path="Script/CameraBlurKeyframe.xml"/>
</Element>
<Element>
<Key>BONU</Key>
<Value Path="Script/BonusRoom.xml"/>
</Element>
<Element>
<Key>BTYR</Key>
<Value Path="Script/BouncyTire.xml"/>
</Element>
<Element>
<Key>BUHA</Key>
<Value Path="Script/BeatUpHandler.xml"/>
</Element>
<Element>
<Key>CABL</Key>
<Value Path="Script/Cable.xml"/>
</Element>
<Element>
<Key>CAMH</Key>
<Value Path="Script/CameraHint.xml"/>
</Element>
<Element>
<Key>CAMS</Key>
<Value Path="Script/CameraShaker.xml"/>
</Element>
<Element>
<Key>CART</Key>
<Value Path="Script/MineCart.xml"/>
</Element>
<Element>
<Key>CINE</Key>
<Value Path="Script/CinematicCamera.xml"/>
</Element>
<Element>
<Key>CKPT</Key>
<Value Path="Script/Checkpoint.xml"/>
</Element>
<Element>
<Key>CLPC</Key>
<Value Path="Script/ClingPathControl.xml"/>
</Element>
<Element>
<Key>CLRM</Key>
<Value Path="Script/ColorModulate.xml"/>
</Element>
<Element>
<Key>CMAN</Key>
<Value Path="Script/CameraManager.xml"/>
</Element>
<Element>
<Key>CMGR</Key>
<Value Path="Script/PirateCrabManager.xml"/>
</Element>
<Element>
<Key>CMOD</Key>
<Value Path="Script/CameraModifier.xml"/>
</Element>
<Element>
<Key>CNTA</Key>
<Value Path="Script/ControllerAction.xml"/>
</Element>
<Element>
<Key>CNTR</Key>
<Value Path="Script/Counter.xml"/>
</Element>
<Element>
<Key>CRAB</Key>
<Value Path="Script/PirateCrab.xml"/>
</Element>
<Element>
<Key>CRED</Key>
<Value Path="Script/CreditsScreen.xml"/>
</Element>
<Element>
<Key>CRLY</Key>
<Value Path="Script/ConditionalRelay.xml"/>
</Element>
<Element>
<Key>CSGO</Key>
<Value Path="Script/GameOverDisplay.xml"/>
</Element>
<Element>
<Key>CSTI</Key>
<Value Path="Script/CustomInterpolation.xml"/>
</Element>
<Element>
<Key>DEBR</Key>
<Value Path="Script/Debris.xml"/>
</Element>
<Element>
<Key>DFOG</Key>
<Value Path="Script/DistanceFog.xml"/>
</Element>
<Element>
<Key>DLHT</Key>
<Value Path="Script/DynamicLight.xml"/>
</Element>
<Element>
<Key>DMGA</Key>
<Value Path="Script/DamageArea.xml"/>
</Element>
<Element>
<Key>DMGE</Key>
<Value Path="Script/DamageEffect.xml"/>
</Element>
<Element>
<Key>DOFT</Key>
<Value Path="Script/DepthOfFieldTuner.xml"/>
</Element>
<Element>
<Key>DTRG</Key>
<Value Path="Script/DamageableTrigger.xml"/>
</Element>
<Element>
<Key>DTRO</Key>
<Value Path="Script/DamageableTriggerOrientated.xml"/>
</Element>
<Element>
<Key>EFCT</Key>
<Value Path="Script/Effect.xml"/>
</Element>
<Element>
<Key>EOLD</Key>
<Value Path="Script/EOLDisplay.xml"/>
</Element>
<Element>
<Key>FILT</Key>
<Value Path="Script/CameraFilterKeyframe.xml"/>
</Element>
<Element>
<Key>FLPS</Key>
<Value Path="Script/FalsePerspective.xml"/>
</Element>
<Element>
<Key>FOBS</Key>
<Value Path="Script/ForestBoss.xml"/>
</Element>
<Element>
<Key>FOGO</Key>
<Value Path="Script/FogOverlay.xml"/>
</Element>
<Element>
<Key>FOGV</Key>
<Value Path="Script/FogVolume.xml"/>
</Element>
<Element>
<Key>FSWC</Key>
<Value Path="Script/FactorySwitch.xml"/>
</Element>
<Element>
<Key>FXDC</Key>
<Value Path="Script/EnvFxDensityController.xml"/>
</Element>
<Element>
<Key>GCGP</Key>
<Value Path="Script/GenericCreatureGroup.xml"/>
</Element>
<Element>
<Key>GCTR</Key>
<Value Path="Script/GenericCreature.xml"/>
</Element>
<Element>
<Key>GENR</Key>
<Value Path="Script/Generator.xml"/>
</Element>
<Element>
<Key>GMGR</Key>
<Value Path="Script/GameManager.xml"/>
</Element>
<Element>
<Key>GMNU</Key>
<Value Path="Script/GuiMenu.xml"/>
</Element>
<Element>
<Key>GOBD</Key>
<Value Path="Script/GeneratedObjectDeleter.xml"/>
</Element>
<Element>
<Key>GPDT</Key>
<Value Path="Script/GroundPoundDetector.xml"/>
</Element>
<Element>
<Key>GPTR</Key>
<Value Path="Script/GPTR.xml"/>
</Element>
<Element>
<Key>GSLD</Key>
<Value Path="Script/GuiSlider.xml"/>
</Element>
<Element>
<Key>GUCH</Key>
<Value Path="Script/GuiCharacter.xml"/>
</Element>
<Element>
<Key>GWIG</Key>
<Value Path="Script/GuiWidget.xml"/>
</Element>
<Element>
<Key>HINT</Key>
<Value Path="Script/PlayerActionHint.xml"/>
</Element>
<Element>
<Key>HUDD</Key>
<Value Path="Script/HUD.xml"/>
</Element>
<Element>
<Key>HUDP</Key>
<Value Path="Script/HUDProxy.xml"/>
</Element>
<Element>
<Key>IHUD</Key>
<Value Path="Script/IslandHUD.xml"/>
</Element>
<Element>
<Key>ISAR</Key>
<Value Path="Script/IslandArea.xml"/>
</Element>
<Element>
<Key>JB01</Key>
<Value Path="Script/JungleBoss1.xml"/>
</Element>
<Element>
<Key>KNGP</Key>
<Value Path="Script/KongProxy.xml"/>
</Element>
<Element>
<Key>KONG</Key>
<Value Path="Script/Kong.xml"/>
</Element>
<Element>
<Key>LODC</Key>
<Value Path="Script/LODController.xml"/>
</Element>
<Element>
<Key>LVLD</Key>
<Value Path="Script/LevelDarkener.xml"/>
</Element>
<Element>
<Key>LVOL</Key>
<Value Path="Script/LightVolume.xml"/>
</Element>
<Element>
<Key>MEAT</Key>
<Value Path="Script/MEAT.xml"/>
</Element>
<Element>
<Key>MMDL</Key>
<Value Path="Script/MultiModelActor.xml"/>
</Element>
<Element>
<Key>MNPL</Key>
<Value Path="Script/MotionPlatform.xml"/>
</Element>
<Element>
<Key>MOLC</Key>
<Value Path="Script/MoleCart.xml"/>
</Element>
<Element>
<Key>MOLE</Key>
<Value Path="Script/Mole.xml"/>
</Element>
<Element>
<Key>MOLM</Key>
<Value Path="Script/MoleTrainManager.xml"/>
</Element>
<Element>
<Key>MOVI</Key>
<Value Path="Script/StreamedMovie.xml"/>
</Element>
<Element>
<Key>MPSR</Key>
<Value Path="Script/MultiplayerSyncRelay.xml"/>
</Element>
<Element>
<Key>MRLY</Key>
<Value Path="Script/MemoryRelay.xml"/>
</Element>
<Element>
<Key>MUMA</Key>
<Value Path="Script/MusicMaster.xml"/>
</Element>
<Element>
<Key>MUTR</Key>
<Value Path="Script/MusicTrack.xml"/>
</Element>
<Element>
<Key>OBRG</Key>
<Value Path="Script/OceanBridge.xml"/>
</Element>
<Element>
<Key>OPAA</Key>
<Value Path="Script/OptionalAreaAsset.xml"/>
</Element>
<Element>
<Key>PCHK</Key>
<Value Path="Script/PilotChicken.xml"/>
</Element>
<Element>
<Key>PCKP</Key>
<Value Path="Script/Pickup.xml"/>
</Element>
<Element>
<Key>PCTL</Key>
<Value Path="Script/PathControl.xml"/>
</Element>
<Element>
<Key>PLAC</Key>
<Value Path="Script/PlayerActor.xml"/>
</Element>
<Element>
<Key>PLAT</Key>
<Value Path="Script/Platform.xml"/>
</Element>
<Element>
<Key>PNUT</Key>
<Value Path="Script/Peanut.xml"/>
</Element>
<Element>
<Key>POIO</Key>
<Value Path="Script/PoiObject.xml"/>
</Element>
<Element>
<Key>PRLA</Key>
<Value Path="Script/ProbabilityRelay.xml"/>
</Element>
<Element>
<Key>PROJ</Key>
<Value Path="Script/Projectile.xml"/>
</Element>
<Element>
<Key>PRSP</Key>
<Value Path="Script/PlayerRespawn.xml"/>
</Element>
<Element>
<Key>PTOK</Key>
<Value Path="Script/PlayerToken.xml"/>
</Element>
<Element>
<Key>RACR</Key>
<Value Path="Script/RambiCrate.xml"/>
</Element>
<Element>
<Key>RADD</Key>
<Value Path="Script/RadialDamage.xml"/>
</Element>
<Element>
<Key>RBRL</Key>
<Value Path="Script/RocketBarrel.xml"/>
</Element>
<Element>
<Key>RCHK</Key>
<Value Path="Script/RobotChicken.xml"/>
</Element>
<Element>
<Key>RCKF</Key>
<Value Path="Script/RobotChickenFlyer.xml"/>
</Element>
<Element>
<Key>RCTL</Key>
<Value Path="Script/ReviewControl.xml"/>
</Element>
<Element>
<Key>REAA</Key>
<Value Path="Script/AreaAttributes.xml"/>
</Element>
<Element>
<Key>REAC</Key>
<Value Path="Script/ReactiveActor.xml"/>
</Element>
<Element>
<Key>RMBI</Key>
<Value Path="Script/Rambi.xml"/>
</Element>
<Element>
<Key>ROPE</Key>
<Value Path="Script/SwingRope.xml"/>
</Element>
<Element>
<Key>RRLY</Key>
<Value Path="Script/RelayRandom.xml"/>
</Element>
<Element>
<Key>RSBL</Key>
<Value Path="Script/RespawnBalloon.xml"/>
</Element>
<Element>
<Key>RSCL</Key>
<Value Path="Script/ReactiveScale.xml"/>
</Element>
<Element>
<Key>RTNM</Key>
<Value Path="Script/Retronome.xml"/>
</Element>
<Element>
<Key>RUMB</Key>
<Value Path="Script/RumbleEffect.xml"/>
</Element>
<Element>
<Key>SAMD</Key>
<Value Path="Script/MusicModifier.xml"/>
</Element>
<Element>
<Key>SBMI</Key>
<Value Path="Script/SkyboxModInca.xml"/>
</Element>
<Element>
<Key>SCTL</Key>
<Value Path="Script/SurfaceControl.xml"/>
</Element>
<Element>
<Key>SHDW</Key>
<Value Path="Script/ShadowProjector.xml"/>
</Element>
<Element>
<Key>SLCT</Key>
<Value Path="Script/ScriptLayerController.xml"/>
</Element>
<Element>
<Key>SNDM</Key>
<Value Path="Script/SoundModifier.xml"/>
</Element>
<Element>
<Key>SNMD</Key>
<Value Path="Script/SoundModifierData.xml"/>
</Element>
<Element>
<Key>SOND</Key>
<Value Path="Script/Sound.xml"/>
</Element>
<Element>
<Key>SPFN</Key>
<Value Path="Script/SpecialFunction.xml"/>
</Element>
<Element>
<Key>SPIN</Key>
<Value Path="Script/Spinner.xml"/>
</Element>
<Element>
<Key>SPNW</Key>
<Value Path="Script/SplinePathNetwork.xml"/>
</Element>
<Element>
<Key>SPPA</Key>
<Value Path="Script/SplinePath.xml"/>
</Element>
<Element>
<Key>SPRL</Key>
<Value Path="Script/PositionRelay.xml"/>
</Element>
<Element>
<Key>SPWN</Key>
<Value Path="Script/SpawnPoint.xml"/>
</Element>
<Element>
<Key>SQTR</Key>
<Value Path="Script/SequenceTimer.xml"/>
</Element>
<Element>
<Key>SRLY</Key>
<Value Path="Script/Relay.xml"/>
</Element>
<Element>
<Key>STAU</Key>
<Value Path="Script/StreamedAudio.xml"/>
</Element>
<Element>
<Key>SUBT</Key>
<Value Path="Script/Subtitles.xml"/>
</Element>
<Element>
<Key>SUSP</Key>
<Value Path="Script/SuspensionBridge.xml"/>
</Element>
<Element>
<Key>SVOL</Key>
<Value Path="Script/SplineModifierVolume.xml"/>
</Element>
<Element>
<Key>SWKP</Key>
<Value Path="Script/SquawkProxy.xml"/>
</Element>
<Element>
<Key>SWTC</Key>
<Value Path="Script/Switch.xml"/>
</Element>
<Element>
<Key>TARP</Key>
<Value Path="Script/TarPit.xml"/>
</Element>
<Element>
<Key>TEOL</Key>
<Value Path="Script/TimeAttackEOLDisplay.xml"/>
</Element>
<Element>
<Key>TIDE</Key>
<Value Path="Script/TidalWave.xml"/>
</Element>
<Element>
<Key>TIMR</Key>
<Value Path="Script/Timer.xml"/>
</Element>
<Element>
<Key>TIPI</Key>
<Value Path="Script/TippyPlatform.xml"/>
</Element>
<Element>
<Key>TKEY</Key>
<Value Path="Script/TimeKeyframe.xml"/>
</Element>
<Element>
<Key>TMGR</Key>
<Value Path="Script/TrainTrackManager.xml"/>
</Element>
<Element>
<Key>TPND</Key>
<Value Path="Script/TPND.xml"/>
</Element>
<Element>
<Key>TRGR</Key>
<Value Path="Script/Trigger.xml"/>
</Element>
<Element>
<Key>TRSC</Key>
<Value Path="Script/TransitionScreen.xml"/>
</Element>
<Element>
<Key>TSEQ</Key>
<Value Path="Script/TrainSequence.xml"/>
</Element>
<Element>
<Key>TUTR</Key>
<Value Path="Script/Tutorial.xml"/>
</Element>
<Element>
<Key>TXPN</Key>
<Value Path="Script/TextPane.xml"/>
</Element>
<Element>
<Key>VBPT</Key>
<Value Path="Script/VolcanoBossBodyPart.xml"/>
</Element>
<Element>
<Key>VOLG</Key>
<Value Path="Script/VolumeGroup.xml"/>
</Element>
<Element>
<Key>VRBR</Key>
<Value Path="Script/VerticalRocketBarrel.xml"/>
</Element>
<Element>
<Key>WAVE</Key>
<Value Path="Script/OceanWave.xml"/>
</Element>
<Element>
<Key>WAYP</Key>
<Value Path="Script/Waypoint.xml"/>
</Element>
<Element>
<Key>WLDA</Key>
<Value Path="Script/WorldAttributes.xml"/>
</Element>
<Element>
<Key>WLIT</Key>
<Value Path="Script/WorldLightFader.xml"/>
</Element>
</ScriptObjects>
<PropertyArchetypes>
<Element>
<Key>ActivationTime</Key>
<Value Path="Structs/ActivationTime.xml"/>
</Element>
<Element>
<Key>ActorMultiKeyframeData</Key>
<Value Path="Structs/ActorMultiKeyframeData.xml"/>
</Element>
<Element>
<Key>ActorMultiKeyframeStruct</Key>
<Value Path="Structs/ActorMultiKeyframeStruct.xml"/>
</Element>
<Element>
<Key>ActorParameters</Key>
<Value Path="Structs/ActorParameters.xml"/>
</Element>
<Element>
<Key>AdditiveTouchAttackBehaviorData</Key>
<Value Path="Structs/AdditiveTouchAttackBehaviorData.xml"/>
</Element>
<Element>
<Key>AnimEnum</Key>
<Value Path="Enums/AnimEnum.xml"/>
</Element>
<Element>
<Key>AnimGridModifierData</Key>
<Value Path="Structs/AnimGridModifierData.xml"/>
</Element>
<Element>
<Key>Animations</Key>
<Value Path="Structs/Animations.xml"/>
</Element>
<Element>
<Key>AreaAttackBehaviorData</Key>
<Value Path="Structs/AreaAttackBehaviorData.xml"/>
</Element>
<Element>
<Key>AreaDamageData</Key>
<Value Path="Structs/AreaDamageData.xml"/>
</Element>
<Element>
<Key>AreaPathStructA</Key>
<Value Path="Structs/AreaPathStructA.xml"/>
</Element>
<Element>
<Key>BalloonBarrelData</Key>
<Value Path="Structs/BalloonBarrelData.xml"/>
</Element>
<Element>
<Key>BalloonData</Key>
<Value Path="Structs/BalloonData.xml"/>
</Element>
<Element>
<Key>BarrelCannonData</Key>
<Value Path="Structs/BarrelCannonData.xml"/>
</Element>
<Element>
<Key>BarrelCannonEnum</Key>
<Value Path="Enums/BarrelCannonEnum.xml"/>
</Element>
<Element>
<Key>BeatUpHandlerStruct</Key>
<Value Path="Structs/BeatUpHandlerStruct.xml"/>
</Element>
<Element>
<Key>BehaviorData</Key>
<Value Path="Structs/BehaviorData.xml"/>
</Element>
<Element>
<Key>BehaviorsData</Key>
<Value Path="Structs/BehaviorsData.xml"/>
</Element>
<Element>
<Key>BirdBossData</Key>
<Value Path="Structs/BirdBossData.xml"/>
</Element>
<Element>
<Key>BirdBossStruct</Key>
<Value Path="Structs/BirdBossStruct.xml"/>
</Element>
<Element>
<Key>BopJumpBehaviorData</Key>
<Value Path="Structs/BopJumpBehaviorData.xml"/>
</Element>
<Element>
<Key>BopJumpData</Key>
<Value Path="Structs/BopJumpData.xml"/>
</Element>
<Element>
<Key>BossHUD</Key>
<Value Path="Structs/BossHUD.xml"/>
</Element>
<Element>
<Key>BouncyTireData</Key>
<Value Path="Structs/BouncyTireData.xml"/>
</Element>
<Element>
<Key>BouncyTireJumpHeights</Key>
<Value Path="Structs/BouncyTireJumpHeights.xml"/>
</Element>
<Element>
<Key>CableEnum</Key>
<Value Path="Enums/CableEnum.xml"/>
</Element>
<Element>
<Key>CableProperties</Key>
<Value Path="Structs/CableProperties.xml"/>
</Element>
<Element>
<Key>CameraClip</Key>
<Value Path="Structs/CameraClip.xml"/>
</Element>
<Element>
<Key>CameraConstraints</Key>
<Value Path="Structs/CameraConstraints.xml"/>
</Element>
<Element>
<Key>CameraFieldOfView</Key>
<Value Path="Structs/CameraFieldOfView.xml"/>
</Element>
<Element>
<Key>CameraFraming</Key>
<Value Path="Structs/CameraFraming.xml"/>
</Element>
<Element>
<Key>CameraInterpolation</Key>
<Value Path="Structs/CameraInterpolation.xml"/>
</Element>
<Element>
<Key>CameraManagerData</Key>
<Value Path="Structs/CameraManagerData.xml"/>
</Element>
<Element>
<Key>CameraMotion</Key>
<Value Path="Structs/CameraMotion.xml"/>
</Element>
<Element>
<Key>CameraNavigation</Key>
<Value Path="Structs/CameraNavigation.xml"/>
</Element>
<Element>
<Key>CameraOrientation</Key>
<Value Path="Structs/CameraOrientation.xml"/>
</Element>
<Element>
<Key>CameraPosition</Key>
<Value Path="Structs/CameraPosition.xml"/>
</Element>
<Element>
<Key>CameraRotation</Key>
<Value Path="Structs/CameraRotation.xml"/>
</Element>
<Element>
<Key>CameraShakerData</Key>
<Value Path="Structs/CameraShakerData.xml"/>
</Element>
<Element>
<Key>CameraShakerEnvelope</Key>
<Value Path="Structs/CameraShakerEnvelope.xml"/>
</Element>
<Element>
<Key>CameraTracking</Key>
<Value Path="Structs/CameraTracking.xml"/>
</Element>
<Element>
<Key>CharacterGlueData</Key>
<Value Path="Structs/CharacterGlueData.xml"/>
</Element>
<Element>
<Key>CheckpointData</Key>
<Value Path="Structs/CheckpointData.xml"/>
</Element>
<Element>
<Key>ClingPathControlData</Key>
<Value Path="Structs/ClingPathControlData.xml"/>
</Element>
<Element>
<Key>CollisionActorModifierData</Key>
<Value Path="Structs/CollisionActorModifierData.xml"/>
</Element>
<Element>
<Key>ConditionalTest</Key>
<Value Path="Structs/ConditionalTest.xml"/>
</Element>
<Element>
<Key>Connection</Key>
<Value Path="Structs/Connection.xml"/>
</Element>
<Element>
<Key>ControlCommands</Key>
<Value Path="Structs/ControlCommands.xml"/>
</Element>
<Element>
<Key>Convergence</Key>
<Value Path="Structs/Convergence.xml"/>
</Element>
<Element>
<Key>CounterConditions</Key>
<Value Path="Structs/CounterConditions.xml"/>
</Element>
<Element>
<Key>CreditsData</Key>
<Value Path="Structs/CreditsData.xml"/>
</Element>
<Element>
<Key>DKBarrelGlueData</Key>
<Value Path="Structs/DKBarrelGlueData.xml"/>
</Element>
<Element>
<Key>DamageEffectData</Key>
<Value Path="Structs/DamageEffectData.xml"/>
</Element>
<Element>
<Key>DamageInfo</Key>
<Value Path="Structs/DamageInfo.xml"/>
</Element>
<Element>
<Key>DamageVulnerability</Key>
<Value Path="Structs/DamageVulnerability.xml"/>
</Element>
<Element>
<Key>DamageableTriggerEnum</Key>
<Value Path="Enums/DamageableTriggerEnum.xml"/>
</Element>
<Element>
<Key>DamagedBehaviorData</Key>
<Value Path="Structs/DamagedBehaviorData.xml"/>
</Element>
<Element>
<Key>DashModifierData</Key>
<Value Path="Structs/DashModifierData.xml"/>
</Element>
<Element>
<Key>Data</Key>
<Value Path="Structs/Data.xml"/>
</Element>
<Element>
<Key>DeathTikiTransition</Key>
<Value Path="Structs/DeathTikiTransition.xml"/>
</Element>
<Element>
<Key>DebrisProperties</Key>
<Value Path="Structs/DebrisProperties.xml"/>
</Element>
<Element>
<Key>DebrisPropertiesOrientationEnum</Key>
<Value Path="Structs/DebrisPropertiesOrientationEnum.xml"/>
</Element>
<Element>
<Key>DespawnRules</Key>
<Value Path="Structs/DespawnRules.xml"/>
</Element>
<Element>
<Key>DrivenIntoGroundBehaviorData</Key>
<Value Path="Structs/DrivenIntoGroundBehaviorData.xml"/>
</Element>
<Element>
<Key>DynamicLightFalloff</Key>
<Value Path="Structs/DynamicLightFalloff.xml"/>
</Element>
<Element>
<Key>DynamicLightIntensity</Key>
<Value Path="Structs/DynamicLightIntensity.xml"/>
</Element>
<Element>
<Key>DynamicLightMotionSpline</Key>
<Value Path="Structs/DynamicLightMotionSpline.xml"/>
</Element>
<Element>
<Key>DynamicLightParent</Key>
<Value Path="Structs/DynamicLightParent.xml"/>
</Element>
<Element>
<Key>DynamicLightSpotlight</Key>
<Value Path="Structs/DynamicLightSpotlight.xml"/>
</Element>
<Element>
<Key>EditorProperties</Key>
<Value Path="Structs/EditorProperties.xml"/>
</Element>
<Element>
<Key>FOVInterpolationMethod</Key>
<Value Path="Structs/FOVInterpolationMethod.xml"/>
</Element>
<Element>
<Key>FixedDelayRules</Key>
<Value Path="Structs/FixedDelayRules.xml"/>
</Element>
<Element>
<Key>FleeBehaviorData</Key>
<Value Path="Structs/FleeBehaviorData.xml"/>
</Element>
<Element>
<Key>FollowPathControlBehaviorData</Key>
<Value Path="Structs/FollowPathControlBehaviorData.xml"/>
</Element>
<Element>
<Key>FollowSurfaceBehaviorData</Key>
<Value Path="Structs/FollowSurfaceBehaviorData.xml"/>
</Element>
<Element>
<Key>FollowWaypointsBehaviorData</Key>
<Value Path="Structs/FollowWaypointsBehaviorData.xml"/>
</Element>
<Element>
<Key>ForestBossStructA</Key>
<Value Path="Structs/ForestBossStructA.xml"/>
</Element>
<Element>
<Key>ForestBossStructB</Key>
<Value Path="Structs/ForestBossStructB.xml"/>
</Element>
<Element>
<Key>ForestBossStructC</Key>
<Value Path="Structs/ForestBossStructC.xml"/>
</Element>
<Element>
<Key>FramingRules</Key>
<Value Path="Structs/FramingRules.xml"/>
</Element>
<Element>
<Key>GeneratedObjectDeleterProperties</Key>
<Value Path="Structs/GeneratedObjectDeleterProperties.xml"/>
</Element>
<Element>
<Key>GenericCreatureData</Key>
<Value Path="Structs/GenericCreatureData.xml"/>
</Element>
<Element>
<Key>GenericCreatureStructC</Key>
<Value Path="Structs/GenericCreatureStructC.xml"/>
</Element>
<Element>
<Key>GenericCreatureStructD</Key>
<Value Path="Structs/GenericCreatureStructD.xml"/>
</Element>
<Element>
<Key>GenericCreatureStructE</Key>
<Value Path="Structs/GenericCreatureStructE.xml"/>
</Element>
<Element>
<Key>GrabPlayerBehaviorData</Key>
<Value Path="Structs/GrabPlayerBehaviorData.xml"/>
</Element>
<Element>
<Key>GrabbedBehaviorData</Key>
<Value Path="Structs/GrabbedBehaviorData.xml"/>
</Element>
<Element>
<Key>GroundPoundDetectorData</Key>
<Value Path="Structs/GroundPoundDetectorData.xml"/>
</Element>
<Element>
<Key>Groups</Key>
<Value Path="Structs/Groups.xml"/>
</Element>
<Element>
<Key>GuiWidgetProperties</Key>
<Value Path="Structs/GuiWidgetProperties.xml"/>
</Element>
<Element>
<Key>HealthInfo</Key>
<Value Path="Structs/HealthInfo.xml"/>
</Element>
<Element>
<Key>HurlHeightRules</Key>
<Value Path="Structs/HurlHeightRules.xml"/>
</Element>
<Element>
<Key>IdleBehaviorData</Key>
<Value Path="Structs/IdleBehaviorData.xml"/>
</Element>
<Element>
<Key>InterpolationMethod</Key>
<Value Path="Structs/InterpolationMethod.xml"/>
</Element>
<Element>
<Key>IslandAreaStruct</Key>
<Value Path="Structs/IslandAreaStruct.xml"/>
</Element>
<Element>
<Key>IslandHudStruct</Key>
<Value Path="Structs/IslandHudStruct.xml"/>
</Element>
<Element>
<Key>JungleBossStructA</Key>
<Value Path="Structs/JungleBossStructA.xml"/>
</Element>
<Element>
<Key>JungleBossStructB</Key>
<Value Path="Structs/JungleBossStructB.xml"/>
</Element>
<Element>
<Key>JungleBossStructC</Key>
<Value Path="Structs/JungleBossStructC.xml"/>
</Element>
<Element>
<Key>JungleBossStructD</Key>
<Value Path="Structs/JungleBossStructD.xml"/>
</Element>
<Element>
<Key>KongData</Key>
<Value Path="Structs/KongData.xml"/>
</Element>
<Element>
<Key>KongGrabData</Key>
<Value Path="Structs/KongGrabData.xml"/>
</Element>
<Element>
<Key>KongGroundPoundData</Key>
<Value Path="Structs/KongGroundPoundData.xml"/>
</Element>
<Element>
<Key>KongProxyData</Key>
<Value Path="Structs/KongProxyData.xml"/>
</Element>
<Element>
<Key>KongRunningSlapData</Key>
<Value Path="Structs/KongRunningSlapData.xml"/>
</Element>
<Element>
<Key>KongSlideData</Key>
<Value Path="Structs/KongSlideData.xml"/>
</Element>
<Element>
<Key>KongStalledDescentData</Key>
<Value Path="Structs/KongStalledDescentData.xml"/>
</Element>
<Element>
<Key>KongSwingData</Key>
<Value Path="Structs/KongSwingData.xml"/>
</Element>
<Element>
<Key>LayerToggle</Key>
<Value Path="Structs/LayerToggle.xml"/>
</Element>
<Element>
<Key>LightParameters</Key>
<Value Path="Structs/LightParameters.xml"/>
</Element>
<Element>
<Key>LocomotionContextEnum</Key>
<Value Path="Structs/LocomotionContextEnum.xml"/>
</Element>
<Element>
<Key>MapControls</Key>
<Value Path="Structs/MapControls.xml"/>
</Element>
<Element>
<Key>MaterialSoundPair</Key>
<Value Path="Structs/MaterialSoundPair.xml"/>
</Element>
<Element>
<Key>MaterialType</Key>
<Value Path="Structs/MaterialType.xml"/>
</Element>
<Element>
<Key>MineCartData</Key>
<Value Path="Structs/MineCartData.xml"/>
</Element>
<Element>
<Key>MineCartMaterialSounds</Key>
<Value Path="Structs/MineCartMaterialSounds.xml"/>
</Element>
<Element>
<Key>MiscControls</Key>
<Value Path="Structs/MiscControls.xml"/>
</Element>
<Element>
<Key>ModifyContactRuleData</Key>
<Value Path="Structs/ModifyContactRuleData.xml"/>
</Element>
<Element>
<Key>MoleCartStruct</Key>
<Value Path="Structs/MoleCartStruct.xml"/>
</Element>
<Element>
<Key>MoleTrainManagerStructA</Key>
<Value Path="Structs/MoleTrainManagerStructA.xml"/>
</Element>
<Element>
<Key>MoleTrainManagerStructB</Key>
<Value Path="Structs/MoleTrainManagerStructB.xml"/>
</Element>
<Element>
<Key>MotionInterpolationMethod</Key>
<Value Path="Structs/MotionInterpolationMethod.xml"/>
</Element>
<Element>
<Key>MultiModelActorStruct</Key>
<Value Path="Structs/MultiModelActorStruct.xml"/>
</Element>
<Element>
<Key>MultiModelInformation</Key>
<Value Path="Structs/MultiModelInformation.xml"/>
</Element>
<Element>
<Key>MusicEnumA</Key>
<Value Path="Enums/MusicEnumA.xml"/>
</Element>
<Element>
<Key>MusicEnumB</Key>
<Value Path="Enums/MusicEnumB.xml"/>
</Element>
<Element>
<Key>NonSlowdown</Key>
<Value Path="Structs/NonSlowdown.xml"/>
</Element>
<Element>
<Key>OceanBridgeData</Key>
<Value Path="Structs/OceanBridgeData.xml"/>
</Element>
<Element>
<Key>OceanBridgeStructA</Key>
<Value Path="Structs/OceanBridgeStructA.xml"/>
</Element>
<Element>
<Key>OceanBridgeStructB</Key>
<Value Path="Structs/OceanBridgeStructB.xml"/>
</Element>
<Element>
<Key>OffsetInterpolant</Key>
<Value Path="Structs/OffsetInterpolant.xml"/>
</Element>
<Element>
<Key>OffsetPosition</Key>
<Value Path="Structs/OffsetPosition.xml"/>
</Element>
<Element>
<Key>OffsetSplines</Key>
<Value Path="Structs/OffsetSplines.xml"/>
</Element>
<Element>
<Key>OneShotBehaviorData</Key>
<Value Path="Structs/OneShotBehaviorData.xml"/>
</Element>
<Element>
<Key>OptionalAreaAssetTypes</Key>
<Value Path="Structs/OptionalAreaAssetTypes.xml"/>
</Element>
<Element>
<Key>OrientationInterpolationMethod</Key>
<Value Path="Structs/OrientationInterpolationMethod.xml"/>
</Element>
<Element>
<Key>PIDConvergence</Key>
<Value Path="Structs/PIDConvergence.xml"/>
</Element>
<Element>
<Key>PathDetermination</Key>
<Value Path="Structs/PathDetermination.xml"/>
</Element>
<Element>
<Key>PathDeterminationMethodType</Key>
<Value Path="Structs/PathDeterminationMethodType.xml"/>
</Element>
<Element>
<Key>PathPosition</Key>
<Value Path="Structs/PathPosition.xml"/>
</Element>
<Element>
<Key>PatternedAITypedef</Key>
<Value Path="Structs/PatternedAITypedef.xml"/>
</Element>
<Element>
<Key>PauseHUD</Key>
<Value Path="Structs/PauseHUD.xml"/>
</Element>
<Element>
<Key>PeanutMaterialEffects</Key>
<Value Path="Structs/PeanutMaterialEffects.xml"/>
</Element>
<Element>
<Key>PeanutProperties</Key>
<Value Path="Structs/PeanutProperties.xml"/>
</Element>
<Element>
<Key>PhysicalControl</Key>
<Value Path="Enums/PhysicalControl.xml"/>
</Element>
<Element>
<Key>PhysicalControlBoolean</Key>
<Value Path="Enums/PhysicalControlBoolean.xml"/>
</Element>
<Element>
<Key>PickupData</Key>
<Value Path="Structs/PickupData.xml"/>
</Element>
<Element>
<Key>PickupRelayStruct</Key>
<Value Path="Structs/PickupRelayStruct.xml"/>
</Element>
<Element>
<Key>PlatformMotionProperties</Key>
<Value Path="Structs/PlatformMotionProperties.xml"/>
</Element>
<Element>
<Key>PlayerAlternateSkin</Key>
<Value Path="Structs/PlayerAlternateSkin.xml"/>
</Element>
<Element>
<Key>PlayerAttachment</Key>
<Value Path="Structs/PlayerAttachment.xml"/>
</Element>
<Element>
<Key>PlayerAttachmentsData</Key>
<Value Path="Structs/PlayerAttachmentsData.xml"/>
</Element>
<Element>
<Key>PlayerAttackBounceData</Key>
<Value Path="Structs/PlayerAttackBounceData.xml"/>
</Element>
<Element>
<Key>PlayerBarrelCannonData</Key>
<Value Path="Structs/PlayerBarrelCannonData.xml"/>
</Element>
<Element>
<Key>PlayerBasicMovementData</Key>
<Value Path="Structs/PlayerBasicMovementData.xml"/>
</Element>
<Element>
<Key>PlayerBopAnimThresholds</Key>
<Value Path="Structs/PlayerBopAnimThresholds.xml"/>
</Element>
<Element>
<Key>PlayerCling2Data</Key>
<Value Path="Structs/PlayerCling2Data.xml"/>
</Element>
<Element>
<Key>PlayerCommonData</Key>
<Value Path="Structs/PlayerCommonData.xml"/>
</Element>
<Element>
<Key>PlayerCrouchData</Key>
<Value Path="Structs/PlayerCrouchData.xml"/>
</Element>
<Element>
<Key>PlayerCrushData</Key>
<Value Path="Structs/PlayerCrushData.xml"/>
</Element>
<Element>
<Key>PlayerFireReactionData</Key>
<Value Path="Structs/PlayerFireReactionData.xml"/>
</Element>
<Element>
<Key>PlayerHeadTrackingData</Key>
<Value Path="Structs/PlayerHeadTrackingData.xml"/>
</Element>
<Element>
<Key>PlayerItem</Key>
<Value Path="Enums/PlayerItem.xml"/>
</Element>
<Element>
<Key>PlayerJumpAnimWeights</Key>
<Value Path="Structs/PlayerJumpAnimWeights.xml"/>
</Element>
<Element>
<Key>PlayerJumpData</Key>
<Value Path="Structs/PlayerJumpData.xml"/>
</Element>
<Element>
<Key>PlayerJumpHeights</Key>
<Value Path="Structs/PlayerJumpHeights.xml"/>
</Element>
<Element>
<Key>PlayerMeleeData</Key>
<Value Path="Structs/PlayerMeleeData.xml"/>
</Element>
<Element>
<Key>PlayerMountData</Key>
<Value Path="Structs/PlayerMountData.xml"/>
</Element>
<Element>
<Key>PlayerMountRiderData</Key>
<Value Path="Structs/PlayerMountRiderData.xml"/>
</Element>
<Element>
<Key>PlayerMountRiderList</Key>
<Value Path="Structs/PlayerMountRiderList.xml"/>
</Element>
<Element>
<Key>PlayerMovementParameters</Key>
<Value Path="Structs/PlayerMovementParameters.xml"/>
</Element>
<Element>
<Key>PlayerMultiKillRewardData</Key>
<Value Path="Structs/PlayerMultiKillRewardData.xml"/>
</Element>
<Element>
<Key>PlayerMultiKillRewardSoundData</Key>
<Value Path="Structs/PlayerMultiKillRewardSoundData.xml"/>
</Element>
<Element>
<Key>PlayerMultiKillRewardTierData</Key>
<Value Path="Structs/PlayerMultiKillRewardTierData.xml"/>
</Element>
<Element>
<Key>PlayerOffscreenIndicator</Key>
<Value Path="Structs/PlayerOffscreenIndicator.xml"/>
</Element>
<Element>
<Key>PlayerOffscreenIndicatorIconData</Key>
<Value Path="Structs/PlayerOffscreenIndicatorIconData.xml"/>
</Element>
<Element>
<Key>PlayerOffscreenIndicatorTextData</Key>
<Value Path="Structs/PlayerOffscreenIndicatorTextData.xml"/>
</Element>
<Element>
<Key>PlayerPeanutGunData</Key>
<Value Path="Structs/PlayerPeanutGunData.xml"/>
</Element>
<Element>
<Key>PlayerPeriodicAdditiveAnimationData</Key>
<Value Path="Structs/PlayerPeriodicAdditiveAnimationData.xml"/>
</Element>
<Element>
<Key>PlayerRiseFromTheGraveData</Key>
<Value Path="Structs/PlayerRiseFromTheGraveData.xml"/>
</Element>
<Element>
<Key>PlayerShieldData</Key>
<Value Path="Structs/PlayerShieldData.xml"/>
</Element>
<Element>
<Key>PlayerShieldSplineData</Key>
<Value Path="Structs/PlayerShieldSplineData.xml"/>
</Element>
<Element>
<Key>PlayerSlaveData</Key>
<Value Path="Structs/PlayerSlaveData.xml"/>
</Element>
<Element>
<Key>PlayerSplineAdvancementData</Key>
<Value Path="Structs/PlayerSplineAdvancementData.xml"/>
</Element>
<Element>
<Key>PlayerTarInteractionData</Key>
<Value Path="Structs/PlayerTarInteractionData.xml"/>
</Element>
<Element>
<Key>PlayerTeleportData</Key>
<Value Path="Structs/PlayerTeleportData.xml"/>
</Element>
<Element>
<Key>PlayerTerrainAlignmentData</Key>
<Value Path="Structs/PlayerTerrainAlignmentData.xml"/>
</Element>
<Element>
<Key>PlayerTireInteractionData</Key>
<Value Path="Structs/PlayerTireInteractionData.xml"/>
</Element>
<Element>
<Key>PlayerType</Key>
<Value Path="Structs/PlayerType.xml"/>
</Element>
<Element>
<Key>ProjectileAttackBehaviorData</Key>
<Value Path="Structs/ProjectileAttackBehaviorData.xml"/>
</Element>
<Element>
<Key>ProjectileBehaviorData</Key>
<Value Path="Structs/ProjectileBehaviorData.xml"/>
</Element>
<Element>
<Key>ProjectileBounceData</Key>
<Value Path="Structs/ProjectileBounceData.xml"/>
</Element>
<Element>
<Key>ProjectileCollisionData</Key>
<Value Path="Structs/ProjectileCollisionData.xml"/>
</Element>
<Element>
<Key>ProjectileData</Key>
<Value Path="Structs/ProjectileData.xml"/>
</Element>
<Element>
<Key>ProjectileMotionData</Key>
<Value Path="Structs/ProjectileMotionData.xml"/>
</Element>
<Element>
<Key>ProjectileRenderData</Key>
<Value Path="Structs/ProjectileRenderData.xml"/>
</Element>
<Element>
<Key>ProjectileRenderOptions</Key>
<Value Path="Structs/ProjectileRenderOptions.xml"/>
</Element>
<Element>
<Key>ProportionalConvergence</Key>
<Value Path="Structs/ProportionalConvergence.xml"/>
</Element>
<Element>
<Key>RagDollData</Key>
<Value Path="Structs/RagDollData.xml"/>
</Element>
<Element>
<Key>RambiControllerData</Key>
<Value Path="Structs/RambiControllerData.xml"/>
</Element>
<Element>
<Key>RambiCrateData</Key>
<Value Path="Structs/RambiCrateData.xml"/>
</Element>
<Element>
<Key>ReactiveActorBehavior</Key>
<Value Path="Structs/ReactiveActorBehavior.xml"/>
</Element>
<Element>
<Key>ReactiveActorBehaviors</Key>
<Value Path="Structs/ReactiveActorBehaviors.xml"/>
</Element>
<Element>
<Key>RetronomeMessage</Key>
<Value Path="Structs/RetronomeMessage.xml"/>
</Element>
<Element>
<Key>RevolutionControl</Key>
<Value Path="Structs/RevolutionControl.xml"/>
</Element>
<Element>
<Key>RevolutionControlType</Key>
<Value Path="Enums/RevolutionControlType.xml"/>
</Element>
<Element>
<Key>RevolutionControl_UnknownEnum1</Key>
<Value Path="Enums/RevolutionControl_UnknownEnum1.xml"/>
</Element>
<Element>
<Key>RevolutionControl_UnknownEnum2</Key>
<Value Path="Enums/RevolutionControl_UnknownEnum2.xml"/>
</Element>
<Element>
<Key>RevolutionControl_UnknownStruct1</Key>
<Value Path="Structs/RevolutionControl_UnknownStruct1.xml"/>
</Element>
<Element>
<Key>RevolutionControl_UnknownStruct2</Key>
<Value Path="Structs/RevolutionControl_UnknownStruct2.xml"/>
</Element>
<Element>
<Key>RevolutionControl_UnknownStruct3</Key>
<Value Path="Structs/RevolutionControl_UnknownStruct3.xml"/>
</Element>
<Element>
<Key>RevolutionControl_UnknownStruct4</Key>
<Value Path="Structs/RevolutionControl_UnknownStruct4.xml"/>
</Element>
<Element>
<Key>RevolutionPhysicalControl</Key>
<Value Path="Structs/RevolutionPhysicalControl.xml"/>
</Element>
<Element>
<Key>RevolutionVirtualControl</Key>
<Value Path="Enums/RevolutionVirtualControl.xml"/>
</Element>
<Element>
<Key>RobotChickenEnum</Key>
<Value Path="Enums/RobotChickenEnum.xml"/>
</Element>
<Element>
<Key>RobotChickenFlyerStructA</Key>
<Value Path="Structs/RobotChickenFlyerStructA.xml"/>
</Element>
<Element>
<Key>RobotChickenFlyerStructB</Key>
<Value Path="Structs/RobotChickenFlyerStructB.xml"/>
</Element>
<Element>
<Key>RobotChickenStructA</Key>
<Value Path="Structs/RobotChickenStructA.xml"/>
</Element>
<Element>
<Key>RobotChickenStructB</Key>
<Value Path="Structs/RobotChickenStructB.xml"/>
</Element>
<Element>
<Key>RotationSplines</Key>
<Value Path="Structs/RotationSplines.xml"/>
</Element>
<Element>
<Key>SavedStateID</Key>
<Value Path="Structs/SavedStateID.xml"/>
</Element>
<Element>
<Key>ScaleSplines</Key>
<Value Path="Structs/ScaleSplines.xml"/>
</Element>
<Element>
<Key>SeekerBehaviorData</Key>
<Value Path="Structs/SeekerBehaviorData.xml"/>
</Element>
<Element>
<Key>SeparateAndReformBehaviorData</Key>
<Value Path="Structs/SeparateAndReformBehaviorData.xml"/>
</Element>
<Element>
<Key>SeparateAndReformParts</Key>
<Value Path="Structs/SeparateAndReformParts.xml"/>
</Element>
<Element>
<Key>Sets</Key>
<Value Path="Structs/Sets.xml"/>
</Element>
<Element>
<Key>ShadowData</Key>
<Value Path="Structs/ShadowData.xml"/>
</Element>
<Element>
<Key>Shape</Key>
<Value Path="Enums/Shape.xml"/>
</Element>
<Element>
<Key>SkinSwapModifierData</Key>
<Value Path="Structs/SkinSwapModifierData.xml"/>
</Element>
<Element>
<Key>SlideBehaviorData</Key>
<Value Path="Structs/SlideBehaviorData.xml"/>
</Element>
<Element>
<Key>SpawnBehaviorData</Key>
<Value Path="Structs/SpawnBehaviorData.xml"/>
</Element>
<Element>
<Key>SpawnPointData</Key>
<Value Path="Structs/SpawnPointData.xml"/>
</Element>
<Element>
<Key>SpindleOrientation</Key>
<Value Path="Structs/SpindleOrientation.xml"/>
</Element>
<Element>
<Key>SpindlePosition</Key>
<Value Path="Structs/SpindlePosition.xml"/>
</Element>
<Element>
<Key>SpindlePositionInterpolant</Key>
<Value Path="Structs/SpindlePositionInterpolant.xml"/>
</Element>
<Element>
<Key>SplineType</Key>
<Value Path="Structs/SplineType.xml"/>
</Element>
<Element>
<Key>SpringConvergence</Key>
<Value Path="Structs/SpringConvergence.xml"/>
</Element>
<Element>
<Key>SquawkProxyData</Key>
<Value Path="Structs/SquawkProxyData.xml"/>
</Element>
<Element>
<Key>StackableBlockBehaviorData</Key>
<Value Path="Structs/StackableBlockBehaviorData.xml"/>
</Element>
<Element>
<Key>StunnedByBopBehaviorData</Key>
<Value Path="Structs/StunnedByBopBehaviorData.xml"/>
</Element>
<Element>
<Key>StunnedByContactRuleData</Key>
<Value Path="Structs/StunnedByContactRuleData.xml"/>
</Element>
<Element>
<Key>StunnedByGroundPoundBehaviorData</Key>
<Value Path="Structs/StunnedByGroundPoundBehaviorData.xml"/>
</Element>
<Element>
<Key>SurfaceOrientation</Key>
<Value Path="Structs/SurfaceOrientation.xml"/>
</Element>
<Element>
<Key>SurfacePosition</Key>
<Value Path="Structs/SurfacePosition.xml"/>
</Element>
<Element>
<Key>SurroundPan</Key>
<Value Path="Structs/SurroundPan.xml"/>
</Element>
<Element>
<Key>SuspensionBridgeData</Key>
<Value Path="Structs/SuspensionBridgeData.xml"/>
</Element>
<Element>
<Key>SuspensionBridgeStruct</Key>
<Value Path="Structs/SuspensionBridgeStruct.xml"/>
</Element>
<Element>
<Key>SwingLineBehaviorData</Key>
<Value Path="Structs/SwingLineBehaviorData.xml"/>
</Element>
<Element>
<Key>SwingRopeData</Key>
<Value Path="Structs/SwingRopeData.xml"/>
</Element>
<Element>
<Key>SwoopBehaviorData</Key>
<Value Path="Structs/SwoopBehaviorData.xml"/>
</Element>
<Element>
<Key>TandemBeam</Key>
<Value Path="Structs/TandemBeam.xml"/>
</Element>
<Element>
<Key>TargetPlayerBehaviorData</Key>
<Value Path="Structs/TargetPlayerBehaviorData.xml"/>
</Element>
<Element>
<Key>TextProperties</Key>
<Value Path="Structs/TextProperties.xml"/>
</Element>
<Element>
<Key>TidalWaveData</Key>
<Value Path="Structs/TidalWaveData.xml"/>
</Element>
<Element>
<Key>TouchAttackBehaviorData</Key>
<Value Path="Structs/TouchAttackBehaviorData.xml"/>
</Element>
<Element>
<Key>TouchAttackDirectionEnum</Key>
<Value Path="Structs/TouchAttackDirectionEnum.xml"/>
</Element>
<Element>
<Key>TrackObjectModuleData</Key>
<Value Path="Structs/TrackObjectModuleData.xml"/>
</Element>
<Element>
<Key>TrackPlayer</Key>
<Value Path="Structs/TrackPlayer.xml"/>
</Element>
<Element>
<Key>TrainTrackManagerStructA</Key>
<Value Path="Structs/TrainTrackManagerStructA.xml"/>
</Element>
<Element>
<Key>TrainTrackManagerStructB</Key>
<Value Path="Structs/TrainTrackManagerStructB.xml"/>
</Element>
<Element>
<Key>Transform</Key>
<Value Path="Structs/Transform.xml"/>
</Element>
<Element>
<Key>TranslationSplines</Key>
<Value Path="Structs/TranslationSplines.xml"/>
</Element>
<Element>
<Key>TriggerInfo</Key>
<Value Path="Structs/TriggerInfo.xml"/>
</Element>
<Element>
<Key>TriggerShape</Key>
<Value Path="Structs/TriggerShape.xml"/>
</Element>
<Element>
<Key>TweakControls_UnknownStruct1</Key>
<Value Path="Structs/TweakControls_UnknownStruct1.xml"/>
</Element>
<Element>
<Key>TweakControls_UnknownStruct2</Key>
<Value Path="Structs/TweakControls_UnknownStruct2.xml"/>
</Element>
<Element>
<Key>TweakControls_UnknownStruct3</Key>
<Value Path="Structs/TweakControls_UnknownStruct3.xml"/>
</Element>
<Element>
<Key>TweakGraphicalTransitions_UnknownEnum1</Key>
<Value Path="Enums/TweakGraphicalTransitions_UnknownEnum1.xml"/>
</Element>
<Element>
<Key>TweakGraphicalTransitions_UnknownStruct1</Key>
<Value Path="Structs/TweakGraphicalTransitions_UnknownStruct1.xml"/>
</Element>
<Element>
<Key>TweakGraphicalTransitions_UnknownStruct2</Key>
<Value Path="Structs/TweakGraphicalTransitions_UnknownStruct2.xml"/>
</Element>
<Element>
<Key>UnknownEnum1</Key>
<Value Path="Enums/UnknownEnum1.xml"/>
</Element>
<Element>
<Key>UnknownEnum2</Key>
<Value Path="Enums/UnknownEnum2.xml"/>
</Element>
<Element>
<Key>UnknownEnum3</Key>
<Value Path="Enums/UnknownEnum3.xml"/>
</Element>
<Element>
<Key>UnknownEnum4</Key>
<Value Path="Enums/UnknownEnum4.xml"/>
</Element>
<Element>
<Key>UnknownStruct</Key>
<Value Path="Structs/UnknownStruct.xml"/>
</Element>
<Element>
<Key>UnknownStruct10</Key>
<Value Path="Structs/UnknownStruct10.xml"/>
</Element>
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<Element>
<Key>VolcanoBossBodyPartStructA</Key>
<Value Path="Structs/VolcanoBossBodyPartStructA.xml"/>
</Element>
<Element>
<Key>VolcanoBossBodyPartStructB</Key>
<Value Path="Structs/VolcanoBossBodyPartStructB.xml"/>
</Element>
<Element>
<Key>VolcanoBossBodyPartStructC</Key>
<Value Path="Structs/VolcanoBossBodyPartStructC.xml"/>
</Element>
<Element>
<Key>VolcanoBossBodyPartStructD</Key>
<Value Path="Structs/VolcanoBossBodyPartStructD.xml"/>
</Element>
<Element>
<Key>WanderBehaviorData</Key>
<Value Path="Structs/WanderBehaviorData.xml"/>
</Element>
<Element>
<Key>WanderRandomTurnData</Key>
<Value Path="Structs/WanderRandomTurnData.xml"/>
</Element>
<Element>
<Key>ZoomBehaviorData</Key>
<Value Path="Structs/ZoomBehaviorData.xml"/>
</Element>
</PropertyArchetypes>
<MiscTemplates>
<Element>
<Key>TweakControls</Key>
<Value Path="Misc/TweakControls.xml"/>
</Element>
<Element>
<Key>TweakGraphicalTransitions</Key>
<Value Path="Misc/TweakGraphicalTransitions.xml"/>
</Element>
</MiscTemplates>
<States>
<Element>
<Key>!ZER</Key>
<Value>NonZero</Value>
</Element>
<Element>
<Key>ACQU</Key>
<Value>ACQU</Value>
</Element>
<Element>
<Key>ACTV</Key>
<Value>Active</Value>
</Element>
<Element>
<Key>ANMO</Key>
<Value>AnimOver</Value>
</Element>
<Element>
<Key>ANMS</Key>
<Value>AnimStart</Value>
</Element>
<Element>
<Key>APRC</Key>
<Value>Approach</Value>
</Element>
<Element>
<Key>ARRV</Key>
<Value>Arrived</Value>
</Element>
<Element>
<Key>CINT</Key>
<Value>CINT</Value>
</Element>
<Element>
<Key>CLOS</Key>
<Value>Closed</Value>
</Element>
<Element>
<Key>CONN</Key>
<Value>Connect</Value>
</Element>
<Element>
<Key>CPTH</Key>
<Value>CameraPath</Value>
</Element>
<Element>
<Key>CTGT</Key>
<Value>CameraTarget</Value>
</Element>
<Element>
<Key>DAMG</Key>
<Value>Damage</Value>
</Element>
<Element>
<Key>DBNH</Key>
<Value>DBNH</Value>
</Element>
<Element>
<Key>DEAD</Key>
<Value>Dead</Value>
</Element>
<Element>
<Key>DSPN</Key>
<Value>DSPN</Value>
</Element>
<Element>
<Key>ENTR</Key>
<Value>Entered</Value>
</Element>
<Element>
<Key>EXIT</Key>
<Value>Exited</Value>
</Element>
<Element>
<Key>FOVP</Key>
<Value>FOVP</Value>
</Element>
<Element>
<Key>GIBB</Key>
<Value>GIBB</Value>
</Element>
<Element>
<Key>GRN0</Key>
<Value>GRN0</Value>
</Element>
<Element>
<Key>GRN1</Key>
<Value>GRN1</Value>
</Element>
<Element>
<Key>GRNT</Key>
<Value>Generate</Value>
</Element>
<Element>
<Key>ICTV</Key>
<Value>Inactive</Value>
</Element>
<Element>
<Key>INSD</Key>
<Value>Inside</Value>
</Element>
<Element>
<Key>IS00</Key>
<Value>InternalState0</Value>
</Element>
<Element>
<Key>IS01</Key>
<Value>InternalState1</Value>
</Element>
<Element>
<Key>IS02</Key>
<Value>InternalState2</Value>
</Element>
<Element>
<Key>IS03</Key>
<Value>InternalState3</Value>
</Element>
<Element>
<Key>IS04</Key>
<Value>InternalState4</Value>
</Element>
<Element>
<Key>IS05</Key>
<Value>InternalState5</Value>
</Element>
<Element>
<Key>IS06</Key>
<Value>InternalState6</Value>
</Element>
<Element>
<Key>IS07</Key>
<Value>InternalState7</Value>
</Element>
<Element>
<Key>IS08</Key>
<Value>InternalState8</Value>
</Element>
<Element>
<Key>IS09</Key>
<Value>InternalState9</Value>
</Element>
<Element>
<Key>IS10</Key>
<Value>InternalState10</Value>
</Element>
<Element>
<Key>IS11</Key>
<Value>InternalState11</Value>
</Element>
<Element>
<Key>IS12</Key>
<Value>InternalState12</Value>
</Element>
<Element>
<Key>IS13</Key>
<Value>InternalState13</Value>
</Element>
<Element>
<Key>IS14</Key>
<Value>InternalState14</Value>
</Element>
<Element>
<Key>IS15</Key>
<Value>InternalState15</Value>
</Element>
<Element>
<Key>IS16</Key>
<Value>InternalState16</Value>
</Element>
<Element>
<Key>IS17</Key>
<Value>InternalState17</Value>
</Element>
<Element>
<Key>IS18</Key>
<Value>InternalState18</Value>
</Element>
<Element>
<Key>IS19</Key>
<Value>InternalState19</Value>
</Element>
<Element>
<Key>IS20</Key>
<Value>InternalState20</Value>
</Element>
<Element>
<Key>IS21</Key>
<Value>InternalState21</Value>
</Element>
<Element>
<Key>IS22</Key>
<Value>InternalState22</Value>
</Element>
<Element>
<Key>IS23</Key>
<Value>InternalState23</Value>
</Element>
<Element>
<Key>IS24</Key>
<Value>InternalState24</Value>
</Element>
<Element>
<Key>IS25</Key>
<Value>InternalState25</Value>
</Element>
<Element>
<Key>IS26</Key>
<Value>InternalState26</Value>
</Element>
<Element>
<Key>IS27</Key>
<Value>InternalState27</Value>
</Element>
<Element>
<Key>IS28</Key>
<Value>InternalState28</Value>
</Element>
<Element>
<Key>IS29</Key>
<Value>InternalState29</Value>
</Element>
<Element>
<Key>IS30</Key>
<Value>InternalState30</Value>
</Element>
<Element>
<Key>IS31</Key>
<Value>InternalState31</Value>
</Element>
<Element>
<Key>IS32</Key>
<Value>InternalState32</Value>
</Element>
<Element>
<Key>IS33</Key>
<Value>InternalState33</Value>
</Element>
<Element>
<Key>IS34</Key>
<Value>InternalState34</Value>
</Element>
<Element>
<Key>IS35</Key>
<Value>InternalState35</Value>
</Element>
<Element>
<Key>IS36</Key>
<Value>InternalState36</Value>
</Element>
<Element>
<Key>IS37</Key>
<Value>InternalState37</Value>
</Element>
<Element>
<Key>IS38</Key>
<Value>InternalState38</Value>
</Element>
<Element>
<Key>IS39</Key>
<Value>InternalState39</Value>
</Element>
<Element>
<Key>IS40</Key>
<Value>InternalState40</Value>
</Element>
<Element>
<Key>IS41</Key>
<Value>InternalState41</Value>
</Element>
<Element>
<Key>IS42</Key>
<Value>InternalState42</Value>
</Element>
<Element>
<Key>IS43</Key>
<Value>InternalState43</Value>
</Element>
<Element>
<Key>IS44</Key>
<Value>InternalState44</Value>
</Element>
<Element>
<Key>IS45</Key>
<Value>InternalState45</Value>
</Element>
<Element>
<Key>IS46</Key>
<Value>InternalState46</Value>
</Element>
<Element>
<Key>IS47</Key>
<Value>InternalState47</Value>
</Element>
<Element>
<Key>IS48</Key>
<Value>InternalState48</Value>
</Element>
<Element>
<Key>IS49</Key>
<Value>InternalState49</Value>
</Element>
<Element>
<Key>IS50</Key>
<Value>InternalState50</Value>
</Element>
<Element>
<Key>IS51</Key>
<Value>InternalState51</Value>
</Element>
<Element>
<Key>IS52</Key>
<Value>InternalState52</Value>
</Element>
<Element>
<Key>IS53</Key>
<Value>InternalState53</Value>
</Element>
<Element>
<Key>IS54</Key>
<Value>InternalState54</Value>
</Element>
<Element>
<Key>IS55</Key>
<Value>InternalState55</Value>
</Element>
<Element>
<Key>IS56</Key>
<Value>InternalState56</Value>
</Element>
<Element>
<Key>IS57</Key>
<Value>InternalState57</Value>
</Element>
<Element>
<Key>IS62</Key>
<Value>InternalState62</Value>
</Element>
<Element>
<Key>IS65</Key>
<Value>InternalState65</Value>
</Element>
<Element>
<Key>IS66</Key>
<Value>InternalState66</Value>
</Element>
<Element>
<Key>IS67</Key>
<Value>InternalState67</Value>
</Element>
<Element>
<Key>IS68</Key>
<Value>InternalState68</Value>
</Element>
<Element>
<Key>IS70</Key>
<Value>InternalState70</Value>
</Element>
<Element>
<Key>IS72</Key>
<Value>InternalState72</Value>
</Element>
<Element>
<Key>IS73</Key>
<Value>InternalState73</Value>
</Element>
<Element>
<Key>IS77</Key>
<Value>InternalState77</Value>
</Element>
<Element>
<Key>IS78</Key>
<Value>InternalState78</Value>
</Element>
<Element>
<Key>IS79</Key>
<Value>InternalState79</Value>
</Element>
<Element>
<Key>KBDD</Key>
<Value>KBDD</Value>
</Element>
<Element>
<Key>KBDK</Key>
<Value>KBDK</Value>
</Element>
<Element>
<Key>LDWA</Key>
<Value>DrawAfter</Value>
</Element>
<Element>
<Key>LDWB</Key>
<Value>DrawBefore</Value>
</Element>
<Element>
<Key>LTKA</Key>
<Value>ThinkAfter</Value>
</Element>
<Element>
<Key>LTKB</Key>
<Value>ThinkBefore</Value>
</Element>
<Element>
<Key>MAXR</Key>
<Value>MaxReached</Value>
</Element>
<Element>
<Key>MOTP</Key>
<Value>MOTP</Value>
</Element>
<Element>
<Key>MOTS</Key>
<Value>MOTS</Value>
</Element>
<Element>
<Key>NEXT</Key>
<Value>Next</Value>
</Element>
<Element>
<Key>OBJP</Key>
<Value>OBJP</Value>
</Element>
<Element>
<Key>OPEN</Key>
<Value>Open</Value>
</Element>
<Element>
<Key>PLAY</Key>
<Value>Play</Value>
</Element>
<Element>
<Key>PLRP</Key>
<Value>PLRP</Value>
</Element>
<Element>
<Key>PREV</Key>
<Value>Previous</Value>
</Element>
<Element>
<Key>PTRL</Key>
<Value>Patrol</Value>
</Element>
<Element>
<Key>RATL</Key>
<Value>DeathRattle</Value>
</Element>
<Element>
<Key>RLAY</Key>
<Value>Relay</Value>
</Element>
<Element>
<Key>ROTO</Key>
<Value>RotationOver</Value>
</Element>
<Element>
<Key>ROTS</Key>
<Value>RotationStart</Value>
</Element>
<Element>
<Key>SE01</Key>
<Value>SE01</Value>
</Element>
<Element>
<Key>SE02</Key>
<Value>SE02</Value>
</Element>
<Element>
<Key>SE03</Key>
<Value>SE03</Value>
</Element>
<Element>
<Key>SE05</Key>
<Value>SE05</Value>
</Element>
<Element>
<Key>SE06</Key>
<Value>SE06</Value>
</Element>
<Element>
<Key>SE07</Key>
<Value>SE07</Value>
</Element>
<Element>
<Key>SE08</Key>
<Value>SE08</Value>
</Element>
<Element>
<Key>SE09</Key>
<Value>SE09</Value>
</Element>
<Element>
<Key>SE10</Key>
<Value>SE10</Value>
</Element>
<Element>
<Key>SLAV</Key>
<Value>Slave</Value>
</Element>
<Element>
<Key>SQNC</Key>
<Value>Sequence</Value>
</Element>
<Element>
<Key>TGTO</Key>
<Value>TGTO</Value>
</Element>
<Element>
<Key>TGTP</Key>
<Value>TGTP</Value>
</Element>
<Element>
<Key>ULCK</Key>
<Value>Unlocked</Value>
</Element>
<Element>
<Key>ZERO</Key>
<Value>Zero</Value>
</Element>
</States>
<Messages>
<Element>
<Key>ACMT</Key>
<Value>ACMT</Value>
</Element>
<Element>
<Key>ACTN</Key>
<Value>Action</Value>
</Element>
<Element>
<Key>ACTV</Key>
<Value>Activate</Value>
</Element>
<Element>
<Key>ATCH</Key>
<Value>Attach</Value>
</Element>
<Element>
<Key>CLOS</Key>
<Value>Close</Value>
</Element>
<Element>
<Key>DCTV</Key>
<Value>Deactivate</Value>
</Element>
<Element>
<Key>DECR</Key>
<Value>Decrement</Value>
</Element>
<Element>
<Key>FADI</Key>
<Value>FadeIn</Value>
</Element>
<Element>
<Key>FADO</Key>
<Value>FadeOut</Value>
</Element>
<Element>
<Key>FOLW</Key>
<Value>Follow</Value>
</Element>
<Element>
<Key>IM00</Key>
<Value>InternalMessage0</Value>
</Element>
<Element>
<Key>IM01</Key>
<Value>InternalMessage1</Value>
</Element>
<Element>
<Key>IM02</Key>
<Value>InternalMessage2</Value>
</Element>
<Element>
<Key>IM03</Key>
<Value>InternalMessage3</Value>
</Element>
<Element>
<Key>IM04</Key>
<Value>InternalMessage4</Value>
</Element>
<Element>
<Key>IM05</Key>
<Value>InternalMessage5</Value>
</Element>
<Element>
<Key>IM06</Key>
<Value>InternalMessage6</Value>
</Element>
<Element>
<Key>IM07</Key>
<Value>InternalMessage7</Value>
</Element>
<Element>
<Key>IM08</Key>
<Value>InternalMessage8</Value>
</Element>
<Element>
<Key>IM09</Key>
<Value>InternalMessage9</Value>
</Element>
<Element>
<Key>IM10</Key>
<Value>InternalMessage10</Value>
</Element>
<Element>
<Key>IM11</Key>
<Value>InternalMessage11</Value>
</Element>
<Element>
<Key>IM12</Key>
<Value>InternalMessage12</Value>
</Element>
<Element>
<Key>IM13</Key>
<Value>InternalMessage13</Value>
</Element>
<Element>
<Key>IM14</Key>
<Value>InternalMessage14</Value>
</Element>
<Element>
<Key>IM15</Key>
<Value>InternalMessage15</Value>
</Element>
<Element>
<Key>IM16</Key>
<Value>InternalMessage16</Value>
</Element>
<Element>
<Key>IM17</Key>
<Value>InternalMessage17</Value>
</Element>
<Element>
<Key>IM18</Key>
<Value>InternalMessage18</Value>
</Element>
<Element>
<Key>IM19</Key>
<Value>InternalMessage19</Value>
</Element>
<Element>
<Key>IM20</Key>
<Value>InternalMessage20</Value>
</Element>
<Element>
<Key>IM21</Key>
<Value>InternalMessage21</Value>
</Element>
<Element>
<Key>IM22</Key>
<Value>InternalMessage22</Value>
</Element>
<Element>
<Key>IM23</Key>
<Value>InternalMessage23</Value>
</Element>
<Element>
<Key>IM24</Key>
<Value>InternalMessage24</Value>
</Element>
<Element>
<Key>IM25</Key>
<Value>InternalMessage25</Value>
</Element>
<Element>
<Key>IM26</Key>
<Value>InternalMessage26</Value>
</Element>
<Element>
<Key>IM27</Key>
<Value>InternalMessage27</Value>
</Element>
<Element>
<Key>IM28</Key>
<Value>InternalMessage28</Value>
</Element>
<Element>
<Key>IM29</Key>
<Value>InternalMessage29</Value>
</Element>
<Element>
<Key>IM30</Key>
<Value>InternalMessage30</Value>
</Element>
<Element>
<Key>IM31</Key>
<Value>InternalMessage31</Value>
</Element>
<Element>
<Key>IM32</Key>
<Value>InternalMessage32</Value>
</Element>
<Element>
<Key>IM33</Key>
<Value>InternalMessage33</Value>
</Element>
<Element>
<Key>IM34</Key>
<Value>InternalMessage34</Value>
</Element>
<Element>
<Key>IM35</Key>
<Value>InternalMessage35</Value>
</Element>
<Element>
<Key>IM36</Key>
<Value>InternalMessage36</Value>
</Element>
<Element>
<Key>IM37</Key>
<Value>InternalMessage37</Value>
</Element>
<Element>
<Key>IM38</Key>
<Value>InternalMessage38</Value>
</Element>
<Element>
<Key>IM39</Key>
<Value>InternalMessage39</Value>
</Element>
<Element>
<Key>IM40</Key>
<Value>InternalMessage40</Value>
</Element>
<Element>
<Key>IM41</Key>
<Value>InternalMessage41</Value>
</Element>
<Element>
<Key>IM50</Key>
<Value>InternalMessage50</Value>
</Element>
<Element>
<Key>INCR</Key>
<Value>Increment</Value>
</Element>
<Element>
<Key>KILL</Key>
<Value>Kill</Value>
</Element>
<Element>
<Key>LOAD</Key>
<Value>Load</Value>
</Element>
<Element>
<Key>LOCK</Key>
<Value>Lock</Value>
</Element>
<Element>
<Key>NEXT</Key>
<Value>Next</Value>
</Element>
<Element>
<Key>OFF </Key>
<Value>Off</Value>
</Element>
<Element>
<Key>ON </Key>
<Value>On</Value>
</Element>
<Element>
<Key>OPEN</Key>
<Value>Open</Value>
</Element>
<Element>
<Key>PAUS</Key>
<Value>Pause</Value>
</Element>
<Element>
<Key>PLAY</Key>
<Value>Play</Value>
</Element>
<Element>
<Key>RCMT</Key>
<Value>RCMT</Value>
</Element>
<Element>
<Key>RMOV</Key>
<Value>RMOV</Value>
</Element>
<Element>
<Key>RSAN</Key>
<Value>RSAN</Value>
</Element>
<Element>
<Key>RSET</Key>
<Value>Reset</Value>
</Element>
<Element>
<Key>RSTP</Key>
<Value>RSTP</Value>
</Element>
<Element>
<Key>RSTS</Key>
<Value>ResetAndStart</Value>
</Element>
<Element>
<Key>SMAX</Key>
<Value>SetToMax</Value>
</Element>
<Element>
<Key>STOP</Key>
<Value>Stop</Value>
</Element>
<Element>
<Key>STPR</Key>
<Value>StopAndReset</Value>
</Element>
<Element>
<Key>STRT</Key>
<Value>Start</Value>
</Element>
<Element>
<Key>TCTV</Key>
<Value>ToggleActive</Value>
</Element>
<Element>
<Key>ULCK</Key>
<Value>Unlock</Value>
</Element>
<Element>
<Key>ULOD</Key>
<Value>Unload</Value>
</Element>
<Element>
<Key>XCLR</Key>
<Value>Clear</Value>
</Element>
<Element>
<Key>XDEL</Key>
<Value>Delete</Value>
</Element>
<Element>
<Key>ZERO</Key>
<Value>SetToZero</Value>
</Element>
</Messages>
</Game>