PrimeWorldEditor/templates/DKCR/Script/PlayerActor.xml

111 lines
4.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="DKCReturns">
<Properties Type="Struct">
<Name>PlayerActor</Name>
<SubProperties>
<Element Type="Struct" ID="0x255A4580" Archetype="EditorProperties"/>
<Element Type="Vector" ID="0xF344C0B0">
<DefaultValue>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</DefaultValue>
</Element>
<Element Type="Vector" ID="0x2E686C2A">
<DefaultValue>
<X>0.0</X>
<Y>0.0</Y>
<Z>0.0</Z>
</DefaultValue>
</Element>
<Element Type="Float" ID="0x75DBB375">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Float" ID="0x2F2AE3E5">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Struct" ID="0xCF90D15E" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x7B71AE90" Archetype="DamageVulnerability"/>
<Element Type="Asset" ID="0xC27FFA8F">
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="AnimationSet" ID="0xA244C9D8"/>
<Element Type="Struct" ID="0xBF81C83E" Archetype="ShadowData"/>
<Element Type="Struct" ID="0x7E397FED" Archetype="ActorParameters"/>
<Element Type="Bool" ID="0xC08D1B93">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0x87613768">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="String" ID="0xE2DDC4C1"/>
<Element Type="Bool" ID="0x7859B520">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Int" ID="0x32FAB97E">
<DefaultValue>0</DefaultValue>
</Element>
<Element Type="Float" ID="0xAA719632">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Bool" ID="0x4743294F">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0xA6AA06D5">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x73E7BFE9">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x261E92A4">
<DefaultValue>true</DefaultValue>
</Element>
<Element Type="Bool" ID="0xC1B9C601">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Bool" ID="0x27E50799">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Float" ID="0x22E046BA">
<DefaultValue>0.0</DefaultValue>
</Element>
<Element Type="Float" ID="0xBE513E2B">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Struct" ID="0xE1BCEF23" Archetype="PlayerType">
<SubProperties>
<Element Type="Enum" ID="0x74059F59">
<DefaultValue>0x1D137B4B</DefaultValue>
</Element>
</SubProperties>
</Element>
<Element Type="Struct" ID="0x963E45F6" Archetype="PlayerType">
<SubProperties>
<Element Type="Enum" ID="0x74059F59">
<DefaultValue>0x1D137B4B</DefaultValue>
</Element>
</SubProperties>
</Element>
<Element Type="Struct" ID="0x6C75E2EA" Archetype="UnknownStruct8"/>
<Element Type="Struct" ID="0x2E9827AD" Archetype="PlayerAlternateSkin"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x255A4580:0x494E414D</NameProperty>
<PositionProperty>0x255A4580:0x5846524D:0x00</PositionProperty>
<RotationProperty>0x255A4580:0x5846524D:0x01</RotationProperty>
<ScaleProperty>0x255A4580:0x5846524D:0x02</ScaleProperty>
<ActiveProperty>0x255A4580:0x41435456</ActiveProperty>
<LightParametersProperty>0x7E397FED:0xB028DB0E</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0xA244C9D8"/>
<Element Type="Model" Source="Property" Location="0xC27FFA8F"/>
<Element Type="Model" Source="Property" Location="0x6C75E2EA:0xDAA9D4BE:0x5405F708"/>
<Element Type="Model" Source="Property" Location="0x6C75E2EA:0xF361604C:0x5405F708"/>
<Element Type="Model" Source="Property" Location="0x6C75E2EA:0x5D09F1DD:0x5405F708"/>
</Assets>
</ScriptObject>