PrimeWorldEditor/templates/DKCR/Script/Projectile.xml

31 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="DKCReturns">
<Properties Type="Struct">
<Name>Projectile</Name>
<SubProperties>
<Element Type="Struct" ID="0x255A4580" Archetype="EditorProperties"/>
<Element Type="Struct" ID="0x7E397FED" Archetype="ActorParameters"/>
<Element Type="Struct" ID="0xA5CC2982" Archetype="ProjectileData"/>
<Element Type="Struct" ID="0xD90DAB09" Archetype="ProjectileRenderData"/>
<Element Type="Struct" ID="0x58D9785F" Archetype="ProjectileCollisionData"/>
<Element Type="Struct" ID="0x90DCEF98" Archetype="ProjectileMotionData"/>
<Element Type="Bool" ID="0xCC4284A2">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Struct" ID="0x50A7E94B" Archetype="ProjectileBounceData"/>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x255A4580:0x494E414D</NameProperty>
<PositionProperty>0x255A4580:0x5846524D:0x00</PositionProperty>
<RotationProperty>0x255A4580:0x5846524D:0x01</RotationProperty>
<ScaleProperty>0x255A4580:0x5846524D:0x02</ScaleProperty>
<ActiveProperty>0x255A4580:0x41435456</ActiveProperty>
<LightParametersProperty>0x7E397FED:0xB028DB0E</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0xD90DAB09:0x8CDE5BD9:0x210190C6"/>
<Element Type="Model" Source="Property" Location="0xD90DAB09:0x28E076FD:0xC27FFA8F"/>
</Assets>
</ScriptObject>