PrimeWorldEditor/templates/MP1/Structs/ActorParameters.xml

57 lines
2.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Prime">
<PropertyArchetype Type="Struct">
<Name>ActorParameters</Name>
<SubProperties>
<Element Type="Struct" ID="0x0" Archetype="LightParameters"/>
<Element Type="Struct" ID="0x1" Archetype="ScannableParameters"/>
<Element Type="Asset" ID="0x2">
<Name>X-Ray Visor Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x3">
<Name>X-Ray Visor Skin</Name>
<TypeFilter>
<Element>CSKR</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x4">
<Name>Thermal Visor Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x5">
<Name>Thermal Visor Skin</Name>
<TypeFilter>
<Element>CSKR</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x6">
<Name>Unknown 1</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown 2</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>Unknown 3</Name>
</Element>
<Element Type="Struct" ID="0x9" Archetype="VisorParameters"/>
<Element Type="Bool" ID="0xA">
<Name>Enable Thermal Heat</Name>
</Element>
<Element Type="Bool" ID="0xB">
<Name>Unknown 4</Name>
</Element>
<Element Type="Bool" ID="0xC">
<Name>Unknown 5</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>Unknown 6</Name>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>