PrimeWorldEditor/templates/MP2/Enums/PlayerItem.xml

119 lines
6.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="Echoes">
<PropertyArchetype Type="Choice">
<Name>PlayerItem</Name>
<OverrideTypeName>true</OverrideTypeName>
<Values>
<Element Name="Power Beam" ID="0x0"/>
<Element Name="Dark Beam" ID="0x1"/>
<Element Name="Light Beam" ID="0x2"/>
<Element Name="Annihilator Beam" ID="0x3"/>
<Element Name="Super Missile" ID="0x4"/>
<Element Name="Darkburst" ID="0x5"/>
<Element Name="Sunburst" ID="0x6"/>
<Element Name="Sonic Boom" ID="0x7"/>
<Element Name="Combat Visor" ID="0x8"/>
<Element Name="Scan Visor" ID="0x9"/>
<Element Name="Dark Visor" ID="0xA"/>
<Element Name="Echo Visor" ID="0xB"/>
<Element Name="Varia Suit" ID="0xC"/>
<Element Name="Dark Suit" ID="0xD"/>
<Element Name="Light Suit" ID="0xE"/>
<Element Name="Morph Ball" ID="0xF"/>
<Element Name="Boost Ball" ID="0x10"/>
<Element Name="Spider Ball" ID="0x11"/>
<Element Name="Morph Ball Bomb" ID="0x12"/>
<Element Name="Light Bomb" ID="0x13"/>
<Element Name="Dark Bomb" ID="0x14"/>
<Element Name="Annihilator Bomb" ID="0x15"/>
<Element Name="Charge Beam" ID="0x16"/>
<Element Name="Grapple Beam" ID="0x17"/>
<Element Name="Space Jump Boots" ID="0x18"/>
<Element Name="Gravity Boost" ID="0x19"/>
<Element Name="Seeker Launcher" ID="0x1A"/>
<Element Name="Screw Attack" ID="0x1B"/>
<Element Name="Energy Transfer Module (Pickup)" ID="0x1C"/>
<Element Name="Sky Temple Key 1" ID="0x1D"/>
<Element Name="Sky Temple Key 2" ID="0x1E"/>
<Element Name="Sky Temple Key 3" ID="0x1F"/>
<Element Name="Dark Agon Key 1" ID="0x20"/>
<Element Name="Dark Agon Key 2" ID="0x21"/>
<Element Name="Dark Agon Key 3" ID="0x22"/>
<Element Name="Dark Torvus Key 1" ID="0x23"/>
<Element Name="Dark Torvus Key 2" ID="0x24"/>
<Element Name="Dark Torvus Key 3" ID="0x25"/>
<Element Name="Ing Hive Key 1" ID="0x26"/>
<Element Name="Ing Hive Key 2" ID="0x27"/>
<Element Name="Ing Hive Key 3" ID="0x28"/>
<Element Name="Health Refill" ID="0x29"/>
<Element Name="Energy Tank" ID="0x2A"/>
<Element Name="Power Bomb" ID="0x2B"/>
<Element Name="Missile" ID="0x2C"/>
<Element Name="Dark Ammo" ID="0x2D"/>
<Element Name="Light Ammo" ID="0x2E"/>
<Element Name="Item Percentage" ID="0x2F"/>
<Element Name="NumPlayersJoined" ID="0x30"/>
<Element Name="NumPlayersInOptionsMenu" ID="0x31"/>
<Element Name="MiscCounter3" ID="0x32"/>
<Element Name="MiscCounter4" ID="0x33"/>
<Element Name="Switch Weapon Power" ID="0x34"/>
<Element Name="Switch Weapon Dark" ID="0x35"/>
<Element Name="Switch Weapon Light" ID="0x36"/>
<Element Name="Switch Weapon Annihilator" ID="0x37"/>
<Element Name="MultiChargeUpgrade" ID="0x38"/>
<Element Name="Invisibility" ID="0x39"/>
<Element Name="AmpDamage" ID="0x3A"/>
<Element Name="Invincibility" ID="0x3B"/>
<Element Name="Unknown (Item 60)" ID="0x3C"/>
<Element Name="Unknown (Item 61)" ID="0x3D"/>
<Element Name="Unknown (Item 62)" ID="0x3E"/>
<Element Name="Unknown (Item 63)" ID="0x3F"/>
<Element Name="FragCount" ID="0x40"/>
<Element Name="DiedCount" ID="0x41"/>
<Element Name="ArchenemyCount" ID="0x42"/>
<Element Name="PersistentCounter1" ID="0x43"/>
<Element Name="PersistentCounter2" ID="0x44"/>
<Element Name="PersistentCounter3" ID="0x45"/>
<Element Name="PersistentCounter4" ID="0x46"/>
<Element Name="PersistentCounter5" ID="0x47"/>
<Element Name="PersistentCounter6" ID="0x48"/>
<Element Name="PersistentCounter7" ID="0x49"/>
<Element Name="PersistentCounter8" ID="0x4A"/>
<Element Name="Switch Visor Combat" ID="0x4B"/>
<Element Name="Switch Visor Scan" ID="0x4C"/>
<Element Name="Switch Visor Dark" ID="0x4D"/>
<Element Name="Switch Visor Echo" ID="0x4E"/>
<Element Name="Coin Amplifier" ID="0x4F"/>
<Element Name="Coin Counter" ID="0x50"/>
<Element Name="Unlimited Missiles" ID="0x51"/>
<Element Name="Unlimited Beam Ammo" ID="0x52"/>
<Element Name="Dark Shield" ID="0x53"/>
<Element Name="Light Shield" ID="0x54"/>
<Element Name="Absorb Attack" ID="0x55"/>
<Element Name="Death Ball" ID="0x56"/>
<Element Name="Scan Virus" ID="0x57"/>
<Element Name="Visor Static" ID="0x58"/>
<Element Name="Disable Beam Ammo" ID="0x59"/>
<Element Name="Disable Missiles" ID="0x5A"/>
<Element Name="Disable Morph Ball" ID="0x5B"/>
<Element Name="Disable Ball" ID="0x5C"/>
<Element Name="Disable Space Jump" ID="0x5D"/>
<Element Name="Unknown (Item 94)" ID="0x5E"/>
<Element Name="Hacked Effect" ID="0x5F"/>
<Element Name="CannonBall" ID="0x60"/>
<Element Name="Violet Translator" ID="0x61"/>
<Element Name="Amber Translator" ID="0x62"/>
<Element Name="Emerald Translator" ID="0x63"/>
<Element Name="Cobalt Translator" ID="0x64"/>
<Element Name="Sky Temple Key 4" ID="0x65"/>
<Element Name="Sky Temple Key 5" ID="0x66"/>
<Element Name="Sky Temple Key 6" ID="0x67"/>
<Element Name="Sky Temple Key 7" ID="0x68"/>
<Element Name="Sky Temple Key 8" ID="0x69"/>
<Element Name="Sky Temple Key 9" ID="0x6A"/>
<Element Name="Energy Transfer Module (Inventory)" ID="0x6B"/>
<Element Name="Charge Combo" ID="0x6C"/>
</Values>
</PropertyArchetype>
</PropertyTemplate>