mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-10-02 07:59:47 +00:00
100 lines
4.1 KiB
XML
100 lines
4.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<ScriptObject ArchiveVer="4" Game="Prime">
|
|
<Properties Type="Struct">
|
|
<Name>Actor</Name>
|
|
<SubProperties>
|
|
<Element Type="String" ID="0x0">
|
|
<Name>Name</Name>
|
|
</Element>
|
|
<Element Type="Vector" ID="0x1">
|
|
<Name>Position</Name>
|
|
</Element>
|
|
<Element Type="Vector" ID="0x2">
|
|
<Name>Rotation</Name>
|
|
</Element>
|
|
<Element Type="Vector" ID="0x3">
|
|
<Name>Scale</Name>
|
|
</Element>
|
|
<Element Type="Vector" ID="0x4">
|
|
<Name>CollisionBox</Name>
|
|
</Element>
|
|
<Element Type="Vector" ID="0x5">
|
|
<Name>CollisionOffset</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x6">
|
|
<Name>Mass</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x7">
|
|
<Name>Gravity</Name>
|
|
</Element>
|
|
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
|
|
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
|
|
<Element Type="Asset" ID="0xA">
|
|
<Name>StaticModel</Name>
|
|
<TypeFilter>
|
|
<Element>CMDL</Element>
|
|
</TypeFilter>
|
|
</Element>
|
|
<Element Type="AnimationSet" ID="0xB">
|
|
<Name>AnimationParameters</Name>
|
|
</Element>
|
|
<Element Type="Struct" ID="0xC" Archetype="ActorParameters"/>
|
|
<Element Type="Bool" ID="0xD">
|
|
<Name>IsLoop</Name>
|
|
<Description>Enables auto-playing & looping animation.</Description>
|
|
</Element>
|
|
<Element Type="Bool" ID="0xE">
|
|
<Name>Immovable</Name>
|
|
<Description>Applies "Immovable" material type.</Description>
|
|
</Element>
|
|
<Element Type="Bool" ID="0xF">
|
|
<Name>IsSolid</Name>
|
|
<Description>Applies "Solid" material type, enabling bounding box collision.</Description>
|
|
</Element>
|
|
<Element Type="Bool" ID="0x10">
|
|
<Name>IsCameraThrough</Name>
|
|
<Description>Applies "Camera Passthrough" material type.</Description>
|
|
</Element>
|
|
<Element Type="Bool" ID="0x11">
|
|
<Name>Active</Name>
|
|
</Element>
|
|
<Element Type="Int" ID="0x12">
|
|
<Name>RenderTextureSet</Name>
|
|
<Description>Index of active material set.</Description>
|
|
</Element>
|
|
<Element Type="Float" ID="0x13">
|
|
<Name>XRayAlpha</Name>
|
|
</Element>
|
|
<Element Type="Bool" ID="0x14">
|
|
<Name>ThermalVisibleThroughGeometry</Name>
|
|
<Description>Disables depth testing in Thermal Visor, allowing it to render through other objects.</Description>
|
|
</Element>
|
|
<Element Type="Bool" ID="0x15">
|
|
<Name>DrawsShadow</Name>
|
|
</Element>
|
|
<Element Type="Bool" ID="0x16">
|
|
<Name>ScaleAnimation</Name>
|
|
<Description>Applies model scale to movement animation.</Description>
|
|
</Element>
|
|
<Element Type="Bool" ID="0x17">
|
|
<Name>MaterialFlag54</Name>
|
|
<Description>Applies material type 54 (unknown).</Description>
|
|
</Element>
|
|
</SubProperties>
|
|
</Properties>
|
|
<EditorProperties>
|
|
<NameProperty>0x00</NameProperty>
|
|
<PositionProperty>0x01</PositionProperty>
|
|
<RotationProperty>0x02</RotationProperty>
|
|
<ScaleProperty>0x03</ScaleProperty>
|
|
<ActiveProperty>0x11</ActiveProperty>
|
|
<LightParametersProperty>0x0C:0x00</LightParametersProperty>
|
|
</EditorProperties>
|
|
<Assets>
|
|
<Element Type="AnimParams" Source="Property" Location="0x0B"/>
|
|
<Element Type="Model" Source="Property" Location="0x0A"/>
|
|
<Element Type="Model" Source="Property" Location="0x0C:0x02"/>
|
|
<Element Type="Model" Source="Property" Location="0x0C:0x04"/>
|
|
</Assets>
|
|
</ScriptObject>
|