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XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Actor</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Vector" ID="0x4">
<Name>CollisionBox</Name>
</Element>
<Element Type="Vector" ID="0x5">
<Name>CollisionOffset</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Mass</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Gravity</Name>
</Element>
<Element Type="Struct" ID="0x8" Archetype="HealthInfo"/>
<Element Type="Struct" ID="0x9" Archetype="DamageVulnerability"/>
<Element Type="Asset" ID="0xA">
<Name>StaticModel</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="AnimationSet" ID="0xB">
<Name>AnimationParameters</Name>
</Element>
<Element Type="Struct" ID="0xC" Archetype="ActorParameters"/>
<Element Type="Bool" ID="0xD">
<Name>IsLoop</Name>
<Description>Enables auto-playing &amp; looping animation.</Description>
</Element>
<Element Type="Bool" ID="0xE">
<Name>Immovable</Name>
<Description>Applies "Immovable" material type.</Description>
</Element>
<Element Type="Bool" ID="0xF">
<Name>IsSolid</Name>
<Description>Applies "Solid" material type, enabling bounding box collision.</Description>
</Element>
<Element Type="Bool" ID="0x10">
<Name>IsCameraThrough</Name>
<Description>Applies "Camera Passthrough" material type.</Description>
</Element>
<Element Type="Bool" ID="0x11">
<Name>Active</Name>
</Element>
<Element Type="Int" ID="0x12">
<Name>RenderTextureSet</Name>
<Description>Index of active material set.</Description>
</Element>
<Element Type="Float" ID="0x13">
<Name>XRayAlpha</Name>
</Element>
<Element Type="Bool" ID="0x14">
<Name>ThermalVisibleThroughGeometry</Name>
<Description>Disables depth testing in Thermal Visor, allowing it to render through other objects.</Description>
</Element>
<Element Type="Bool" ID="0x15">
<Name>DrawsShadow</Name>
</Element>
<Element Type="Bool" ID="0x16">
<Name>ScaleAnimation</Name>
<Description>Applies model scale to movement animation.</Description>
</Element>
<Element Type="Bool" ID="0x17">
<Name>MaterialFlag54</Name>
<Description>Applies material type 54 (unknown).</Description>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x11</ActiveProperty>
<LightParametersProperty>0x0C:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x0B"/>
<Element Type="Model" Source="Property" Location="0x0A"/>
<Element Type="Model" Source="Property" Location="0x0C:0x02"/>
<Element Type="Model" Source="Property" Location="0x0C:0x04"/>
</Assets>
</ScriptObject>