PrimeWorldEditor/templates/MP1/Script/AreaAttributes.xml

58 lines
2.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>AreaAttributes</Name>
<SubProperties>
<Element Type="Int" ID="0x0">
<Name>Load</Name>
<Description>If set to anything other than 1, AreaAttributes will not load.</Description>
</Element>
<Element Type="Bool" ID="0x1">
<Name>NeedSky</Name>
<Description>Whether to render the skybox.</Description>
</Element>
<Element Type="Choice" ID="0x2">
<Name>EnvironmentEffects</Name>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="Snow" ID="0x1"/>
<Element Name="Rain" ID="0x2"/>
<Element Name="Bubbles" ID="0x3"/>
</Values>
</Element>
<Element Type="Float" ID="0x3">
<Name>Density</Name>
<Description>Environment effect density.</Description>
</Element>
<Element Type="Float" ID="0x4">
<Name>ThermalHeatLevel</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>XRayFogDistance</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>NormalLighting</Name>
</Element>
<Element Type="Asset" ID="0x7">
<Name>OverrideSky</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Choice" ID="0x8">
<Name>PhazonDamage</Name>
<Values>
<Element Name="None" ID="0x0"/>
<Element Name="Blue" ID="0x1"/>
<Element Name="Orange" ID="0x2"/>
</Values>
</Element>
</SubProperties>
</Properties>
<Assets>
<Element Type="Billboard" Source="File" Location="script/common/AreaAttributes.TXTR"/>
</Assets>
<RotationType>RotationDisabled</RotationType>
<ScaleType>ScaleDisabled</ScaleType>
</ScriptObject>