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XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>Babygoth</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>Fireball Attack Time</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Fireball Attack Time Variance</Name>
</Element>
<Element Type="Asset" ID="0x8">
<Name>Fireball Weapon</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x9" Archetype="DamageInfo">
<Name>Fireball Damage</Name>
</Element>
<Element Type="Struct" ID="0xA" Archetype="DamageInfo">
<Name>Attack Contact Damage</Name>
</Element>
<Element Type="Asset" ID="0xB">
<Name>Fire Breath Weapon</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0xC">
<Name>Fire Breath Particles</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xD" Archetype="DamageInfo">
<Name>Fire Breath Damage</Name>
</Element>
<Element Type="Struct" ID="0xE" Archetype="DamageVulnerability">
<Name>Mouth Vulnerability</Name>
</Element>
<Element Type="Struct" ID="0xF" Archetype="DamageVulnerability">
<Name>Shell Vulnerability</Name>
</Element>
<Element Type="Asset" ID="0x10">
<Name>No Shell Model</Name>
<TypeFilter>
<Element>CMDL</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x11">
<Name>No Shell Skin</Name>
<TypeFilter>
<Element>CSKR</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x12">
<Name>Shell HP</Name>
</Element>
<Element Type="Sound" ID="0x13">
<Name>Shell Crack Sound</Name>
</Element>
<Element Type="Asset" ID="0x14">
<Name>Intermediate Crack Particles</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x15">
<Name>Crack One Particles</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x16">
<Name>Crack Two Particles</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Asset" ID="0x17">
<Name>Destroy Shell Particles</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x18">
<Name>Crack One Sound</Name>
</Element>
<Element Type="Sound" ID="0x19">
<Name>Crack Two Sound</Name>
</Element>
<Element Type="Sound" ID="0x1A">
<Name>Destroy Shell Sound</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>Time Until Attack</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>Attack Cooldown Time</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>Interest Time</Name>
</Element>
<Element Type="Asset" ID="0x1E">
<Name>Flame Player Steam Texture</Name>
<TypeFilter>
<Element>TXTR</Element>
</TypeFilter>
</Element>
<Element Type="Sound" ID="0x1F">
<Name>Flame Player Hit Sound</Name>
</Element>
<Element Type="Asset" ID="0x20">
<Name>Flame Player Ice Texture</Name>
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
<Element Type="Model" Source="Property" Location="0x10"/>
</Assets>
</ScriptObject>