46 lines
2.0 KiB
C++

#ifndef CMODELNODE_H
#define CMODELNODE_H
#include "CSceneNode.h"
#include "Core/Resource/Model/CModel.h"
class CModelNode : public CSceneNode
{
TResPtr<CModel> mpModel;
uint32 mActiveMatSet;
bool mWorldModel;
bool mForceAlphaOn;
CColor mTintColor;
bool mEnableScanOverlay;
CColor mScanOverlayColor;
public:
explicit CModelNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = 0, CModel *pModel = 0);
ENodeType NodeType() override;
void PostLoad() override;
void AddToRenderer(CRenderer* pRenderer, const SViewInfo& rkViewInfo) override;
void Draw(FRenderOptions Options, int ComponentIndex, ERenderCommand Command, const SViewInfo& rkViewInfo) override;
void DrawSelection() override;
void RayAABoxIntersectTest(CRayCollisionTester& Tester, const SViewInfo& rkViewInfo) override;
SRayIntersection RayNodeIntersectTest(const CRay& Ray, uint32 AssetID, const SViewInfo& rkViewInfo) override;
CColor TintColor(const SViewInfo& rkViewInfo) const override;
// Setters
void SetModel(CModel *pModel);
void SetMatSet(uint32 MatSet) { mActiveMatSet = MatSet; }
void SetWorldModel(bool World) { mWorldModel = World; }
void ForceAlphaEnabled(bool Enable) { mForceAlphaOn = Enable; }
void SetTintColor(const CColor& rkTintColor) { mTintColor = rkTintColor; }
void ClearTintColor() { mTintColor = CColor::skWhite; }
void SetScanOverlayEnabled(bool Enable) { mEnableScanOverlay = Enable; }
void SetScanOverlayColor(const CColor& rkColor) { mScanOverlayColor = rkColor; }
CModel* Model() const { return mpModel; }
uint32 MatSet() const { return mActiveMatSet; }
bool IsWorldModel() const { return mWorldModel; }
uint32 FindMeshID() const { return mpModel->GetSurface(0)->MeshID; }
};
#endif // CMODELNODE_H