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AxioDL
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PrimeWorldEditor
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https://github.com/AxioDL/PrimeWorldEditor.git
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Modding tools and editor suite for the Metroid Prime series
34
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4
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6
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102
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C++
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C
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CMake
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04b4f36da9
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parax0
04b4f36da9
Spin boxes now trim trailing zeroes
2015-08-22 09:43:42 -04:00
Common
Switched CQuaternion from XYZW to WXYZ, added new conversion functions (Quats->Eulers, Degs<->Rads)
2015-08-20 22:18:13 -04:00
Core
Translation gizmo transform functionality implemented
2015-08-19 21:01:58 -04:00
EditorAssets
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
OpenGL
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
2015-08-15 00:04:56 -04:00
Resource
Rendering fixes for script nodes and certain UV anim modes
2015-08-20 12:34:05 -04:00
Scene
Rendering fixes for script nodes and certain UV anim modes
2015-08-20 12:34:05 -04:00
UI
Spin boxes now trim trailing zeroes
2015-08-22 09:43:42 -04:00
.gitignore
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
Icons.qrc
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro
Translation gizmo transform functionality implemented
2015-08-19 21:01:58 -04:00