PrimeWorldEditor/Resource/factory/CStringLoader.cpp

222 lines
6.6 KiB
C++

#include "CStringLoader.h"
#include <Core/Log.h>
CStringLoader::CStringLoader()
{
}
void CStringLoader::LoadPrimeDemoSTRG(CInputStream& STRG)
{
// This function starts at 0x4 in the file - right after the size
// This STRG version only supports one language per file
mpStringTable->mLangTables.resize(1);
CStringTable::SLangTable* Lang = &mpStringTable->mLangTables[1];
Lang->Language = "ENGL";
u32 TableStart = STRG.Tell();
// Header
u32 NumStrings = STRG.ReadLong();
Lang->Strings.resize(NumStrings);
mpStringTable->mNumStrings = NumStrings;
// String offsets (yeah, that wasn't much of a header)
std::vector<u32> StringOffsets(NumStrings);
for (u32 iOff = 0; iOff < StringOffsets.size(); iOff++)
StringOffsets[iOff] = STRG.ReadLong();
// Strings
for (u32 iStr = 0; iStr < NumStrings; iStr++)
{
STRG.Seek(TableStart + StringOffsets[iStr], SEEK_SET);
Lang->Strings[iStr] = STRG.ReadWString();
}
}
void CStringLoader::LoadPrimeSTRG(CInputStream& STRG)
{
// This function starts at 0x8 in the file, after magic/version
// Header
u32 NumLanguages = STRG.ReadLong();
u32 NumStrings = STRG.ReadLong();
mpStringTable->mNumStrings = NumStrings;
// Language definitions
mpStringTable->mLangTables.resize(NumLanguages);
std::vector<u32> LangOffsets(NumLanguages);
for (u32 iLang = 0; iLang < NumLanguages; iLang++)
{
mpStringTable->mLangTables[iLang].Language = CFourCC(STRG);
LangOffsets[iLang] = STRG.ReadLong();
if (mVersion == eEchoes) STRG.Seek(0x4, SEEK_CUR); // Skipping strings size
}
// String names
if (mVersion == eEchoes)
LoadNameTable(STRG);
// Strings
u32 StringsStart = STRG.Tell();
for (u32 iLang = 0; iLang < NumLanguages; iLang++)
{
STRG.Seek(StringsStart + LangOffsets[iLang], SEEK_SET);
if (mVersion == ePrime) STRG.Seek(0x4, SEEK_CUR); // Skipping strings size
u32 LangStart = STRG.Tell();
CStringTable::SLangTable* pLang = &mpStringTable->mLangTables[iLang];
pLang->Strings.resize(NumStrings);
// Offsets
std::vector<u32> StringOffsets(NumStrings);
for (u32 iOff = 0; iOff < NumStrings; iOff++)
StringOffsets[iOff] = STRG.ReadLong();
// The actual strings
for (u32 iStr = 0; iStr < NumStrings; iStr++)
{
STRG.Seek(LangStart + StringOffsets[iStr], SEEK_SET);
pLang->Strings[iStr] = STRG.ReadWString();
}
}
}
void CStringLoader::LoadCorruptionSTRG(CInputStream& STRG)
{
// This function starts at 0x8 in the file, after magic/version
// Header
u32 NumLanguages = STRG.ReadLong();
u32 NumStrings = STRG.ReadLong();
mpStringTable->mNumStrings = NumStrings;
// String names
LoadNameTable(STRG);
// Language definitions
mpStringTable->mLangTables.resize(NumLanguages);
std::vector<std::vector<u32>> LangOffsets(NumLanguages);
for (u32 iLang = 0; iLang < NumLanguages; iLang++)
mpStringTable->mLangTables[iLang].Language = CFourCC(STRG);
for (u32 iLang = 0; iLang < NumLanguages; iLang++)
{
LangOffsets[iLang].resize(NumStrings);
STRG.Seek(0x4, SEEK_CUR); // Skipping total string size
for (u32 iStr = 0; iStr < NumStrings; iStr++)
LangOffsets[iLang][iStr] = STRG.ReadLong();
}
// Strings
u32 StringsStart = STRG.Tell();
for (u32 iLang = 0; iLang < NumLanguages; iLang++)
{
CStringTable::SLangTable *pLang = &mpStringTable->mLangTables[iLang];
pLang->Strings.resize(NumStrings);
for (u32 iStr = 0; iStr < NumStrings; iStr++)
{
STRG.Seek(StringsStart + LangOffsets[iLang][iStr], SEEK_SET);
STRG.Seek(0x4, SEEK_CUR); // Skipping string size
pLang->Strings[iStr] = STRG.ReadString();
}
}
}
void CStringLoader::LoadNameTable(CInputStream& STRG)
{
// Name table header
u32 NameCount = STRG.ReadLong();
u32 NameTableSize = STRG.ReadLong();
u32 NameTableStart = STRG.Tell();
u32 NameTableEnd = NameTableStart + NameTableSize;
// Name definitions
struct SNameDef {
u32 NameOffset, StringIndex;
};
std::vector<SNameDef> NameDefs(NameCount);
for (u32 iName = 0; iName < NameCount; iName++)
{
NameDefs[iName].NameOffset = STRG.ReadLong() + NameTableStart;
NameDefs[iName].StringIndex = STRG.ReadLong();
}
// Name strings
mpStringTable->mStringNames.resize(mpStringTable->mNumStrings);
for (u32 iName = 0; iName < NameCount; iName++)
{
SNameDef *pDef = &NameDefs[iName];
STRG.Seek(pDef->NameOffset, SEEK_SET);
mpStringTable->mStringNames[pDef->StringIndex] = STRG.ReadString();
}
STRG.Seek(NameTableEnd, SEEK_SET);
}
// ************ STATIC ************
CStringTable* CStringLoader::LoadSTRG(CInputStream& STRG)
{
// Verify that this is a valid STRG
if (!STRG.IsValid()) return nullptr;
Log::Write("Loading " + STRG.GetSourceString());
u32 Magic = STRG.ReadLong();
EGame Version = eUnknownVersion;
if (Magic != 0x87654321)
{
// Check for MP1 Demo STRG format - no magic/version; the first value is actually the filesize
// so the best I can do is verify the first value actually points to the end of the file
if (Magic <= (u32) STRG.Size())
{
STRG.Seek(Magic, SEEK_SET);
if ((STRG.EoF()) || (STRG.ReadShort() == 0xFFFF))
Version = ePrimeDemo;
}
if (Version != ePrimeDemo)
{
Log::FileError(STRG.GetSourceString(), "Invalid STRG magic: " + TString::HexString(Magic));
return nullptr;
}
}
else
{
u32 FileVersion = STRG.ReadLong();
Version = GetFormatVersion(FileVersion);
if (FileVersion == eUnknownVersion)
{
Log::FileError(STRG.GetSourceString(), "Unsupported STRG version: " + TString::HexString(FileVersion));
return nullptr;
}
}
// Valid; now we create the loader and call the function that reads the rest of the file
CStringLoader Loader;
Loader.mpStringTable = new CStringTable();
Loader.mVersion = Version;
if (Version == ePrimeDemo) Loader.LoadPrimeDemoSTRG(STRG);
else if (Version < eCorruption) Loader.LoadPrimeSTRG(STRG);
else Loader.LoadCorruptionSTRG(STRG);
return Loader.mpStringTable;
}
EGame CStringLoader::GetFormatVersion(u32 Version)
{
switch (Version)
{
case 0x0: return ePrime;
case 0x1: return eEchoes;
case 0x3: return eCorruption;
default: return eUnknownVersion;
}
}