PrimeWorldEditor/Core
parax0 97ef20d0d2 Updated script templates to version 3 + added script template writer class 2015-09-17 23:53:53 -06:00
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CAreaAttributes.cpp Minor CAreaAttributes fix 2015-08-08 16:38:17 -04:00
CAreaAttributes.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCamera.cpp Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
CCamera.h Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
CDrawUtil.cpp Set up CBasicViewport to draw an XYZ axis overlay in the corner 2015-09-01 19:21:10 -04:00
CDrawUtil.h Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks 2015-08-23 21:03:36 -04:00
CGraphics.cpp Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CGraphics.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CRenderBucket.cpp Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor 2015-09-01 13:05:48 -04:00
CRenderBucket.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CRenderer.cpp Skybox rendering bugfix (model matrix wasn't being set properly so the skybox was drawing with the old model matrix, which was the XYZ overlay one) 2015-09-01 20:54:30 -04:00
CRenderer.h Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks 2015-08-23 21:03:36 -04:00
CResCache.cpp Updated script templates to version 3 + added script template writer class 2015-09-17 23:53:53 -06:00
CResCache.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CSceneManager.cpp Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor 2015-09-01 13:05:48 -04:00
CSceneManager.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CToken.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CToken.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderCommand.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderOptions.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
IRenderable.h Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
Log.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
Log.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
SRenderablePtr.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
main.cpp Material lookup by name + minor fixes 2015-08-08 11:21:49 -04:00