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CAreaAttributes.cpp
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Minor CAreaAttributes fix
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2015-08-08 16:38:17 -04:00 |
CAreaAttributes.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CCamera.cpp
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Set up CBasicViewport to draw an XYZ axis overlay in the corner
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2015-09-01 19:21:10 -04:00 |
CCamera.h
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Set up CBasicViewport to draw an XYZ axis overlay in the corner
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2015-09-01 19:21:10 -04:00 |
CDrawUtil.cpp
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Set up CBasicViewport to draw an XYZ axis overlay in the corner
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2015-09-01 19:21:10 -04:00 |
CDrawUtil.h
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Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks
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2015-08-23 21:03:36 -04:00 |
CGraphics.cpp
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
CGraphics.h
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
CRenderBucket.cpp
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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
CRenderBucket.h
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
CRenderer.cpp
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Skybox rendering bugfix (model matrix wasn't being set properly so the skybox was drawing with the old model matrix, which was the XYZ overlay one)
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2015-09-01 20:54:30 -04:00 |
CRenderer.h
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Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks
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2015-08-23 21:03:36 -04:00 |
CResCache.cpp
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Updated script templates to version 3 + added script template writer class
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2015-09-17 23:53:53 -06:00 |
CResCache.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CSceneManager.cpp
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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
CSceneManager.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CToken.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CToken.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
ERenderCommand.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
ERenderOptions.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
IRenderable.h
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Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
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2015-08-16 00:29:37 -04:00 |
Log.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
Log.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
SRenderablePtr.h
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
main.cpp
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Material lookup by name + minor fixes
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2015-08-08 11:21:49 -04:00 |