89 lines
1.7 KiB
C++
89 lines
1.7 KiB
C++
#ifndef CCOLLISIONMESH_H
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#define CCOLLISIONMESH_H
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#include <Common/CAABox.h>
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#include <OpenGL/CVertexBuffer.h>
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#include <OpenGL/CIndexBuffer.h>
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#include "CResource.h"
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class CCollisionMesh
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{
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friend class CCollisionLoader;
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class CCollisionOctree
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{
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friend class CCollisionLoader;
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struct SOctreeNode {};
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struct SLeaf : public SOctreeNode
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{
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CAABox AABox;
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std::vector<u16> FaceIndices;
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};
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struct SBranch : public SOctreeNode
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{
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u16 Flags;
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SOctreeNode *pChildren[8];
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};
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SOctreeNode* Root;
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};
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struct SCollisionProperties
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{
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// todo: figure out what the other properties are
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bool Invert;
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};
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class CCollisionVertex
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{
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public:
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SCollisionProperties Properties;
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CVector3f Pos;
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};
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class CCollisionLine
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{
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public:
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SCollisionProperties Properties;
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u16 Vertices[2];
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};
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class CCollisionFace
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{
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public:
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SCollisionProperties Properties;
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u16 Lines[3];
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};
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CVertexBuffer mVBO;
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CIndexBuffer mIBO;
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u32 mVertexCount;
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u32 mLineCount;
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u32 mFaceCount;
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bool mBuffered;
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CAABox mAABox;
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CCollisionOctree *mOctree;
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std::vector<u32> mFlags;
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std::vector<CCollisionVertex> mCollisionVertices;
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std::vector<CCollisionLine> mCollisionLines;
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std::vector<CCollisionFace> mCollisionFaces;
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bool mOctreeLoaded;
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CCollisionVertex *GetVertex(u16 index);
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CCollisionLine *GetLine(u16 index);
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CCollisionFace *GetFace(u16 index);
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public:
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CCollisionMesh();
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~CCollisionMesh();
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void BufferGL();
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void Draw();
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void DrawWireframe();
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};
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#endif // CCOLLISIONMESH_H
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