49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#ifndef SSCRIPTLAYER_H
|
|
#define SSCRIPTLAYER_H
|
|
|
|
#include "CScriptObject.h"
|
|
#include <Common/types.h>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
class CScriptLayer
|
|
{
|
|
std::string mLayerName;
|
|
bool mActive;
|
|
bool mVisible;
|
|
std::vector<CScriptObject*> mObjects;
|
|
public:
|
|
CScriptLayer();
|
|
~CScriptLayer();
|
|
|
|
// Data Manipulation
|
|
void AddObject(CScriptObject* object);
|
|
void DeleteObjectByIndex(u32 index);
|
|
void DeleteObjectByID(u32 ID);
|
|
void Reserve(u32 amount);
|
|
|
|
// Getters and Setters
|
|
std::string Name();
|
|
bool IsActive();
|
|
bool IsVisible();
|
|
u32 GetNumObjects();
|
|
CScriptObject* ObjectByIndex(u32 index);
|
|
CScriptObject* ObjectByID(u32 ID);
|
|
|
|
void SetName(std::string name);
|
|
void SetActive(bool active);
|
|
void SetVisible(bool visible);
|
|
|
|
// Operators
|
|
CScriptObject* operator[](u32 index);
|
|
};
|
|
|
|
// ************* INLINE FUNCTIONS *************
|
|
inline CScriptObject* CScriptLayer::operator[](u32 index)
|
|
{
|
|
return mObjects[index];
|
|
}
|
|
|
|
|
|
#endif // SSCRIPTLAYER_H
|