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AxioDL/PrimeWorldEditor
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Aruki 1f3df14b02 Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
2017-07-02 15:56:30 -06:00
bin
Added the ability to extract paks by invoking PakTool + added PakTool to the repo (temporarily)
2016-01-24 00:50:03 -07:00
resources
Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
2017-07-02 15:56:30 -06:00
src
Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names
2017-07-02 15:56:30 -06:00
templates
Added support for the remaining DKCR formats; DKCR repacking works now
2017-06-26 20:34:58 -06:00
.gitignore
Upgraded to VS2015 64-bit compiler
2017-02-04 09:36:37 -07:00
Description
Modding tools and editor suite for the Metroid Prime series
MIT 102 MiB
Languages
C++ 59.6%
C 39.7%
CMake 0.5%
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