101 lines
3.4 KiB
C++

#include "CEditorApplication.h"
#include "CUIRelay.h"
#include "UICommon.h"
#include <Common/Log.h>
#include <Core/Resource/Script/NGameList.h>
#include <QApplication>
#include <QIcon>
#include <QMessageBox>
#include <QStyleFactory>
#include <QtGlobal>
// Redirect qDebug output to the log file
void QtLogRedirect(QtMsgType Type, const QMessageLogContext& /*rkContext*/, const QString& rkMessage)
{
switch (Type)
{
case QtDebugMsg: Log::Write(TString("Qt Debug: ") + TO_TSTRING(rkMessage)); break;
case QtWarningMsg: Log::Write(TString("Qt Warning: ") + TO_TSTRING(rkMessage)); break;
case QtCriticalMsg: Log::Write(TString("Qt Critical: ") + TO_TSTRING(rkMessage)); break;
case QtFatalMsg: Log::Write(TString("Qt Fatal: ") + TO_TSTRING(rkMessage)); break;
}
}
class CMain
{
public:
/** Main function */
int Main(int argc, char *argv[])
{
// Create application
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
CEditorApplication App(argc, argv);
App.setApplicationName( APP_NAME );
App.setApplicationVersion( APP_VERSION );
App.setOrganizationName("Aruki");
App.setWindowIcon(QIcon(":/icons/AppIcon.ico"));
// Create UI relay
CUIRelay UIRelay(&App);
gpUIRelay = &UIRelay;
// Set up dark theme
qApp->setStyle(QStyleFactory::create("Fusion"));
QPalette DarkPalette;
DarkPalette.setColor(QPalette::Window, QColor(53,53,53));
DarkPalette.setColor(QPalette::WindowText, Qt::white);
DarkPalette.setColor(QPalette::Base, QColor(25,25,25));
DarkPalette.setColor(QPalette::AlternateBase, QColor(35,35,35));
DarkPalette.setColor(QPalette::ToolTipBase, Qt::white);
DarkPalette.setColor(QPalette::ToolTipText, Qt::white);
DarkPalette.setColor(QPalette::Text, Qt::white);
DarkPalette.setColor(QPalette::Button, QColor(53,53,53));
DarkPalette.setColor(QPalette::ButtonText, Qt::white);
DarkPalette.setColor(QPalette::BrightText, Qt::red);
DarkPalette.setColor(QPalette::Link, QColor(42, 130, 218));
DarkPalette.setColor(QPalette::Highlight, QColor(42, 130, 218));
DarkPalette.setColor(QPalette::HighlightedText, Qt::white);
qApp->setPalette(DarkPalette);
// Init log
bool Initialized = Log::InitLog("primeworldeditor.log");
if (!Initialized) QMessageBox::warning(0, "Error", "Couldn't open log file. Logging will not work for this session.");
qInstallMessageHandler(QtLogRedirect);
// Create editor resource store
gpEditorStore = new CResourceStore("../resources/");
if (!gpEditorStore->AreAllEntriesValid())
{
Log::Write("Editor store has invalid entries. Rebuilding database...");
gpEditorStore->RebuildFromDirectory();
gpEditorStore->ConditionalSaveStore();
}
for (int i = 0; i < (int) EGame::Max; i++)
{
CGameTemplate* pGame = NGameList::GetGameTemplate( (EGame) i );
if (pGame) pGame->Save();
}
return 0;
// Execute application
App.InitEditor();
return App.exec();
}
/** Clean up any resources at the end of application execution */
~CMain()
{
NGameList::Shutdown();
}
};
int main(int argc, char *argv[])
{
CMain Main;
return Main.Main(argc, argv);
}