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24 lines
643 B
C++
24 lines
643 B
C++
#ifndef CCHANGELAYERCOMMAND_H
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#define CCHANGELAYERCOMMAND_H
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#include "IUndoCommand.h"
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#include "ObjReferences.h"
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#include "Editor/WorldEditor/CWorldEditor.h"
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#include <Core/Scene/CScriptNode.h>
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class CChangeLayerCommand : public IUndoCommand
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{
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CNodePtrList mNodes;
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QMap<uint32, CScriptLayer*> mOldLayers;
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CScriptLayer *mpNewLayer;
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CWorldEditor *mpEditor;
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public:
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CChangeLayerCommand(CWorldEditor *pEditor, const QList<CScriptNode*>& rkNodeList, CScriptLayer *pNewLayer);
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void undo() override;
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void redo() override;
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bool AffectsCleanState() const override { return true; }
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};
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#endif // CCHANGELAYERCOMMAND_H
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