PrimeWorldEditor/UI/WVectorEditor.cpp

188 lines
4.9 KiB
C++

#include "WVectorEditor.h"
WVectorEditor::WVectorEditor(QWidget *pParent) : QWidget(pParent)
{
SetupUI();
mValue = CVector3f::skZero;
mpSpinBoxX->setValue(0.0);
mpSpinBoxY->setValue(0.0);
mpSpinBoxZ->setValue(0.0);
}
WVectorEditor::WVectorEditor(const CVector3f& value, QWidget *pParent) : QWidget(pParent)
{
SetupUI();
mValue = value;
mpSpinBoxX->setValue((double) value.x);
mpSpinBoxY->setValue((double) value.y);
mpSpinBoxZ->setValue((double) value.z);
}
WVectorEditor::~WVectorEditor()
{
delete mpLayout;
}
CVector3f WVectorEditor::Value()
{
return mValue;
}
void WVectorEditor::SetValue(const CVector3f& value)
{
mValue = value;
mpSpinBoxX->blockSignals(true);
mpSpinBoxY->blockSignals(true);
mpSpinBoxZ->blockSignals(true);
mpSpinBoxX->setValue((double) value.x);
mpSpinBoxY->setValue((double) value.y);
mpSpinBoxZ->setValue((double) value.z);
mpSpinBoxX->blockSignals(false);
mpSpinBoxY->blockSignals(false);
mpSpinBoxZ->blockSignals(false);
}
void WVectorEditor::SetOrientation(Qt::Orientation orientation)
{
mOrientation = orientation;
if (mpLayout)
{
mpLayout->removeItem(mpXLayout);
mpLayout->removeItem(mpYLayout);
mpLayout->removeItem(mpZLayout);
delete mpLayout;
}
mpLayout = (orientation == Qt::Horizontal ? (QLayout*) new QHBoxLayout : (QLayout*) new QVBoxLayout);
mpLayout->addItem(mpXLayout);
mpLayout->addItem(mpYLayout);
mpLayout->addItem(mpZLayout);
mpLayout->setContentsMargins(5,5,5,5);
setLayout(mpLayout);
emit
}
void WVectorEditor::SetDefaultValue(double value)
{
mpSpinBoxX->SetDefaultValue(value);
mpSpinBoxY->SetDefaultValue(value);
mpSpinBoxZ->SetDefaultValue(value);
}
void WVectorEditor::SetSingleStep(double step)
{
mpSpinBoxX->setSingleStep(step);
mpSpinBoxY->setSingleStep(step);
mpSpinBoxZ->setSingleStep(step);
}
void WVectorEditor::SetLabelsHidden(bool hidden)
{
if (hidden)
{
mpLabelX->hide();
mpLabelY->hide();
mpLabelZ->hide();
}
else
{
mpLabelX->show();
mpLabelY->show();
mpLabelZ->show();
}
}
bool WVectorEditor::IsBeingDragged()
{
return (mpSpinBoxX->IsBeingDragged() || mpSpinBoxY->IsBeingDragged() || mpSpinBoxZ->IsBeingDragged());
}
// ************ PUBLIC SLOTS ************
void WVectorEditor::SetX(double x)
{
mValue.x = (float) x;
mpSpinBoxX->blockSignals(true);
mpSpinBoxX->setValue((double) x);
mpSpinBoxX->blockSignals(false);
emit ValueChanged(mValue);
}
void WVectorEditor::SetY(double y)
{
mValue.y = (float) y;
mpSpinBoxY->blockSignals(true);
mpSpinBoxY->setValue((double) y);
mpSpinBoxY->blockSignals(false);
emit ValueChanged(mValue);
}
void WVectorEditor::SetZ(double z)
{
mValue.z = (float) z;
mpSpinBoxZ->blockSignals(true);
mpSpinBoxZ->setValue((double) z);
mpSpinBoxZ->blockSignals(false);
emit ValueChanged(mValue);
}
// ************ PRIVATE ************
void WVectorEditor::SetupUI()
{
// Create and initialize widgets
mpLabelX = new QLabel("X", this);
mpLabelY = new QLabel("Y", this);
mpLabelZ = new QLabel("Z", this);
mpSpinBoxX = new WDraggableSpinBox(this);
mpSpinBoxY = new WDraggableSpinBox(this);
mpSpinBoxZ = new WDraggableSpinBox(this);
mpSpinBoxX->setDecimals(4);
mpSpinBoxY->setDecimals(4);
mpSpinBoxZ->setDecimals(4);
mpSpinBoxX->setFocusPolicy(Qt::StrongFocus);
mpSpinBoxY->setFocusPolicy(Qt::StrongFocus);
mpSpinBoxZ->setFocusPolicy(Qt::StrongFocus);
mpSpinBoxX->setContextMenuPolicy(Qt::NoContextMenu);
mpSpinBoxY->setContextMenuPolicy(Qt::NoContextMenu);
mpSpinBoxZ->setContextMenuPolicy(Qt::NoContextMenu);
connect(mpSpinBoxX, SIGNAL(valueChanged(double)), this, SLOT(SetX(double)));
connect(mpSpinBoxY, SIGNAL(valueChanged(double)), this, SLOT(SetY(double)));
connect(mpSpinBoxZ, SIGNAL(valueChanged(double)), this, SLOT(SetZ(double)));
connect(mpSpinBoxX, SIGNAL(editingFinished()), this, SLOT(OnSpinBoxEditingDone()));
connect(mpSpinBoxY, SIGNAL(editingFinished()), this, SLOT(OnSpinBoxEditingDone()));
connect(mpSpinBoxZ, SIGNAL(editingFinished()), this, SLOT(OnSpinBoxEditingDone()));
// Create and initialize spinbox layouts
mpXLayout = new QHBoxLayout();
mpYLayout = new QHBoxLayout();
mpZLayout = new QHBoxLayout();
mpXLayout->addWidget(mpLabelX, 0);
mpXLayout->addWidget(mpSpinBoxX, 1);
mpXLayout->setSpacing(5);
mpYLayout->addWidget(mpLabelY, 0);
mpYLayout->addWidget(mpSpinBoxY, 1);
mpYLayout->setSpacing(5);
mpZLayout->addWidget(mpLabelZ, 0);
mpZLayout->addWidget(mpSpinBoxZ, 1);
mpZLayout->setSpacing(5);
// Create and initialize widget layout
mpLayout = nullptr;
SetOrientation(Qt::Vertical);
}
// ************ PRIVATE SLOTS ************
void WVectorEditor::OnSpinBoxEditingDone()
{
emit EditingDone(mValue);
}