PrimeWorldEditor/templates/MP1/Misc/TweakGui.xml

531 lines
20 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>TweakGui</Name>
<Atomic>true</Atomic>
<SubProperties>
<Element Type="Bool" ID="0x0">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x1">
<Name>MapAlphaInterp</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>PauseBlurFactor</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>RadarXYRadius</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>RadarZRadius</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>RadarZCloseRadius</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>EnergyBarFilledSpeed</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>EnergyBarShadowSpeed</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>EnergyBarDrainDelay</Name>
</Element>
<Element Type="Bool" ID="0xE">
<Name>EnergyBarAlwaysResetDelay</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>HudDamagePracticalsGainConstant</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>HudDamagePracticalsGainLinear</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>HudDamagePracticalsInitConstant</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>HudDamagePracticalsInitLinear</Name>
</Element>
<Element Type="Float" ID="0x13">
<Name>HudDamageLightSpotAngle</Name>
</Element>
<Element Type="Float" ID="0x14">
<Name>DamageLightAngleC</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>DamageLightAngleL</Name>
</Element>
<Element Type="Float" ID="0x16">
<Name>DamageLightAngleQ</Name>
</Element>
<Element Type="Vector" ID="0x17">
<Name>DamageLightPreTranslate</Name>
</Element>
<Element Type="Vector" ID="0x18">
<Name>DamageLightCenterTranslate</Name>
</Element>
<Element Type="Float" ID="0x19">
<Name>DamageLightXfXAngle</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>DamageLightXfZAngle</Name>
</Element>
<Element Type="Float" ID="0x1B">
<Name>HudDecoShakeTranslateVelConstant</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>HudDecoShakeTranslateVelLinear</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>MaxDecoDamageShakeTranslate</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>DecoDamageShakeDeceleration</Name>
</Element>
<Element Type="Float" ID="0x1F">
<Name>DecoShakeGainConstant</Name>
</Element>
<Element Type="Float" ID="0x20">
<Name>DecoShakeGainLinear</Name>
</Element>
<Element Type="Float" ID="0x21">
<Name>DecoShakeInitConstant</Name>
</Element>
<Element Type="Float" ID="0x22">
<Name>DecoShakeInitLinear</Name>
</Element>
<Element Type="Float" ID="0x23">
<Name>MaxDecoDamageShakeRotate</Name>
</Element>
<Element Type="Int" ID="0x24">
<Name>HudCameraFoVTweak</Name>
</Element>
<Element Type="Int" ID="0x25">
<Name>HudCameraYTweak</Name>
</Element>
<Element Type="Int" ID="0x26">
<Name>HudCameraZTweak</Name>
</Element>
<Element Type="Float" ID="0x27">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x28">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x29">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x2A">
<Name>BeamVisorMenuAnimTime</Name>
</Element>
<Element Type="Float" ID="0x2B">
<Name>VisorBeamMenuItemActiveScale</Name>
</Element>
<Element Type="Float" ID="0x2C">
<Name>VisorBeamMenuItemInactiveScale</Name>
</Element>
<Element Type="Float" ID="0x2D">
<Name>VisorBeamMenuItemTranslate</Name>
</Element>
<Element Type="Float" ID="0x2E">
<Name>Unknown</Name>
</Element>
<Element Type="Int" ID="0x2F">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x30">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x31">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x32">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x33">
<Name>ThreatRange</Name>
</Element>
<Element Type="Float" ID="0x34">
<Name>RadarScopeCoordRadius</Name>
</Element>
<Element Type="Float" ID="0x35">
<Name>RadarPlayerPaintRadius</Name>
</Element>
<Element Type="Float" ID="0x36">
<Name>RadarEnemyPaintRadius</Name>
</Element>
<Element Type="Float" ID="0x37">
<Name>MissileArrowVisTime</Name>
</Element>
<Element Type="Choice" ID="0x38" Archetype="HudVisMode"/>
<Element Type="Choice" ID="0x39" Archetype="HelmetVisMode"/>
<Element Type="Int" ID="0x3A">
<Name>EnableAutoMapper</Name>
</Element>
<Element Type="Int" ID="0x3B">
<Name>Unknown</Name>
</Element>
<Element Type="Int" ID="0x3C">
<Name>EnableTargetingManager</Name>
</Element>
<Element Type="Int" ID="0x3D">
<Name>EnablePlayerVisor</Name>
</Element>
<Element Type="Float" ID="0x3E">
<Name>ThreatWarningFraction</Name>
</Element>
<Element Type="Float" ID="0x3F">
<Name>MissileWarningFraction</Name>
</Element>
<Element Type="Float" ID="0x40">
<Name>FreeLookFadeTime</Name>
</Element>
<Element Type="Float" ID="0x41">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x42">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x43">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x44">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x45">
<Name>FreeLookSfxPitchScale</Name>
</Element>
<Element Type="Bool" ID="0x46">
<Name>NoAbsoluteFreeLookSfxPitch</Name>
</Element>
<Element Type="Float" ID="0x47">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x48">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x49">
<Name>FaceReflectionOrthoWidth</Name>
</Element>
<Element Type="Float" ID="0x4A">
<Name>FaceReflectionOrthoHeight</Name>
</Element>
<Element Type="Float" ID="0x4B">
<Name>FaceReflectionDistance</Name>
</Element>
<Element Type="Float" ID="0x4C">
<Name>FaceReflectionHeight</Name>
</Element>
<Element Type="Float" ID="0x4D">
<Name>FaceReflectionAspect</Name>
</Element>
<Element Type="String" ID="0x4E">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0x4F">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0x50">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0x51">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0x52">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x53">
<Name>MissileWarningPulseTime</Name>
</Element>
<Element Type="Float" ID="0x54">
<Name>ExplosionLightFalloffMultConstant</Name>
</Element>
<Element Type="Float" ID="0x55">
<Name>ExplosionLightFalloffMultLinear</Name>
</Element>
<Element Type="Float" ID="0x56">
<Name>ExplosionLightFalloffMultQuadratic</Name>
</Element>
<Element Type="Float" ID="0x57">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x58">
<Name>HudDamagePeakFactor</Name>
</Element>
<Element Type="Float" ID="0x59">
<Name>HudDamageFilterGainConstant</Name>
</Element>
<Element Type="Float" ID="0x5A">
<Name>HudDamageFilterGainLinear</Name>
</Element>
<Element Type="Float" ID="0x5B">
<Name>HudDamageFilterInitConstant</Name>
</Element>
<Element Type="Float" ID="0x5C">
<Name>HudDamageFilterInitLinear</Name>
</Element>
<Element Type="Float" ID="0x5D">
<Name>EnergyDrainModPeriod</Name>
</Element>
<Element Type="Bool" ID="0x5E">
<Name>EnergyDrainSinusoidalPulse</Name>
</Element>
<Element Type="Bool" ID="0x5F">
<Name>EnergyDrainFilterAdditive</Name>
</Element>
<Element Type="Float" ID="0x60">
<Name>HudDamagePulseDuration</Name>
</Element>
<Element Type="Float" ID="0x61">
<Name>HudDamageColorGain</Name>
</Element>
<Element Type="Float" ID="0x62">
<Name>HudDecoShakeTranslateGain</Name>
</Element>
<Element Type="Float" ID="0x63">
<Name>HudLagOffsetScale</Name>
</Element>
<Element Type="Float" ID="0x64">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x65">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x66">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x67">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x68">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x69">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6A">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6B">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6C">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x6D">
<Name>ScanSidesAngle</Name>
</Element>
<Element Type="Float" ID="0x6E">
<Name>ScanSidesXScale</Name>
</Element>
<Element Type="Float" ID="0x6F">
<Name>ScanSidesPositionEnd</Name>
</Element>
<Element Type="Float" ID="0x70">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x71">
<Name>ScanSidesDuration</Name>
</Element>
<Element Type="Float" ID="0x72">
<Name>ScanSidesStartTime</Name>
</Element>
<Element Type="Float" ID="0x73">
<Name>ScanDataDotRadius</Name>
</Element>
<Element Type="Float" ID="0x74">
<Name>ScanDataDotPosRandMag</Name>
</Element>
<Element Type="Float" ID="0x75">
<Name>ScanDataDotSeekDurationMin</Name>
</Element>
<Element Type="Float" ID="0x76">
<Name>ScanDataDotSeekDurationMax</Name>
</Element>
<Element Type="Float" ID="0x77">
<Name>ScanDataDotHoldDurationMin</Name>
</Element>
<Element Type="Float" ID="0x78">
<Name>ScanDataDotHoldDurationMax</Name>
</Element>
<Element Type="Float" ID="0x79">
<Name>ScanAppearanceDuration</Name>
</Element>
<Element Type="Float" ID="0x7A">
<Name>ScanPaneFlashFactor</Name>
</Element>
<Element Type="Float" ID="0x7B">
<Name>ScanPaneFadeInTime</Name>
</Element>
<Element Type="Float" ID="0x7C">
<Name>ScanPaneFadeOutTime</Name>
</Element>
<Element Type="Float" ID="0x7D">
<Name>BallViewportYReduction</Name>
</Element>
<Element Type="Float" ID="0x7E">
<Name>ScanWindowIdleWidth</Name>
</Element>
<Element Type="Float" ID="0x7F">
<Name>ScanWindowIdleHeight</Name>
</Element>
<Element Type="Float" ID="0x80">
<Name>ScanWindowActiveWidth</Name>
</Element>
<Element Type="Float" ID="0x81">
<Name>ScanWindowActiveHeight</Name>
</Element>
<Element Type="Float" ID="0x82">
<Name>ScanWindowMagnification</Name>
</Element>
<Element Type="Float" ID="0x83">
<Name>ScanWindowScanningAspect</Name>
</Element>
<Element Type="Float" ID="0x84">
<Name>ScanSidesPositionStart</Name>
</Element>
<Element Type="Bool" ID="0x85">
<Name>ShowAutoMapperInMorphball</Name>
</Element>
<Element Type="Float" ID="0x86">
<Name>WorldTransManagerCharsPerSfx</Name>
</Element>
<Element Type="Int" ID="0x87">
<Name>XRayFogMode</Name>
</Element>
<Element Type="Float" ID="0x88">
<Name>XRayFogNearZ</Name>
</Element>
<Element Type="Float" ID="0x89">
<Name>XRayFogFarZ</Name>
</Element>
<Element Type="Color" ID="0x8A">
<Name>XRayFogColor</Name>
</Element>
<Element Type="Float" ID="0x8B">
<Name>ThermalVisorLevel</Name>
</Element>
<Element Type="Color" ID="0x8C">
<Name>ThermalVisorColor</Name>
</Element>
<Element Type="Color" ID="0x8D">
<Name>HudLightAddPerVisor0</Name>
</Element>
<Element Type="Color" ID="0x8E">
<Name>HudLightAddPerVisor1</Name>
</Element>
<Element Type="Color" ID="0x8F">
<Name>HudLightAddPerVisor2</Name>
</Element>
<Element Type="Color" ID="0x90">
<Name>HudLightAddPerVisor3</Name>
</Element>
<Element Type="Color" ID="0x91">
<Name>HudLightMultiplyPerVisor0</Name>
</Element>
<Element Type="Color" ID="0x92">
<Name>HudLightMultiplyPerVisor1</Name>
</Element>
<Element Type="Color" ID="0x93">
<Name>HudLightMultiplyPerVisor2</Name>
</Element>
<Element Type="Color" ID="0x94">
<Name>HudLightMultiplyPerVisor3</Name>
</Element>
<Element Type="Color" ID="0x95">
<Name>HudReflectivityLightColor</Name>
</Element>
<Element Type="Float" ID="0x96">
<Name>HudLightAttMulConstant</Name>
</Element>
<Element Type="Float" ID="0x97">
<Name>HudLightAttMulLinear</Name>
</Element>
<Element Type="Float" ID="0x98">
<Name>HudLightAttMulQuadratic</Name>
</Element>
<Element Type="Array" ID="0x99">
<Name>ScanSpeeds</Name>
<ItemArchetype Type="Int" ID="0x0">
<Name>ScanSpeed</Name>
</ItemArchetype>
</Element>
<Element Type="String" ID="0x9A">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0x9B">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0x9C">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0x9D">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0x9E">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0x9F">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xA0">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xA1">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0xA2">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0xA3">
<Name>Unknown</Name>
</Element>
<Element Type="String" ID="0xA4">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0xA5">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0xA6">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0xA7">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0xA8">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0xA9">
<Name>Unknown</Name>
</Element>
<Element Type="Color" ID="0xAA">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xAB">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xAC">
<Name>Unknown</Name>
</Element>
<Element Type="Float" ID="0xAD">
<Name>Unknown</Name>
</Element>
</SubProperties>
</Properties>
</ScriptObject>