531 lines
20 KiB
XML
531 lines
20 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>TweakGui</Name>
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<Atomic>true</Atomic>
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<SubProperties>
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<Element Type="Bool" ID="0x0">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x1">
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<Name>MapAlphaInterp</Name>
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</Element>
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<Element Type="Float" ID="0x2">
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<Name>PauseBlurFactor</Name>
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</Element>
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<Element Type="Float" ID="0x3">
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<Name>RadarXYRadius</Name>
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</Element>
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<Element Type="Float" ID="0x4">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x5">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x8">
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<Name>RadarZRadius</Name>
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</Element>
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<Element Type="Float" ID="0x9">
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<Name>RadarZCloseRadius</Name>
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</Element>
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<Element Type="Float" ID="0xA">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0xB">
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<Name>EnergyBarFilledSpeed</Name>
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</Element>
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<Element Type="Float" ID="0xC">
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<Name>EnergyBarShadowSpeed</Name>
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</Element>
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<Element Type="Float" ID="0xD">
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<Name>EnergyBarDrainDelay</Name>
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</Element>
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<Element Type="Bool" ID="0xE">
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<Name>EnergyBarAlwaysResetDelay</Name>
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</Element>
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<Element Type="Float" ID="0xF">
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<Name>HudDamagePracticalsGainConstant</Name>
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</Element>
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<Element Type="Float" ID="0x10">
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<Name>HudDamagePracticalsGainLinear</Name>
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</Element>
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<Element Type="Float" ID="0x11">
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<Name>HudDamagePracticalsInitConstant</Name>
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</Element>
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<Element Type="Float" ID="0x12">
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<Name>HudDamagePracticalsInitLinear</Name>
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</Element>
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<Element Type="Float" ID="0x13">
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<Name>HudDamageLightSpotAngle</Name>
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</Element>
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<Element Type="Float" ID="0x14">
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<Name>DamageLightAngleC</Name>
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</Element>
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<Element Type="Float" ID="0x15">
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<Name>DamageLightAngleL</Name>
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</Element>
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<Element Type="Float" ID="0x16">
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<Name>DamageLightAngleQ</Name>
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</Element>
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<Element Type="Vector" ID="0x17">
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<Name>DamageLightPreTranslate</Name>
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</Element>
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<Element Type="Vector" ID="0x18">
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<Name>DamageLightCenterTranslate</Name>
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</Element>
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<Element Type="Float" ID="0x19">
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<Name>DamageLightXfXAngle</Name>
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</Element>
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<Element Type="Float" ID="0x1A">
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<Name>DamageLightXfZAngle</Name>
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</Element>
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<Element Type="Float" ID="0x1B">
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<Name>HudDecoShakeTranslateVelConstant</Name>
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</Element>
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<Element Type="Float" ID="0x1C">
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<Name>HudDecoShakeTranslateVelLinear</Name>
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</Element>
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<Element Type="Float" ID="0x1D">
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<Name>MaxDecoDamageShakeTranslate</Name>
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</Element>
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<Element Type="Float" ID="0x1E">
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<Name>DecoDamageShakeDeceleration</Name>
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</Element>
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<Element Type="Float" ID="0x1F">
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<Name>DecoShakeGainConstant</Name>
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</Element>
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<Element Type="Float" ID="0x20">
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<Name>DecoShakeGainLinear</Name>
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</Element>
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<Element Type="Float" ID="0x21">
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<Name>DecoShakeInitConstant</Name>
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</Element>
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<Element Type="Float" ID="0x22">
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<Name>DecoShakeInitLinear</Name>
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</Element>
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<Element Type="Float" ID="0x23">
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<Name>MaxDecoDamageShakeRotate</Name>
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</Element>
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<Element Type="Int" ID="0x24">
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<Name>HudCameraFoVTweak</Name>
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</Element>
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<Element Type="Int" ID="0x25">
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<Name>HudCameraYTweak</Name>
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</Element>
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<Element Type="Int" ID="0x26">
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<Name>HudCameraZTweak</Name>
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</Element>
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<Element Type="Float" ID="0x27">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x28">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x29">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x2A">
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<Name>BeamVisorMenuAnimTime</Name>
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</Element>
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<Element Type="Float" ID="0x2B">
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<Name>VisorBeamMenuItemActiveScale</Name>
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</Element>
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<Element Type="Float" ID="0x2C">
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<Name>VisorBeamMenuItemInactiveScale</Name>
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</Element>
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<Element Type="Float" ID="0x2D">
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<Name>VisorBeamMenuItemTranslate</Name>
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</Element>
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<Element Type="Float" ID="0x2E">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Int" ID="0x2F">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x30">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x31">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x32">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x33">
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<Name>ThreatRange</Name>
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</Element>
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<Element Type="Float" ID="0x34">
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<Name>RadarScopeCoordRadius</Name>
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</Element>
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<Element Type="Float" ID="0x35">
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<Name>RadarPlayerPaintRadius</Name>
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</Element>
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<Element Type="Float" ID="0x36">
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<Name>RadarEnemyPaintRadius</Name>
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</Element>
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<Element Type="Float" ID="0x37">
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<Name>MissileArrowVisTime</Name>
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</Element>
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<Element Type="Choice" ID="0x38" Archetype="HudVisMode"/>
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<Element Type="Choice" ID="0x39" Archetype="HelmetVisMode"/>
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<Element Type="Int" ID="0x3A">
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<Name>EnableAutoMapper</Name>
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</Element>
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<Element Type="Int" ID="0x3B">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Int" ID="0x3C">
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<Name>EnableTargetingManager</Name>
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</Element>
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<Element Type="Int" ID="0x3D">
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<Name>EnablePlayerVisor</Name>
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</Element>
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<Element Type="Float" ID="0x3E">
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<Name>ThreatWarningFraction</Name>
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</Element>
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<Element Type="Float" ID="0x3F">
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<Name>MissileWarningFraction</Name>
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</Element>
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<Element Type="Float" ID="0x40">
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<Name>FreeLookFadeTime</Name>
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</Element>
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<Element Type="Float" ID="0x41">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x42">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x43">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x44">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x45">
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<Name>FreeLookSfxPitchScale</Name>
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</Element>
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<Element Type="Bool" ID="0x46">
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<Name>NoAbsoluteFreeLookSfxPitch</Name>
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</Element>
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<Element Type="Float" ID="0x47">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x48">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x49">
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<Name>FaceReflectionOrthoWidth</Name>
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</Element>
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<Element Type="Float" ID="0x4A">
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<Name>FaceReflectionOrthoHeight</Name>
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</Element>
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<Element Type="Float" ID="0x4B">
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<Name>FaceReflectionDistance</Name>
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</Element>
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<Element Type="Float" ID="0x4C">
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<Name>FaceReflectionHeight</Name>
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</Element>
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<Element Type="Float" ID="0x4D">
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<Name>FaceReflectionAspect</Name>
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</Element>
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<Element Type="String" ID="0x4E">
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<Name>Unknown</Name>
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</Element>
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<Element Type="String" ID="0x4F">
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<Name>Unknown</Name>
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</Element>
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<Element Type="String" ID="0x50">
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<Name>Unknown</Name>
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</Element>
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<Element Type="String" ID="0x51">
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<Name>Unknown</Name>
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</Element>
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<Element Type="String" ID="0x52">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x53">
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<Name>MissileWarningPulseTime</Name>
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</Element>
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<Element Type="Float" ID="0x54">
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<Name>ExplosionLightFalloffMultConstant</Name>
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</Element>
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<Element Type="Float" ID="0x55">
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<Name>ExplosionLightFalloffMultLinear</Name>
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</Element>
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<Element Type="Float" ID="0x56">
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<Name>ExplosionLightFalloffMultQuadratic</Name>
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</Element>
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<Element Type="Float" ID="0x57">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x58">
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<Name>HudDamagePeakFactor</Name>
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</Element>
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<Element Type="Float" ID="0x59">
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<Name>HudDamageFilterGainConstant</Name>
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</Element>
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<Element Type="Float" ID="0x5A">
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<Name>HudDamageFilterGainLinear</Name>
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</Element>
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<Element Type="Float" ID="0x5B">
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<Name>HudDamageFilterInitConstant</Name>
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</Element>
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<Element Type="Float" ID="0x5C">
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<Name>HudDamageFilterInitLinear</Name>
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</Element>
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<Element Type="Float" ID="0x5D">
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<Name>EnergyDrainModPeriod</Name>
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</Element>
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<Element Type="Bool" ID="0x5E">
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<Name>EnergyDrainSinusoidalPulse</Name>
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</Element>
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<Element Type="Bool" ID="0x5F">
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<Name>EnergyDrainFilterAdditive</Name>
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</Element>
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<Element Type="Float" ID="0x60">
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<Name>HudDamagePulseDuration</Name>
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</Element>
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<Element Type="Float" ID="0x61">
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<Name>HudDamageColorGain</Name>
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</Element>
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<Element Type="Float" ID="0x62">
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<Name>HudDecoShakeTranslateGain</Name>
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</Element>
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<Element Type="Float" ID="0x63">
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<Name>HudLagOffsetScale</Name>
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</Element>
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<Element Type="Float" ID="0x64">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x65">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x66">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x67">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x68">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x69">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6A">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6B">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6C">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x6D">
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<Name>ScanSidesAngle</Name>
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</Element>
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<Element Type="Float" ID="0x6E">
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<Name>ScanSidesXScale</Name>
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</Element>
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<Element Type="Float" ID="0x6F">
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<Name>ScanSidesPositionEnd</Name>
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</Element>
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<Element Type="Float" ID="0x70">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Float" ID="0x71">
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<Name>ScanSidesDuration</Name>
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</Element>
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<Element Type="Float" ID="0x72">
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<Name>ScanSidesStartTime</Name>
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</Element>
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<Element Type="Float" ID="0x73">
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<Name>ScanDataDotRadius</Name>
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</Element>
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<Element Type="Float" ID="0x74">
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<Name>ScanDataDotPosRandMag</Name>
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</Element>
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<Element Type="Float" ID="0x75">
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<Name>ScanDataDotSeekDurationMin</Name>
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</Element>
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<Element Type="Float" ID="0x76">
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<Name>ScanDataDotSeekDurationMax</Name>
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</Element>
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<Element Type="Float" ID="0x77">
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<Name>ScanDataDotHoldDurationMin</Name>
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</Element>
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<Element Type="Float" ID="0x78">
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<Name>ScanDataDotHoldDurationMax</Name>
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</Element>
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<Element Type="Float" ID="0x79">
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<Name>ScanAppearanceDuration</Name>
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</Element>
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<Element Type="Float" ID="0x7A">
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<Name>ScanPaneFlashFactor</Name>
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</Element>
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<Element Type="Float" ID="0x7B">
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<Name>ScanPaneFadeInTime</Name>
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</Element>
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<Element Type="Float" ID="0x7C">
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<Name>ScanPaneFadeOutTime</Name>
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</Element>
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<Element Type="Float" ID="0x7D">
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<Name>BallViewportYReduction</Name>
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</Element>
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<Element Type="Float" ID="0x7E">
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<Name>ScanWindowIdleWidth</Name>
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</Element>
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<Element Type="Float" ID="0x7F">
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<Name>ScanWindowIdleHeight</Name>
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</Element>
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<Element Type="Float" ID="0x80">
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|
<Name>ScanWindowActiveWidth</Name>
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</Element>
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<Element Type="Float" ID="0x81">
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|
<Name>ScanWindowActiveHeight</Name>
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</Element>
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<Element Type="Float" ID="0x82">
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<Name>ScanWindowMagnification</Name>
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</Element>
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<Element Type="Float" ID="0x83">
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|
<Name>ScanWindowScanningAspect</Name>
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</Element>
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|
<Element Type="Float" ID="0x84">
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|
<Name>ScanSidesPositionStart</Name>
|
|
</Element>
|
|
<Element Type="Bool" ID="0x85">
|
|
<Name>ShowAutoMapperInMorphball</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x86">
|
|
<Name>WorldTransManagerCharsPerSfx</Name>
|
|
</Element>
|
|
<Element Type="Int" ID="0x87">
|
|
<Name>XRayFogMode</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x88">
|
|
<Name>XRayFogNearZ</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x89">
|
|
<Name>XRayFogFarZ</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x8A">
|
|
<Name>XRayFogColor</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x8B">
|
|
<Name>ThermalVisorLevel</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x8C">
|
|
<Name>ThermalVisorColor</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x8D">
|
|
<Name>HudLightAddPerVisor0</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x8E">
|
|
<Name>HudLightAddPerVisor1</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x8F">
|
|
<Name>HudLightAddPerVisor2</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x90">
|
|
<Name>HudLightAddPerVisor3</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x91">
|
|
<Name>HudLightMultiplyPerVisor0</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x92">
|
|
<Name>HudLightMultiplyPerVisor1</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x93">
|
|
<Name>HudLightMultiplyPerVisor2</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x94">
|
|
<Name>HudLightMultiplyPerVisor3</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x95">
|
|
<Name>HudReflectivityLightColor</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x96">
|
|
<Name>HudLightAttMulConstant</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x97">
|
|
<Name>HudLightAttMulLinear</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x98">
|
|
<Name>HudLightAttMulQuadratic</Name>
|
|
</Element>
|
|
<Element Type="Array" ID="0x99">
|
|
<Name>ScanSpeeds</Name>
|
|
<ItemArchetype Type="Int" ID="0x0">
|
|
<Name>ScanSpeed</Name>
|
|
</ItemArchetype>
|
|
</Element>
|
|
<Element Type="String" ID="0x9A">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="String" ID="0x9B">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="String" ID="0x9C">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x9D">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0x9E">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0x9F">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0xA0">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0xA1">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="String" ID="0xA2">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="String" ID="0xA3">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="String" ID="0xA4">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0xA5">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0xA6">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0xA7">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0xA8">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0xA9">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Color" ID="0xAA">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0xAB">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0xAC">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
<Element Type="Float" ID="0xAD">
|
|
<Name>Unknown</Name>
|
|
</Element>
|
|
</SubProperties>
|
|
</Properties>
|
|
</ScriptObject>
|