130 lines
4.9 KiB
XML
130 lines
4.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="Prime">
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<Properties Type="Struct">
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<Name>TweakPlayerGun</Name>
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<Atomic>true</Atomic>
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<SubProperties>
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<Element Type="Float" ID="0x0">
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<Name>UpLookAngle</Name>
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</Element>
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<Element Type="Float" ID="0x1">
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<Name>DownLookAngle</Name>
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</Element>
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<Element Type="Float" ID="0x2">
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<Name>VerticalSpread</Name>
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</Element>
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<Element Type="Float" ID="0x3">
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<Name>HorizontalSpread</Name>
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</Element>
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<Element Type="Float" ID="0x4">
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<Name>HighVerticalSpread</Name>
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</Element>
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<Element Type="Float" ID="0x5">
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<Name>HighHorizontalSpread</Name>
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</Element>
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<Element Type="Float" ID="0x6">
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<Name>LowVerticalSpread</Name>
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</Element>
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<Element Type="Float" ID="0x7">
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<Name>LowHorizontalSpread</Name>
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</Element>
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<Element Type="Float" ID="0x8">
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<Name>AimVerticalSpeed</Name>
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</Element>
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<Element Type="Float" ID="0x9">
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<Name>AimHorizontalSpeed</Name>
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</Element>
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<Element Type="Float" ID="0xA">
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<Name>BombFuseTime</Name>
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</Element>
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<Element Type="Float" ID="0xB">
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<Name>BombDropDelayTime</Name>
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</Element>
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<Element Type="Float" ID="0xC">
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<Name>HoloHoldTime</Name>
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</Element>
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<Element Type="Float" ID="0xD">
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<Name>GunTransformTime</Name>
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</Element>
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<Element Type="Float" ID="0xE">
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<Name>GunHolsterTime</Name>
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</Element>
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<Element Type="Float" ID="0xF">
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<Name>GunNotFiringTime</Name>
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</Element>
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<Element Type="Float" ID="0x10">
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<Name>FixedVerticalAim</Name>
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</Element>
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<Element Type="Float" ID="0x11">
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<Name>GunExtendDistance</Name>
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</Element>
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<Element Type="Vector" ID="0x12">
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<Name>GunPosition</Name>
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</Element>
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<Element Type="Vector" ID="0x13">
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<Name>Unknown</Name>
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</Element>
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<Element Type="Vector" ID="0x14">
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<Name>GrapplingArmPosition</Name>
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</Element>
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<Element Type="Struct" ID="0x15" Archetype="ShotParam">
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<Name>Bomb</Name>
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</Element>
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<Element Type="Struct" ID="0x16" Archetype="ShotParam">
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<Name>PowerBomb</Name>
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</Element>
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<Element Type="Struct" ID="0x17" Archetype="ShotParam">
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<Name>Missile</Name>
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</Element>
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<Element Type="Struct" ID="0x18" Archetype="BeamInfo">
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<Name>PowerBeam</Name>
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</Element>
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<Element Type="Struct" ID="0x19" Archetype="BeamInfo">
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<Name>IceBeam</Name>
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</Element>
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<Element Type="Struct" ID="0x1A" Archetype="BeamInfo">
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<Name>WaveBeam</Name>
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</Element>
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<Element Type="Struct" ID="0x1B" Archetype="BeamInfo">
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<Name>PlasmaBeam</Name>
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</Element>
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<Element Type="Struct" ID="0x1C" Archetype="BeamInfo">
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<Name>PhazonBeam</Name>
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</Element>
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<Element Type="Struct" ID="0x1D" Archetype="ShotParam">
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<Name>PowerCombo</Name>
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</Element>
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<Element Type="Struct" ID="0x1E" Archetype="ShotParam">
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<Name>IceCombo</Name>
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</Element>
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<Element Type="Struct" ID="0x1F" Archetype="ShotParam">
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<Name>WaveCombo</Name>
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</Element>
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<Element Type="Struct" ID="0x20" Archetype="ShotParam">
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<Name>PlasmaCombo</Name>
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</Element>
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<Element Type="Struct" ID="0x21" Archetype="ShotParam">
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<Name>PhazonCombo</Name>
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</Element>
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<Element Type="Float" ID="0x22">
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<Name>PowerBeamRicochet</Name>
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</Element>
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<Element Type="Float" ID="0x23">
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<Name>IceBeamRicochet</Name>
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</Element>
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<Element Type="Float" ID="0x24">
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<Name>WaveBeamRicochet</Name>
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</Element>
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<Element Type="Float" ID="0x25">
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<Name>PlasmaBeamRicochet</Name>
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</Element>
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<Element Type="Float" ID="0x26">
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<Name>MissileRicochet</Name>
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</Element>
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<Element Type="Float" ID="0x26">
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<Name>PhazonBeamRicochet</Name>
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</Element>
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</SubProperties>
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</Properties>
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</ScriptObject>
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