PrimeWorldEditor/templates/MP1/Misc/TweakPlayerGun.xml

130 lines
4.9 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>TweakPlayerGun</Name>
<Atomic>true</Atomic>
<SubProperties>
<Element Type="Float" ID="0x0">
<Name>UpLookAngle</Name>
</Element>
<Element Type="Float" ID="0x1">
<Name>DownLookAngle</Name>
</Element>
<Element Type="Float" ID="0x2">
<Name>VerticalSpread</Name>
</Element>
<Element Type="Float" ID="0x3">
<Name>HorizontalSpread</Name>
</Element>
<Element Type="Float" ID="0x4">
<Name>HighVerticalSpread</Name>
</Element>
<Element Type="Float" ID="0x5">
<Name>HighHorizontalSpread</Name>
</Element>
<Element Type="Float" ID="0x6">
<Name>LowVerticalSpread</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>LowHorizontalSpread</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>AimVerticalSpeed</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>AimHorizontalSpeed</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>BombFuseTime</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>BombDropDelayTime</Name>
</Element>
<Element Type="Float" ID="0xC">
<Name>HoloHoldTime</Name>
</Element>
<Element Type="Float" ID="0xD">
<Name>GunTransformTime</Name>
</Element>
<Element Type="Float" ID="0xE">
<Name>GunHolsterTime</Name>
</Element>
<Element Type="Float" ID="0xF">
<Name>GunNotFiringTime</Name>
</Element>
<Element Type="Float" ID="0x10">
<Name>FixedVerticalAim</Name>
</Element>
<Element Type="Float" ID="0x11">
<Name>GunExtendDistance</Name>
</Element>
<Element Type="Vector" ID="0x12">
<Name>GunPosition</Name>
</Element>
<Element Type="Vector" ID="0x13">
<Name>Unknown</Name>
</Element>
<Element Type="Vector" ID="0x14">
<Name>GrapplingArmPosition</Name>
</Element>
<Element Type="Struct" ID="0x15" Archetype="ShotParam">
<Name>Bomb</Name>
</Element>
<Element Type="Struct" ID="0x16" Archetype="ShotParam">
<Name>PowerBomb</Name>
</Element>
<Element Type="Struct" ID="0x17" Archetype="ShotParam">
<Name>Missile</Name>
</Element>
<Element Type="Struct" ID="0x18" Archetype="BeamInfo">
<Name>PowerBeam</Name>
</Element>
<Element Type="Struct" ID="0x19" Archetype="BeamInfo">
<Name>IceBeam</Name>
</Element>
<Element Type="Struct" ID="0x1A" Archetype="BeamInfo">
<Name>WaveBeam</Name>
</Element>
<Element Type="Struct" ID="0x1B" Archetype="BeamInfo">
<Name>PlasmaBeam</Name>
</Element>
<Element Type="Struct" ID="0x1C" Archetype="BeamInfo">
<Name>PhazonBeam</Name>
</Element>
<Element Type="Struct" ID="0x1D" Archetype="ShotParam">
<Name>PowerCombo</Name>
</Element>
<Element Type="Struct" ID="0x1E" Archetype="ShotParam">
<Name>IceCombo</Name>
</Element>
<Element Type="Struct" ID="0x1F" Archetype="ShotParam">
<Name>WaveCombo</Name>
</Element>
<Element Type="Struct" ID="0x20" Archetype="ShotParam">
<Name>PlasmaCombo</Name>
</Element>
<Element Type="Struct" ID="0x21" Archetype="ShotParam">
<Name>PhazonCombo</Name>
</Element>
<Element Type="Float" ID="0x22">
<Name>PowerBeamRicochet</Name>
</Element>
<Element Type="Float" ID="0x23">
<Name>IceBeamRicochet</Name>
</Element>
<Element Type="Float" ID="0x24">
<Name>WaveBeamRicochet</Name>
</Element>
<Element Type="Float" ID="0x25">
<Name>PlasmaBeamRicochet</Name>
</Element>
<Element Type="Float" ID="0x26">
<Name>MissileRicochet</Name>
</Element>
<Element Type="Float" ID="0x26">
<Name>PhazonBeamRicochet</Name>
</Element>
</SubProperties>
</Properties>
</ScriptObject>