PrimeWorldEditor/src/Core/Render/SRenderablePtr.h

19 lines
358 B
C

#ifndef SRENDERABLEPTR_H
#define SRENDERABLEPTR_H
#include "ERenderCommand.h"
#include "Core/Resource/CMaterial.h"
#include "Core/Scene/CSceneNode.h"
#include <Common/types.h>
#include <Math/CAABox.h>
struct SRenderablePtr
{
IRenderable *pRenderable;
u32 ComponentIndex;
CAABox AABox;
ERenderCommand Command;
};
#endif // SRENDERABLEPTR_H