PrimeWorldEditor/templates/mp3/Enums/InventorySlot.xml

63 lines
3.2 KiB
XML

<?xml version="1.0" ?>
<enum name="InventorySlot">
<enumerator value="0xFB73F2B8" name="PowerBeam" />
<enumerator value="0x93AD6DF9" name="PlasmaBeam" />
<enumerator value="0x50A0AAA5" name="NovaBeam" />
<enumerator value="0x35488520" name="ChargeUpgrade" />
<enumerator value="0x922DA6A8" name="Missile" />
<enumerator value="0x90F0CED4" name="IceMissile" />
<enumerator value="0xB7F4E76D" name="SeekerMissile" />
<enumerator value="0x719B5C5D" name="GrappleBeamPull" />
<enumerator value="0x1F2950DC" name="GrappleBeamSwing" />
<enumerator value="0x1FF64711" name="GrappleBeamVoltage" />
<enumerator value="0xB9876CD1" name="Bomb" />
<enumerator value="0x96664E97" name="CombatVisor" />
<enumerator value="0xB3CADC47" name="ScanVisor" />
<enumerator value="0x73D674EA" name="CommandVisor" />
<enumerator value="0x662B235A" name="XRayVisor" />
<enumerator value="0x95C0052A" name="DoubleJump" />
<enumerator value="0xD9CD9EDE" name="ScrewAttack" />
<enumerator value="0xD02B0AD8" name="SuitType" />
<enumerator value="0x26B5C6C5" name="Energy" />
<enumerator value="0x1D966CE8" name="HypermodeEnergy" />
<enumerator value="0xB36AECDD" name="EnergyTank" />
<enumerator value="0x50499B43" name="ItemPercentage" />
<enumerator value="0xABBC4C2E" name="Fuses" />
<enumerator value="0x336E6C92" name="Fuse1" />
<enumerator value="0xAA673D28" name="Fuse2" />
<enumerator value="0xDD600DBE" name="Fuse3" />
<enumerator value="0x4304981D" name="Fuse4" />
<enumerator value="0x3403A88B" name="Fuse5" />
<enumerator value="0xAD0AF931" name="Fuse6" />
<enumerator value="0xDA0DC9A7" name="Fuse7" />
<enumerator value="0x4AB2D436" name="Fuse8" />
<enumerator value="0x3DB5E4A0" name="Fuse9" />
<enumerator value="0x482F8235" name="MorphBall" />
<enumerator value="0xB21BB8C7" name="BoostBall" />
<enumerator value="0x4D415752" name="SpiderBall" />
<enumerator value="0x5568B8C9" name="HyperModeTank" />
<enumerator value="0x49E8A1AC" name="HyperModeBeam" />
<enumerator value="0x515556A0" name="HyperModeMissile" />
<enumerator value="0x8C4847AB" name="HyperModeBall" />
<enumerator value="0x87560845" name="HyperModeGrapple" />
<enumerator value="0x8FEBB10D" name="HyperModePermanent" />
<enumerator value="0xF4FFB39D" name="HyperModePhaaze" />
<enumerator value="0xE5BA1551" name="HyperModeOriginal" />
<enumerator value="0x57A20D1A" name="ShipGrapple" />
<enumerator value="0x81A153FF" name="ShipMissile" />
<enumerator value="0x7DC366E4" name="FaceCorruptionLevel" />
<enumerator value="0x51E1A9FB" name="PhazonBall" />
<enumerator value="0x7B6A8F3A" name="CannonBall" />
<enumerator value="0xB42B43DE" name="ActivateMorphballBoost" />
<enumerator value="0x898D3214" name="HyperShot" />
<enumerator value="0x3F82745E" name="CommandVisorJammed" />
<enumerator value="0xC05C27EB" name="Stat_EnemiesKilled" />
<enumerator value="0xB0D22357" name="Stat_ShotsFired" />
<enumerator value="0xE3179F1B" name="Stat_DamageReceived" />
<enumerator value="0xF99E7798" name="Stat_DataSaves" />
<enumerator value="0x4408D67B" name="Stat_HypermodeUses" />
<enumerator value="0x47E7BCEA" name="Stat_CommandoKills" />
<enumerator value="0x22390F26" name="Stat_TinCanHighScore" />
<enumerator value="0x38BE4C42" name="Stat_TinCanCurrentScore" />
</enum>