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CAreaAttributes.cpp
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Minor CAreaAttributes fix
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2015-08-08 16:38:17 -04:00 |
CAreaAttributes.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CCamera.cpp
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Added orbit camera mode, set up orbit in World Editor and Model Editor
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2015-11-26 00:47:02 -07:00 |
CCamera.h
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Added orbit camera mode, set up orbit in World Editor and Model Editor
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2015-11-26 00:47:02 -07:00 |
CDrawUtil.cpp
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Added support for rendering billboards for script nodes instead of a model/box
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2015-11-24 08:43:26 -07:00 |
CDrawUtil.h
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Added support for rendering billboards for script nodes instead of a model/box
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2015-11-24 08:43:26 -07:00 |
CFrustumPlanes.cpp
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Implemented frustum culling
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2015-09-27 16:02:53 -06:00 |
CFrustumPlanes.h
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Implemented frustum culling
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2015-09-27 16:02:53 -06:00 |
CGraphics.cpp
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Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
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2015-10-25 23:36:53 -06:00 |
CGraphics.h
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
CLightParameters.cpp
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Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
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2015-10-25 23:36:53 -06:00 |
CLightParameters.h
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Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
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2015-10-25 23:36:53 -06:00 |
CRenderBucket.cpp
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
CRenderBucket.h
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
CRenderer.cpp
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
CRenderer.h
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
CResCache.cpp
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Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
CResCache.h
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Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
CSceneManager.cpp
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
CSceneManager.h
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
CToken.cpp
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
CToken.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
ERenderCommand.h
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |
ERenderOptions.h
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Wireframe render functions for CModel and CStaticModel added
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2015-11-24 08:42:01 -07:00 |
IRenderable.h
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
Log.cpp
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Minor TString cleanup (also enable log terminal output in release mode)
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2015-11-24 08:40:09 -07:00 |
Log.h
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Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
SRenderablePtr.h
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
SViewInfo.h
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
main.cpp
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Minor TString cleanup (also enable log terminal output in release mode)
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2015-11-24 08:40:09 -07:00 |