PrimeWorldEditor/templates/MP1/Script/SpacePirate.xml

151 lines
6.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptObject ArchiveVer="4" Game="Prime">
<Properties Type="Struct">
<Name>SpacePirate</Name>
<SubProperties>
<Element Type="String" ID="0x0">
<Name>Name</Name>
</Element>
<Element Type="Vector" ID="0x1">
<Name>Position</Name>
</Element>
<Element Type="Vector" ID="0x2">
<Name>Rotation</Name>
</Element>
<Element Type="Vector" ID="0x3">
<Name>Scale</Name>
</Element>
<Element Type="Struct" ID="0x4" Archetype="PatternedAITypedef"/>
<Element Type="Struct" ID="0x5" Archetype="ActorParameters"/>
<Element Type="Float" ID="0x6">
<Name>AggressionCheck</Name>
</Element>
<Element Type="Float" ID="0x7">
<Name>CoverCheck</Name>
</Element>
<Element Type="Float" ID="0x8">
<Name>SearchRadius</Name>
</Element>
<Element Type="Float" ID="0x9">
<Name>FallbackCheck</Name>
</Element>
<Element Type="Float" ID="0xA">
<Name>FallbackRadius</Name>
</Element>
<Element Type="Float" ID="0xB">
<Name>HearingRadius</Name>
</Element>
<Element Type="Flags" ID="0xC">
<Name>Flags</Name>
<Flags>
<Element Name="PendingAmbush" Mask="0x1"/>
<Element Name="CeilingAmbush" Mask="0x2"/>
<Element Name="NonAggressive" Mask="0x4"/>
<Element Name="Melee" Mask="0x8"/>
<Element Name="NoShuffleCloseCheck" Mask="0x10"/>
<Element Name="OnlyAttackInRange" Mask="0x20"/>
<Element Name="Unknown" Mask="0x40"/>
<Element Name="NoKnockbackImpulseReset" Mask="0x80"/>
<Element Name="NoMeleeAttack" Mask="0x200"/>
<Element Name="BreakAttack" Mask="0x400"/>
<Element Name="Seated" Mask="0x1000"/>
<Element Name="ShadowPirate" Mask="0x2000"/>
<Element Name="AlertBeforeCloak" Mask="0x4000"/>
<Element Name="NoBreakDamage" Mask="0x8000"/>
<Element Name="FloatingCorpse" Mask="0x10000"/>
<Element Name="RagdollNoAiCollision" Mask="0x20000"/>
<Element Name="Trooper" Mask="0x40000"/>
</Flags>
</Element>
<Element Type="Bool" ID="0xD">
<Name>Unknown 8</Name>
</Element>
<Element Type="Asset" ID="0xE">
<Name>Projectile</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0xF" Archetype="DamageInfo">
<Name>ProjectileDamage</Name>
</Element>
<Element Type="Sound" ID="0x10">
<Name>Sound_Projectile</Name>
</Element>
<Element Type="Struct" ID="0x11" Archetype="DamageInfo">
<Name>BladeDamage</Name>
</Element>
<Element Type="Float" ID="0x12">
<Name>KneelAttackChance</Name>
</Element>
<Element Type="Asset" ID="0x13">
<Name>KneelAttackShot</Name>
<TypeFilter>
<Element>WPSC</Element>
</TypeFilter>
</Element>
<Element Type="Struct" ID="0x14" Archetype="DamageInfo">
<Name>KneelAttackDamage</Name>
</Element>
<Element Type="Float" ID="0x15">
<Name>DodgeCheck</Name>
</Element>
<Element Type="Sound" ID="0x16">
<Name>Sound_Impact</Name>
</Element>
<Element Type="Float" ID="0x17">
<Name>AverageNextShotTime</Name>
</Element>
<Element Type="Float" ID="0x18">
<Name>NextShotTimeVariation</Name>
</Element>
<Element Type="Sound" ID="0x19">
<Name>Sound_Alert</Name>
</Element>
<Element Type="Float" ID="0x1A">
<Name>GunTrackDelay</Name>
</Element>
<Element Type="Int" ID="0x1B">
<Name>FirstBurstCount</Name>
</Element>
<Element Type="Float" ID="0x1C">
<Name>CloakOpacity</Name>
</Element>
<Element Type="Float" ID="0x1D">
<Name>MaxCloakOpacity</Name>
</Element>
<Element Type="Float" ID="0x1E">
<Name>DodgeDelayTimeMin</Name>
</Element>
<Element Type="Float" ID="0x1F">
<Name>DodgeDelayTimeMax</Name>
</Element>
<Element Type="Sound" ID="0x20">
<Name>Sound_Hurled</Name>
</Element>
<Element Type="Sound" ID="0x21">
<Name>Sound_Death</Name>
</Element>
<Element Type="Float" ID="0x22">
<Name>Unknown 19</Name>
</Element>
<Element Type="Float" ID="0x23">
<Name>AvoidDistance</Name>
</Element>
</SubProperties>
</Properties>
<EditorProperties>
<NameProperty>0x00</NameProperty>
<PositionProperty>0x01</PositionProperty>
<RotationProperty>0x02</RotationProperty>
<ScaleProperty>0x03</ScaleProperty>
<ActiveProperty>0x04:0x1A</ActiveProperty>
<LightParametersProperty>0x05:0x00</LightParametersProperty>
</EditorProperties>
<Assets>
<Element Type="AnimParams" Source="Property" Location="0x04:0x19"/>
<Element Type="Model" Source="Property" Location="0x05:0x02"/>
<Element Type="Model" Source="Property" Location="0x05:0x04"/>
</Assets>
</ScriptObject>