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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-08-12 06:59:18 +00:00
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PrimeWorldEditor/src/Core/Resource/Model
History
parax0 3009f06d11 Implemented filesystem handling functions in Common
2016-05-18 20:59:01 -06:00
..
CBasicModel.cpp
Mass code cleanup
2016-03-27 13:09:38 -06:00
CBasicModel.h
Splitting Math into a separate subproject and adding FileIO as a PWE subproject
2015-12-16 14:39:51 -07:00
CModel.cpp
Implemented filesystem handling functions in Common
2016-05-18 20:59:01 -06:00
CModel.h
Added support for attaching assets from properties to locator bones in the World Editor
2016-04-30 06:17:02 -06:00
CStaticModel.cpp
Mass code cleanup
2016-03-27 13:09:38 -06:00
CStaticModel.h
Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
2016-02-10 17:38:32 -07:00
CVertex.h
Switched to 8-bit bone indices, removed material skinning flag
2016-04-27 21:33:45 -06:00
EVertexAttribute.cpp
Added support for model skinning
2016-04-27 04:27:57 -06:00
EVertexAttribute.h
Added support for model skinning
2016-04-27 04:27:57 -06:00
SSurface.cpp
Mass code cleanup
2016-03-27 13:09:38 -06:00
SSurface.h
Mass code cleanup
2016-03-27 13:09:38 -06:00
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