PrimeWorldEditor/templates/mp3/Script/CinematicCamera.xml

92 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ScriptTemplate version="4">
<name>CinematicCamera</name>
<properties>
<struct ID="0x255A4580" template="Structs/EditorProperties.xml"/>
<struct ID="0x16D9A75D" template="Structs/LayerID.xml"/>
<enum ID="0xCC08EF1B">
<default>0x85F15E1D</default>
<enumerators>
<enumerator ID="0x85F15E1D" name="Unknown 1"/>
<enumerator ID="0x8E9B2817" name="Unknown 2"/>
</enumerators>
</enum>
<property ID="0x6387E44B" type="bool">
<default>false</default>
</property>
<property ID="0xA3D63F44" type="character"/>
<enum ID="0xB1AC9176">
<default>0xC1A4F436</default>
<enumerators>
<enumerator ID="0xC1A4F436" name="Unknown 1"/>
<enumerator ID="0x8FF87D5E" name="Unknown 2"/>
<enumerator ID="0xD1949C1D" name="Unknown 3"/>
<enumerator ID="0xAA08D9D7" name="Unknown 4"/>
<enumerator ID="0x5C88FB62" name="Unknown 5"/>
</enumerators>
</enum>
<struct ID="0x9EC65273" type="multi">
<properties>
<struct ID="0xB5C367E9" template="Structs/CameraStructC.xml"/>
<struct ID="0xF74F8C89" template="Structs/CameraStructD.xml"/>
<struct ID="0x18E6BED2" template="Structs/CameraStructB.xml"/>
</properties>
</struct>
<enum ID="0x974A961F">
<default>0x639D1F97</default>
<enumerators>
<enumerator ID="0x639D1F97" name="Unknown 1"/>
<enumerator ID="0xB55F9164" name="Unknown 2"/>
<enumerator ID="0x4164C49B" name="Unknown 3"/>
<enumerator ID="0xF2F54A8F" name="Unknown 4"/>
</enumerators>
</enum>
<property ID="0xAB8151EA" type="float">
<default>10.0</default>
</property>
<property ID="0x05C5FC6E" type="long">
<default>2132</default>
</property>
<struct ID="0x27E5F874" template="Structs/MayaSpline.xml"/>
<struct ID="0xC4DFBFA7" template="Structs/MayaSpline.xml"/>
<struct ID="0x65FC11FF" template="Structs/CameraStructA.xml">
<properties>
<enum ID="0x5C72A964">
<default>0x26AD4A6B</default>
</enum>
<property ID="0x6219022E">
<default>12</default>
</property>
<struct ID="0x091F2936">
<properties>
<property ID="0x08FF3B44">
<default>true</default>
</property>
</properties>
</struct>
</properties>
</struct>
<struct ID="0x6868D4B3" template="Structs/MayaSpline.xml"/>
<struct ID="0x6E6D8EFD" template="Structs/MayaSpline.xml"/>
<struct ID="0xF4F4798E" template="Structs/MayaSpline.xml"/>
<struct ID="0x29515802" template="Structs/MayaSpline.xml"/>
<struct ID="0xDF1865A6" template="Structs/MayaSpline.xml"/>
</properties>
<states/>
<messages/>
<editor>
<properties>
<property name="InstanceName" ID="0x255A4580:0x494E414D"/>
<property name="Position" ID="0x255A4580:0x5846524D:0x00"/>
<property name="Rotation" ID="0x255A4580:0x5846524D:0x01"/>
<property name="Scale" ID="0x255A4580:0x5846524D:0x02"/>
<property name="Active" ID="0x255A4580:0x41435456"/>
</properties>
<assets>
<model source="file">script/common/Camera.cmdl</model>
</assets>
<rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type>
</editor>
</ScriptTemplate>