.. |
CCollisionNode.cpp
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CCollisionNode.h
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CLightNode.cpp
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CLightNode.h
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CModelNode.cpp
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CModelNode.h
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CRootNode.h
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CSceneNode.cpp
|
Added support for rendering billboards for script nodes instead of a model/box
|
2015-11-24 08:43:26 -07:00 |
CSceneNode.h
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CScriptNode.cpp
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CScriptNode.h
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CStaticNode.cpp
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
CStaticNode.h
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
ENodeType.h
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |