PrimeWorldEditor/Scene
parax0 373426a98f Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
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CCollisionNode.cpp Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CCollisionNode.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CLightNode.cpp Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CLightNode.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CModelNode.cpp Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CModelNode.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CRootNode.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CSceneNode.cpp Added support for rendering billboards for script nodes instead of a model/box 2015-11-24 08:43:26 -07:00
CSceneNode.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CScriptNode.cpp Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CScriptNode.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CStaticNode.cpp Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CStaticNode.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
ENodeType.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00