155 lines
4.9 KiB
C++
155 lines
4.9 KiB
C++
#include "WInstancesTab.h"
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#include "ui_WInstancesTab.h"
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#include "../CWorldEditor.h"
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#include <Core/CSceneManager.h>
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WInstancesTab::WInstancesTab(QWidget *parent) :
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QWidget(parent),
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ui(new Ui::WInstancesTab)
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{
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ui->setupUi(this);
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mpEditor = nullptr;
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mpLayersModel = new CTypesInstanceModel(this);
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mpLayersModel->SetModelType(CTypesInstanceModel::eLayers);
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mpTypesModel = new CTypesInstanceModel(this);
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mpTypesModel->SetModelType(CTypesInstanceModel::eTypes);
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ui->LayersTreeView->setModel(mpLayersModel);
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ui->LayersTreeView->header()->setSectionResizeMode(2, QHeaderView::Fixed);
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ui->LayersTreeView->resizeColumnToContents(2);
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ui->TypesTreeView->setModel(mpTypesModel);
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ui->TypesTreeView->header()->setSectionResizeMode(2, QHeaderView::Fixed);
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ui->TypesTreeView->resizeColumnToContents(2);
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// Create context menu
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mpTreeContextMenu = new QMenu(this);
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mpHideInstance = new QAction("Hide instance", this);
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mpHideType = new QAction("", this);
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mpHideAllExceptType = new QAction("", this);
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mpTreeContextMenu->addAction(mpHideInstance);
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mpTreeContextMenu->addAction(mpHideType);
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mpTreeContextMenu->addAction(mpHideAllExceptType);
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// Configure signals/slots
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connect(ui->LayersTreeView, SIGNAL(clicked(QModelIndex)), this, SLOT(OnTreeClick(QModelIndex)));
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connect(ui->LayersTreeView, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(OnTreeDoubleClick(QModelIndex)));
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connect(ui->TypesTreeView, SIGNAL(clicked(QModelIndex)), this, SLOT(OnTreeClick(QModelIndex)));
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connect(ui->TypesTreeView, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(OnTreeDoubleClick(QModelIndex)));
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connect(mpHideInstance, SIGNAL(triggered()), this, SLOT(OnHideInstanceAction()));
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connect(mpHideType, SIGNAL(triggered()), this, SLOT(OnHideTypeAction()));
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connect(mpHideAllExceptType, SIGNAL(triggered()), this, SLOT(OnHideAllExceptTypeAction()));
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}
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WInstancesTab::~WInstancesTab()
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{
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delete ui;
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}
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void WInstancesTab::SetEditor(CWorldEditor *pEditor, CSceneManager *pScene)
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{
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mpEditor = pEditor;
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mpScene = pScene;
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mpTypesModel->SetEditor(pEditor);
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mpLayersModel->SetEditor(pEditor);
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}
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void WInstancesTab::SetMaster(CMasterTemplate *pMaster)
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{
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mpTypesModel->SetMaster(pMaster);
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ExpandTopLevelItems();
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}
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void WInstancesTab::SetArea(CGameArea *pArea)
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{
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mpLayersModel->SetArea(pArea);
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ExpandTopLevelItems();
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}
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// ************ PRIVATE SLOTS ************
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void WInstancesTab::OnTreeClick(QModelIndex Index)
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{
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// Single click is used to process show/hide events
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if (Index.column() == 2)
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{
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// Show/Hide Instance
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if (mpTypesModel->IndexType(Index) == CTypesInstanceModel::eInstanceIndex)
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{
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CScriptObject *pObj = mpTypesModel->IndexObject(Index);
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CScriptNode *pNode = mpScene->NodeForObject(pObj);
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pNode->SetVisible(!pNode->IsVisible());
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}
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// Show/Hide Object Type
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else if (mpTypesModel->IndexType(Index) == CTypesInstanceModel::eObjectTypeIndex)
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{
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if (sender() == ui->LayersTreeView)
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{
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CScriptLayer *pLayer = mpLayersModel->IndexLayer(Index);
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pLayer->SetVisible(!pLayer->IsVisible());
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}
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else if (sender() == ui->TypesTreeView)
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{
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CScriptTemplate *pTmp = mpTypesModel->IndexTemplate(Index);
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pTmp->SetVisible(!pTmp->IsVisible());
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}
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}
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if (sender() == ui->LayersTreeView)
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ui->LayersTreeView->update(Index);
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else if (sender() == ui->TypesTreeView)
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ui->TypesTreeView->update(Index);
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}
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}
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void WInstancesTab::OnTreeDoubleClick(QModelIndex Index)
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{
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CTypesInstanceModel::EIndexType IndexType = mpTypesModel->IndexType(Index);
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if ((mpEditor) && (IndexType == CTypesInstanceModel::eInstanceIndex))
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{
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CTypesInstanceModel::ENodeType NodeType = mpTypesModel->IndexNodeType(Index);
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CSceneNode *pSelectedNode = nullptr;
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if (NodeType == CTypesInstanceModel::eScriptType)
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pSelectedNode = mpScene->NodeForObject( static_cast<CScriptObject*>(Index.internalPointer()) );
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if (pSelectedNode)
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{
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mpEditor->ClearSelection();
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mpEditor->SelectNode(pSelectedNode);
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}
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}
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}
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void WInstancesTab::OnHideInstanceAction()
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{
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}
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void WInstancesTab::OnHideTypeAction()
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{
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}
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void WInstancesTab::OnHideAllExceptTypeAction()
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{
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}
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// ************ PRIVATE ************
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void WInstancesTab::ExpandTopLevelItems()
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{
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for (u32 iModel = 0; iModel < 2; iModel++)
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{
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QAbstractItemModel *pModel = (iModel == 0 ? mpLayersModel : mpTypesModel);
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QTreeView *pView = (iModel == 0 ? ui->LayersTreeView : ui->TypesTreeView);
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QModelIndex Index = pModel->index(0,0);
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while (Index.isValid())
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{
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pView->expand(Index);
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Index = Index.sibling(Index.row() + 1, 0);
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}
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}
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}
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