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45 lines
1.9 KiB
C++
45 lines
1.9 KiB
C++
#include "CTweakCooker.h"
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#include "Core/Resource/Cooker/CScriptCooker.h"
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/** Cooker entry point */
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bool CTweakCooker::CookCTWK(CTweakData* pTweakData, IOutputStream& CTWK)
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{
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CStructRef TweakProperties = pTweakData->TweakData();
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CScriptCooker ScriptCooker(pTweakData->Game());
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ScriptCooker.WriteProperty(CTWK, TweakProperties.Property(), TweakProperties.DataPointer(), true);
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return true;
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}
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bool CTweakCooker::CookNTWK(const std::vector<CTweakData*>& kTweaks, IOutputStream& NTWK)
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{
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NTWK.WriteFourCC(FOURCC('NTWK')); // NTWK magic
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NTWK.WriteUByte(1); // Version number; must be 1
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NTWK.WriteULong(static_cast<uint32>(kTweaks.size())); // Number of tweak objects
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for (uint32 TweakIdx = 0; TweakIdx < kTweaks.size(); TweakIdx++)
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{
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const CTweakData* pTweakData = kTweaks[TweakIdx];
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// Tweaks in MP2+ are saved with the script object data format
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// Write a dummy script object header here
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const uint32 TweakObjectStart = NTWK.Tell();
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NTWK.WriteULong(pTweakData->TweakID()); // Object ID
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NTWK.WriteUShort(0); // Object size
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NTWK.WriteULong(TweakIdx); // Instance ID
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NTWK.WriteUShort(0); // Link count
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const CStructRef TweakProperties = pTweakData->TweakData();
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CScriptCooker ScriptCooker(TweakProperties.Property()->Game());
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ScriptCooker.WriteProperty(NTWK, TweakProperties.Property(), TweakProperties.DataPointer(), false);
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const uint32 TweakObjectEnd = NTWK.Tell();
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const uint16 TweakObjectSize = static_cast<uint16>(TweakObjectEnd - TweakObjectStart - 6);
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NTWK.GoTo(TweakObjectStart + 4);
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NTWK.WriteUShort(TweakObjectSize);
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NTWK.GoTo(TweakObjectEnd);
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}
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NTWK.WriteToBoundary(32, 0);
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return true;
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}
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