PrimeWorldEditor/UI/CGizmo.h

114 lines
2.5 KiB
C++

#ifndef CGIZMO_H
#define CGIZMO_H
#include <Common/CVector3f.h>
#include <Common/CQuaternion.h>
#include <Common/EnumUtil.h>
#include <Core/CCamera.h>
#include <Core/CToken.h>
#include <Core/IRenderable.h>
#include <Resource/model/CModel.h>
#define CGIZMO_TRANSLATE_X 0
#define CGIZMO_TRANSLATE_Y 1
#define CGIZMO_TRANSLATE_Z 2
#define CGIZMO_TRANSLATE_XY 3
#define CGIZMO_TRANSLATE_XZ 4
#define CGIZMO_TRANSLATE_YZ 5
#define CGIZMO_ROTATE_X 0
#define CGIZMO_ROTATE_Y 1
#define CGIZMO_ROTATE_Z 2
#define CGIZMO_ROTATE_XYZ 3
#define CGIZMO_SCALE_X 0
#define CGIZMO_SCALE_Y 1
#define CGIZMO_SCALE_Z 2
#define CGIZMO_SCALE_XY 3
#define CGIZMO_SCALE_XZ 4
#define CGIZMO_SCALE_YZ 5
#define CGIZMO_SCALE_XYZ 6
class CGizmo : public IRenderable
{
public:
enum EGizmoMode
{
eTranslate, eRotate, eScale
};
enum EGizmoAxes
{
eNone = 0x0,
eX = 0x1,
eY = 0x2,
eZ = 0x4,
eXY = eX | eY,
eXZ = eX | eZ,
eYZ = eY | eZ,
eXYZ = eX | eY | eZ
};
private:
EGizmoMode mMode;
EGizmoAxes mSelectedAxes;
CTransform4f mBillboardTransform;
CQuaternion mBillboardRotation;
float mGizmoSize;
float mCameraDist;
CTransform4f mTransform;
CVector3f mPosition;
CQuaternion mRotation;
CVector3f mScale;
CVector3f mDeltaPosition;
CQuaternion mDeltaRotation;
CVector3f mDeltaScale;
bool mFlipScaleX;
bool mFlipScaleY;
bool mFlipScaleZ;
// Static
struct SModelPart
{
EGizmoAxes modelAxes;
CModel *pModel;
CToken modelToken;
SModelPart() {}
SModelPart(EGizmoAxes axes, CModel *_pModel) :
modelAxes(axes), pModel(_pModel), modelToken(_pModel) {}
};
static bool smModelsLoaded;
static SModelPart smTranslateModels[6];
static SModelPart smRotateModels[4];
static SModelPart smScaleModels[7];
static SModelPart smRotateClipOutline;
public:
CGizmo();
~CGizmo();
void AddToRenderer(CRenderer *pRenderer);
void DrawAsset(ERenderOptions options, u32 asset);
void DrawRotationOutline();
void IncrementSize();
void DecrementSize();
void UpdateForCamera(const CCamera& camera);
bool IntersectsRay(const CRay& ray);
EGizmoMode Mode();
void SetMode(EGizmoMode mode);
void SetPosition(const CVector3f& position);
// Protected
protected:
void UpdateTransform();
// Private Static
private:
static void LoadModels();
};
DEFINE_ENUM_FLAGS(CGizmo::EGizmoAxes)
#endif // CGIZMO_H