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85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
#ifndef CSCRIPTNODE_H
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#define CSCRIPTNODE_H
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#include "CSceneNode.h"
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#include "CScriptAttachNode.h"
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#include "CModelNode.h"
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#include "CCollisionNode.h"
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#include "Core/Resource/Script/CScriptObject.h"
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#include "Core/CLightParameters.h"
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class CScriptExtra;
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class CScriptNode : public CSceneNode
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{
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CScriptObject *mpInstance;
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CScriptExtra *mpExtra = nullptr;
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TResPtr<CResource> mpDisplayAsset;
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uint32 mCharIndex = 0;
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uint32 mAnimIndex = 0;
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CCollisionNode *mpCollisionNode;
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std::vector<CScriptAttachNode*> mAttachments;
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bool mHasValidPosition = false;
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bool mHasVolumePreview = false;
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CModelNode *mpVolumePreviewNode = nullptr;
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std::unique_ptr<CLightParameters> mpLightParameters;
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public:
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enum class EGameModeVisibility
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{
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Visible,
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NotVisible,
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Untested,
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};
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EGameModeVisibility mGameModeVisibility{EGameModeVisibility::Untested};
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CScriptNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = nullptr, CScriptObject *pObject = nullptr);
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ENodeType NodeType() override;
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void PostLoad() override;
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void OnTransformed() override;
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void AddToRenderer(CRenderer* pRenderer, const SViewInfo& rkViewInfo) override;
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void Draw(FRenderOptions Options, int ComponentIndex, ERenderCommand Command, const SViewInfo& rkViewInfo) override;
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void DrawSelection() override;
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void RayAABoxIntersectTest(CRayCollisionTester& rTester, const SViewInfo& rkViewInfo) override;
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SRayIntersection RayNodeIntersectTest(const CRay& rkRay, uint32 AssetID, const SViewInfo& rkViewInfo) override;
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bool AllowsRotate() const override;
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bool AllowsScale() const override;
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bool IsVisible() const override;
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CColor TintColor(const SViewInfo& rkViewInfo) const override;
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CColor WireframeColor() const override;
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CStructRef GetProperties() const override;
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void PropertyModified(IProperty* pProp) override;
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void LinksModified();
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void UpdatePreviewVolume();
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void GeneratePosition();
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void TestGameModeVisibility();
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CScriptObject* Instance() const;
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CScriptTemplate* Template() const;
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CScriptExtra* Extra() const;
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bool HasPreviewVolume() const;
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CAABox PreviewVolumeAABox() const;
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CVector2f BillboardScale() const;
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CTransform4f BoneTransform(uint32 BoneID, EAttachType AttachType, bool Absolute) const;
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CModel* ActiveModel() const;
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CAnimSet* ActiveAnimSet() const;
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CSkeleton* ActiveSkeleton() const;
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CAnimation* ActiveAnimation() const;
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CTexture* ActiveBillboard() const;
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bool UsesModel() const;
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uint32 NumAttachments() const { return mAttachments.size(); }
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CScriptAttachNode* Attachment(uint32 Index) const { return mAttachments[Index]; }
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CResource* DisplayAsset() const { return mpDisplayAsset; }
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protected:
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void SetDisplayAsset(CResource *pRes);
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void CalculateTransform(CTransform4f& rOut) const override;
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};
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#endif // CSCRIPTNODE_H
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