23 lines
740 B
C++
23 lines
740 B
C++
#ifndef CSTATICNODE_H
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#define CSTATICNODE_H
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#include "CSceneNode.h"
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#include <Resource/model/CStaticModel.h>
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class CStaticNode : public CSceneNode
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{
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CStaticModel *mpModel;
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public:
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CStaticNode(CSceneManager *pScene, CSceneNode *pParent = 0, CStaticModel *pModel = 0);
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ENodeType NodeType();
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void AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo);
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void Draw(ERenderOptions Options, const SViewInfo& ViewInfo);
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void DrawAsset(ERenderOptions Options, u32 asset, const SViewInfo& ViewInfo);
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void DrawSelection();
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void RayAABoxIntersectTest(CRayCollisionTester &Tester);
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SRayIntersection RayNodeIntersectTest(const CRay &Ray, u32 AssetID, const SViewInfo& ViewInfo);
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};
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#endif // CSTATICNODE_H
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